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Create slices and hotspots

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Fireworks provides you with tools to create interactive and animated graphics ... Slices appear as green translucent shape in Fireworks ... – PowerPoint PPT presentation

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Title: Create slices and hotspots


1
Unit Lessons
OVERVIEW
  • Create slices and hotspots
  • Create links in Web pages
  • Create rollovers from slices
  • Create basic animation
  • Add tweening symbol instances to create animation

2
Web Functionality
INTRODUCTION
  • Fireworks provides you with tools to create
    interactive and animated graphics
  • You can create slices and hotspots that link to
    other Web pages, rollovers and animations
  • JavaScript behaviors are available in the
    Behaviors panel

3
Working with Slices
LESSON 1
  • Interactivity allows visitors to your Web site to
    affect its content using the mouse
  • Slices are areas in your document designated as
    interactive by assigning a URL or behavior to
    them
  • Slices are created using the Slice tool, Polygon
    Slice tool or Insert Slice command

4
Working with Slices
LESSON 1
  • Slices appear as green translucent shape in
    Fireworks
  • To add a URL to a slice, select it, then type the
    URL in the Link text box in the Property
    inspector
  • Slices can be exported individually as a variety
    of file formats

5
Working with Hotspots
LESSON 1
  • Hotspots are areas that you define in your
    document to which you can assign a URL or other
    type of interactivity
  • Hotspots are created using
  • Rectangle Hotspot tool
  • Circle Hotspot tool
  • Polygon Hotspot tool

6
Working with Hotspots
LESSON 1
  • Hotspots appear as blue translucent shapes in
    Fireworks
  • You can assign a different URL to each hotspot in
    your document
  • One hotspot can be made from many objects

7
Slices and Hotspots
LESSON 1
  • Both slices and hotspots are stored on the Web
    Layer of the Layers panel
  • Slices and hotspots write HTML code when they are
    exported
  • Slices and hotspots can be hidden or shown using
    buttons on the Tools panel

8
Slices and Hotspots
LESSON 1
  • Slices and hotspots are similar but can be
    identified by color

Hotspots have a blue overlay
Slices have a green overlay
9
Working with Links
LESSON 2
  • You can enter URLs (Web addresses) to slices or
    hotspots to link a graphic to another Web page
  • URLs are entered in the Link text box in the
    Property inspector
  • Alternate text is entered in the Alt text box in
    the Property inspector
  • Appears like a ToolTip when mouse is over a slice
    or hotspot on a Web page

10
Accessing URLs
LESSON 2
  • URLs are added to the Current URL list on the
    Property inspector and to the URL panel
  • URLs can be added to a library
  • Useful for URLs that are used often
  • Select URL in the URL panel
  • click the Add current URL to library icon

11
Accessing URLs
LESSON 2
  • URLs can be imported
  • Netscape Navigator Bookmarks file
  • Internet Explorer Favorites file
  • URL files are stored where your operating system
    stores application data

12
Preview Options
LESSON 2
  • The Preview tab
  • Allows you to preview the mouse change when you
    add interactivity
  • Displays document as it would appear in a Web
    browser
  • Shows current optimization settings

13
Preview Options
LESSON 2
  • To link to a URL and view alternate text, you
    must preview your document in a browser
  • You can preview your document using two browsers
  • Use the Preview in Browser command on the File
    menu
  • Choose from a primary or secondary browser

14
Create Rollovers
LESSON 3
  • Rollovers are graphics that change appearance in
    response to mouse action
  • Trigger can be a roll or a click
  • Rollovers usually consist of two images
  • Before version
  • After version or the target

15
Create Rollovers
LESSON 3
  • Place normal and target images in separate frames
  • Attach slices or hotspots to normal image
  • Drag the Behavior handle from the normal object
    to the target object

16
Behaviors
LESSON 3
  • Behaviors are pieces of JavaScript code
  • Preset behaviors are available in the Behaviors
    panel
  • You can write your own custom behaviors

17
Behaviors
Behaviors for hotspots
LESSON 3
  • You can right-click (Win) or control click
    (Mac) slices and hotspots to display the list of
    available behaviors

Behaviors for slices
18
Buttons
LESSON 3
  • Buttons are a type of symbol that represents an
    object, text or both
  • Buttons can have four appearances or states
    based on mouse action

19
Button States
LESSON 3
  • Up default state
  • Over state when mouse passes over button
  • Down state when user clicks mouse
  • Over While Down state when mouse passes over
    button after it has been clicked

20
Button States
LESSON 3
  • Buttons are edited using the Button Editor
  • The Active Area is the slice (or hotspot on top
    of a slice) to which a behavior is attached
  • Includes the four button states
  • Includes size of any swap image

21
Creating Animation
LESSON 4
  • Animation is created by playing a series of
    images in a sequence, which create the illusion
    of movement
  • You can create an animation by selecting an
    object, then clicking the Animate Selection
    command

22
Creating Animation
LESSON 4
  • Animation symbols can be reused in any document
  • An animation symbol has five or more handles
    attached to it
  • Dragging green and red handles determines
    beginning and ending location of animation

23
Creating Animation
LESSON 4
  • The animation handles represent the number of
    frames in the animation

Ending handle
Beginning handle
24
Using the Frames panel
LESSON 4
  • The Frames panel helps you to manage frames in
    your animation
  • Frames can be renamed, added, deleted, copied,
    moved or hidden

25
Using the Frames panel
LESSON 4
  • Onion skinning allows you to view one or more
    frames while in the current frame
  • Looping is the term given to the continuous
    playing of an animation

Click button to select frames for onion skinning
GIF animation looping button
26
Symbols and Instances
LESSON 5
  • Symbols are graphics, buttons, or animations
    especially designed for Web pages
  • Symbols originate from vector objects and text
    created in Fireworks

27
Symbols and Instances
LESSON 5
  • Symbols are stored in the Library panel
  • Symbols are small in file size because their
    properties are stored in the Library panel, not
    in your document

28
Symbols and Instances
LESSON 5
  • Instances are copies of symbols dragged to the
    canvas
  • You can use multiple instances of the same symbol
    without adding any extra file size to your
    document

29
Editing Symbols
LESSON 5
  • Editing symbols automatically updates every
    instance of the symbol used in the document
  • Editing individual instances does not affect the
    corresponding symbol

30
Understanding Tweening
LESSON 5
  • Tweening is a type of animation
  • In-between frame are added between motion frames
    to ease transitions
  • Frame delay, the display time for each frame, can
    also help to fine-tune animation

31
Changing Frame Delay
LESSON 5
  • Frame delay is determined in the Frames panel

Double-click Frame delay column to open Frame
dialog box
Red X indicates a hidden frame
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