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ludicity playful sociality

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higher development costs (currently averaging $5 million for top tier games) ... games | industry. casual on-line games. main market: women 35 w/children. pogo.com ... – PowerPoint PPT presentation

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Title: ludicity playful sociality


1
ludicityplayful sociality
  • 09.11.06

2
henry jenkins
  • Jenkins
  • gendered game space
  • area of movement
  • ties to/escape from maternal
  • drawing on gender-specific literary genres of the
    19thc
  • that literature produces conventions of
    masculinity/femininity also offers avenues of
    escape
  • different explorations of space (outdoor
    adventures/secret gardens)
  • does Jenkins reinforce these norms?

3
pacmanhattan
  • at the porous membrane between the real virtual
  • http//www.pacmanhattan.com/

4
games industry
  • blockbuster economics
  • higher development costs (currently averaging 5
    million for top tier games)
  • now passing 60 million med budget movie
  • independent developers going out of business
  • consolidation of industry, dominated by EA
  • licensing from other media contribute to costs
  • from cnet

5
games industry
  • blockbuster economics
  • however, EA has announced it will shift away from
    licensing and develop more games with independent
    producers, such as

6
Spore
7
Spore
  • new game from Will Wright (the Sims)
  • ultimate god game sweeping in time and space
  • the long zoom (Steven Johnson)
  • http//www.spore.com/

8
Karl Sims, artificial creatures
  • Evolved Virtual Creatures (1994)
  • http//ia300826.eu.archive.org/1/items/sims_evolve
    d_virtual_creatures_1994/sims_evolved_virtual_crea
    tures_1994_256kb.mp4
  • Darwinian evolution of block creatures, which can
    connect articulate
  • several hundred created with supercomputer each
    tested for specific task (swimming, hopping,
    competing)
  • most successful survive their virtual genes
    (instructions for growth) are copied, combined,
    and mutated
  • new offspring again tested

9
games economies
  • market share US for consoles/handhelds (2002)
  • sports 24
  • action 21
  • racing 17
  • rpg 9
  • fighting 6
  • adventure 6
  • shooter 5
  • other 12
  • source RocSearch 2004-05

10
games economies
  • market share US for PCs (2002)
  • strategy 31
  • children 13
  • shooter 12
  • rpg 11
  • family 7
  • simulation 6
  • sports 6
  • other 14
  • source RocSearch 2004-05

11
games industry
  • casual on-line games
  • main market women gt35 w/children
  • yahoo gamers
  • 10 million players/mo
  • 33 women gt35

12
games industry
  • casual on-line games
  • main market women gt35 w/children
  • pogo.com
  • 14 million players/mo
  • 55 women

13
games industry
  • casual on-line games
  • main market women gt35 w/children
  • DCFIntelligence market research co predicts
  • 100 million casual gamers world-wide
  • 5 million high-tech online gamers

14
gaming bricolage
  • creative appropriation and reuse of games
  • a tactical appropriation similar to tactical
    media

15
Cory Arcangel
  • nintendo clouds (2004)

16
Cory Arcangel
  • 8-bit landscape studies combining digital
    photography and Nintendo cartridges (2004)

17
Natalie Bookchin
  • The Intruder (1999)
  • http//www.calarts.edu/bookchin/intruder/
  • narrates a Jorge Luis Borges story through game
    play

18
Natalie Bookchin
  • Metapet (2002)
  • http//metapet.net/
  • about corporate productivity and advancement,
    biotechnology industry, and the support network
    of an artificial life-form

19
ecosystm2
  • John Klima (2001)
  • http//www.cityarts.com/ecogame/index.htm
  • create and control flocks of birds based on stock
    market performance
  • goal create an entire ecosystem whose overall
    performance is positive

20
jodi untitled game
  • modifications of Quake I
  • reducing the architecture to interface and sound
    elements
  • turning it into abstract art
  • http//www.untitled-game.org/

21
Q4U
  • Feng Mengbo (2002)
  • http//q4u1.uchicago.edu/
  • http//www.shanghart.com/exhibitions/q4u.htm
  • inserts image of himself as a skin in Quake III
  • questions concepts of online identity in the
    context of role-playing
  • artist in commercial context

22
velvet strike
  • Anne-Marie Schleiner, Joan Leandre, and Brody
    Condon
  • http//www.opensorcery.net/velvet-strike/
  • allows players to spray-paint anti-war graffiti
    in Counter-Strike

23
machinima
  • uses real-time 3D rendering engine from games to
    create a VR setting for films
  • adaptive technique collections of
    technologies/approaches rather than a single
    proprietary one
  • abusing whats in the game poaching

24
machinima
  • frequently abused games
  • Quake series (I, II, III)
  • Unreal Tournament
  • Half Life
  • Red vs Blue (Burnie Burnes Matt Hullum) season
    2 from Halo
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