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Digital Cinema Revolution

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Title: Digital Cinema Revolution


1
Digital Cinema Revolution
  • Presented byKen Dozier
  • USC Viterbi School of EngineeringWestern
    Research Application Center
  • July 27th, 2006

2
Digital Cinema Resolutions
HD Video
3
Old vs. New
Roadwarrior connected to Internet and to a
projector is a cinema Todays setup is a Digital
Projector (2K) and Surround Sound system
4
Moral of the Story
  • Billions of dollars in defense RD technology
    will eventually find their way to entertainment
    markets
  • Computers, projectors, cameras are all examples
    of this trend
  • Digital Cinema will be transformed as a result

5
Where it all started.
Visual System Engineer.
  • 1980s
  • Hughes Aircraft
  • F-18 Flight Simulator
  • Two 40 Foot Domes
  • Air-to-Air Combat
  • 60 Frames per second
  • Discovered IMI Design
  • 6 Projectors
  • Not less than 32 different processing units
  • 14 CPUs
  • 18 GPUs

6
The Hollywood Connection
Vice President of Operations.
Digital Productions, Inc.
  • The Last Starfighter, 1984

1 Cray XMP Supercomputer 2 DEC VAX 11780 120
Workstations
Images Courtesy of Universal Pictures
7
Digital Productions, Inc.
National Science Foundations Supercomputing
Center for Western U.S.
  • Won an Academy of Motion Picture Arts and
    Sciences Scientific and Engineering Award in 1984
  • For the practical simulation of motion
    picture photography by means of computer
    generated images

For the Companys work on The Last Starfighter
8
Learned at DP
  • Brought Computer Graphics into normal production
    schedules and budgets
  • IMIs used to invent Pre-Visualization
  • Used a Supercomputer to render complex images
    quickly
  • Single-point-of-failure was a problem
  • Finite amount of computing was restrictive
  • A factory with fixed capacity

9
Interactive Machines, Inc. (IMI)
President and CEO..
  • Lockheed Skunkworks Stealth Fighter Simulator
    (F-117)
  • Built Instructors Console and GraphicsEngines
  • Raised Venture Capital and listed in Fortune
    Magazines Companies to Watch
  • Entertainment Clients included Universal
    Studios, Disney Studios, Cranston/Csuri, Pacific
    Data Images, Digital Productions, Bo Gehring, Mr.
    Film, Japan Computer Graphics Lab, and ComputerFX
    London.

10
Technology Innovation The Transition from Analog
to Digital Platforms
  • Phase I 1996 2001 Creation of Digital
    Formats
  • Phase II 2002 - 2006 Technology Integration
  • Web Services, Grid Computing,
    Distributed Computing and Improvements in Phase
    I
  • Phase III 2006 Beyond Transformation
  • Computing Advances Transform Value Creation
    business intelligence, economies of scale,
    partnerships, and increased productivity

Source IBM Institute for Business Value
analysis, 2004
11
Distribution Media Bandwidth 11
120 Gbps 12X QDR InfiniBand
Async. Transfer Mode 54 Gbps (ATM)
4 Gbps Fibre Channel
Gigabit Ethernet
IEEE 1394 / Firewire
LASER / Fast Ethernet
10BaseT / CAT 5
Microwave / Ethernet
G3 / Wireless LAN
DSL/ Cable
G2 Wireless
G1 Wireless
Source 1999 Fall Meeting, Community
Development Council, Chuck Matthews INFOWORLD,
Sept. 2000
B01-017
12
Old School
Source A Data-Centric Approach to Cinema
Mastering Thomas J. True, SGI
13
New School
Source Sony (http//www.sony.com)
Source Digital Vision (http//www.digitalvision.s
e)
Source Dalsa Inc. (http//www.dalsa.com)
14
Projection
  • Digital Light Processing (DLP)Developed at Texas
    Instruments (Used my Christie) max resolution
    (2048 x 1080)
  • Ultra-high frame rate.
  • Adjustable white point
  • Support XYZ color space (Directors Gold
    standard)
  • Direct Drive Image Light Amplifier
    (D-ILA)Developed at JVC (Licensed by Sony)
  • max resolution (4096 x 2160)
  • Adjustable white point
  • Support XYZ color space (Directors Gold
    standard)

Image courtesy of TI
Image courtesy of JVC
15
Computer
  • Nucoda PC-based workstations
  • HyperTransport internal busses _at_ 64 Gbps
  • Up to 8 AMD processors dual core equivalent to 16
    processors
  • Feeds NVIDIA GPU, which are programmable with up
    to 24 pixel shaders.
  • Machines today have no fewer than 40 processing
    units

Source Digital Vision (http//www.digitalvision.s
e)
16
Acquisition
Camera Dalsa Origin Output 422 16-bit linear
(12-bit log) CIF format (4096 x 2048)
Capture Codex Digital Recorder HUGE
MediaVault
Source Dalsa Inc. (http//www.dalsa.com)
Source HUGE and Codex
17
Digital Cinema
Mars Rover Animation - Rendered in Pixar
RenderMan - 1080p Windows Media Player, 5.1
Surround Sound
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