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Advanced Fireworks MX

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Fireworks creates the needed JavaScript code for you ... Fireworks automatically uses filenames that are extensions of the existing file ... – PowerPoint PPT presentation

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Title: Advanced Fireworks MX


1
AdvancedFireworks MX
3
  • Macromedia Dreamweaver MX

2
In this chapter, you will
3
  • Create image maps to produce linkable hotspots in
    top of images
  • Slice and optimize an image for the Web
  • Create buttons and rollovers

3
Hotspots and Links
3
  • An image with several clickable links is called
    an image map
  • By placing several hotspots over an image, you
    can create a simple navigation bar, and place it
    on one or more pages of your site

4
Creating an Image Map
3
  • To create an image map, place shapes on top of an
    existing image in the areas you want the links
  • Shapes can be rectangles, circle, or polygons
  • The Rectangle Hotspot tool works like the
    Rectangle tool
  • Holding the mouse button down over the Rectangle
    Hotspot tool shows two other tools, a circle and
    polygon

5
Creating an Image Map
3
6
Creating an Image Map
3
  • When you draw a hotspot on the workspace, a blue
    shape appears indicating the location of the
    hotspot
  • You can hide or show the hotspots using Show
    Slices and Hotspots icon
  • Attributes of the hotspot can be modified in the
    Property inspector

7
Creating an Image Map
3
8
Creating an Image Map
3
  • You can define several targeting options with
    your hotspot
  • _blank the link will open in a new browser
    window
  • _self the link opens in the same browser window
  • _parent and _top are used with Frames

9
Creating Multiple Hotspots
3
  • You can automatically create multiple hotspots
    using the Insert Hotspots option of the Edit menu
  • Selecting a path or object is quicker than
    drawing your own polygon
  • You can select several objects and use the Insert
    Hotspots command then a dialog box will prompt
    you for single or multiple hotspots

10
Exporting an Image Map to Dreamweaver MX
3
  • To export a Fireworks MX image into Dreamweaver
    MX, click on the File then Export
  • Generates two files
  • The Web graphic itself
  • HTML file that contains the code to setup the
    image in Dreamweaver MX

11
Slicing Images for the Web
3
  • Slicing is similar to creating an image map
  • Instead of defining a map name with polygons,
    rectangular areas of the image are defined into
    slices of a table
  • Each table cell holds a slice of the image
  • Advantages of slices include
  • Faster loading
  • Better optimization

12
Slicing an Image Using Guides
3
  • To slice an image using guides, you need to use
    the guide rulers in the workspace
  • Click View on the menu bar, then click Rulers
  • Once the rulers appear you can draw guides by
    dragging them from the ruler to the desired place
    on the canvas
  • To generate the code to use in Dreamweaver MX
    select Slice Along Guides from the Slices
    drop-down list in Export dialog

13
Slicing an Image Using the Slice Tool
3
  • The Slice tool allows you to define sliced areas
    on your canvas as either rectangles or polygons
  • Slice tool is in the Web category of the Tools
    panel
  • Two reasons for using the Slice tool
  • You can attach behaviors to the slice, using the
    Property inspector
  • You can optimize slices individually

14
Slicing an Image Using the Slice Tool
3
15
Buttons and Rollovers
3
  • Using buttons instead of text hyperlinks gives
    your Web application a more dynamic look and feel
  • Enhancing buttons with rollovers allows you to
    provide audio and visual feedback
  • Buttons are created by slicing images and then
    exporting HTML tables and JavaScript code for use
    in Dreamweaver
  • Consistent style and navigation is a key to Web
    site usability

16
Buttons and Rollovers
3
  • Each Fireworks MX file you create has its own
    independent library associated with it
  • Libraries store three type of symbols
  • Graphics
  • Animations
  • Buttons
  • Once you create a symbol and Fireworks stores it
    in the library you can reuse it, edit it, and
    drag it onto the canvas
  • Once you create a button, code can be generated
    to turn it into a rollover

17
Buttons and Rollovers
3
  • To insert a new button, click Edit then Insert,
    then click new Button
  • The Button editor opens, it contains five tabs
    where you can define the state of the button
  • Up The normal (mouse off) state
  • Over When the mouse is over the button
  • Down When the button is selected
  • Over while Down When mouse is over a selected
    button
  • Active Area Defines the buttons clickable area

18
Buttons and Rollovers
3
19
Buttons and Rollovers
3
  • To create a rollover, you need at least two
    images, the original button, and the button in
    the down state
  • Fireworks creates the needed JavaScript code for
    you
  • In the Property inspector you can set text,
    export options, link, alternative text, and
    targeting options
  • Fireworks automatically uses filenames that are
    extensions of the existing file name these
    extensions correspond to rollover states

20
Buttons and Rollovers
3
21
Buttons and Rollovers
3
22
Creating a Menu Bar
3
  • Once you create a button, you can duplicate it to
    create several more buttons with the same style
    and button states
  • You can maintain consistency by copying these
    states and merely altering the text and links
    associated with each duplicated button

23
Using Libraries and Styles
3
  • Fireworks MX comes with a library of symbols,
    including animations, bullets, buttons, and
    themes
  • To import a library, click on Edit, Libraries,
    and then select the library you want to use from
    the Edit menu
  • Another way to achieve a consistent look on your
    page is to use a predefined style
  • A style refers to defined characteristics for an
    image
  • To access Styles, click on the Window then click
    Styles

24
Using Libraries and Styles
3
25
Using Libraries and Styles
3
  • To define your own style, create an image in the
    style you prefer, then click on the Options menu
    on the right of the Styles panel, and then click
    New Style

26
Using Libraries and Styles
3
27
Creating a Pop-up Menu
3
  • On Web sites that have large amounts of
    information, sometimes its useful to use pop-up
    menus
  • Dreamweaver MX gives you a simple way to
    implement pop-up menus using slices
  • Right click a slice, and a menu appears giving
    you the option to add a pop-up menu
  • Content tab lets you add text, link, and
    targeting information
  • Appearance tab lets you select how your menu will
    look
  • Advanced tab lets you specify dimensions for your
    menu
  • Position tab lets you choose the location of the
    pop-up relative to the image slice

28
Creating a Pop-up Menu
3
29
Creating a Pop-up Menu
3
30
Creating a Pop-up Menu
3
31
Fireworks MX Animation
3
  • Animation can make a Web page more visually
    interesting
  • Animation can draw a visitors eye to an
    important section of the Web page
  • Creating Web animation is like creating cartoon
    animation
  • Draw frames for each consecutive cartoon image,
    changing things slightly between frames to create
    the appearance of movement

32
Fireworks MX Animation
3
  • Several ways to create animation on the Web
  • Create JavaScript to rotate through an array of
    images
  • Create an animated GIF
  • Use tweening
  • Tweening is a process where you define a start
    and end frame and the animation is automatically
    created for the between frames

33
Fireworks MX Animation
3
  • In Fireworks, frames refers to animation frames
  • To create a frame-by-frame animation you need to
    use the Layers panel and the Frames panel

34
Fireworks MX Animation
3
  • At the right of the Frames panel are three
    buttons
  • Distribute to Frames distributes selected
    images over many frames
  • New/Duplicate Frame creates a new blank or
    duplicate frame
  • Delete Frame deletes unnecessary frames
  • Once you create your animations you can preview
    them before exporting them as animated GIFs
  • Use the VCR controls at the bottom to preview
    your animation

35
Fireworks MX Animation
3
36
Fireworks MX Animation
3
  • Another way to create animated GIFs in Fireworks
    is to create instances of an image and have
    Fireworks fill in the animation between them
    (tweening)
  • To create an animation tween between two images,
    select the instances of the symbol, click Modify
    on the menu bar, point to the Symbol, and then
    click tween instances
  • You need to provide the number of frames to
    create between the two instances

37
Fireworks MX Animation
3
38
Summary
3
  • Using advanced Fireworks MX features you can
    create image maps, buttons, navigation bars, and
    animations that can be imported to Dreamweaver MX
  • An image map is a graphic that has hotspots
    defined
  • Slicing is a technique to cut a picture into
    segments
  • Images can be sliced using guides, or you can
    define slice objects

39
Summary
3
  • A button is a special symbol that you can create
    on and associate with the canvas you are working
    on
  • Creating several buttons in one library enables
    you to generate a new graphic containing a
    navigation bar
  • A pop-up navigation menu can be created by
    inserting a slice and right clicking to open the
    Pop-up menu editor
  • You can create animated GIFs using Fireworks MX
    by creating frame-by-frame animation or tweening
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