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A Management Chain Game using AIMMS MultiAgent Technology

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Content-free (different cases for different branches of industry, e.g. ... Fast and easy modeling and creation of GUIs. All combined in a single software package. ... – PowerPoint PPT presentation

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Title: A Management Chain Game using AIMMS MultiAgent Technology


1
A Management Chain Game using AIMMS Multi-Agent
Technology
  • Ruud Brekelmans
  • CentER Applied Research
  • LNMB Conference, Lunteren 2003

2
NetChainGame
  • Participants
  • KLICT
  • Ministerie Verkeer Waterstaat
  • Paragon Decision Technology (AIMMS)
  • NDL, Van Heck (practical data)
  • EUR (Rotterdam), WUR (Wageningen), TIAS (Tilburg)
  • CentER Applied Research

3
Project Goal
  • Propagate knowledge about the operation of
    product chains by a simulation game.
  • Target group bachelor/master, MBA, business.
  • Characteristics
  • Content-free (different cases for different
    branches of industry, e.g. automotive industry,
    food)
  • Internet.

4
Product chainfrom raw material to end-user
Macro environment Game leader (teacher)
Raw Materials
End-user
Producer
Wholesaler
Retailer
Simulated
Simulated
Roles players and simulated
5
Game types
  • Turn-based
  • Make decision during certain period of time.
  • After decision period decisions of players are
    collected and changes are applied.
  • Real-time
  • Continuous review of decisions.
  • Immediate effect of (postponing) decisions.
  • NetChainGame tries to incorporate both types!
  • Strategic decisions in first stage (turn-based).
  • Operational decisions in second stage (real-time)
    are limited by decisions in first stage.

6
Decisions by players
  • Choice logistic structure (turn-based)
  • Propose and negotiate contracts (turn-based)
  • Place orders (real-time)
  • Send/receive goods (real-time)
  • Start production batch (real-time)
  • Send/pay bills (real-time)
  • Some decisions/actions can be made automatically.

7
Why use AIMMS Multi-Agent Technology?
  • AIMMS already contains a protocol for
    communication between applications located at
    different locations of the internet. No need to
    worry about the technical details of the
    protocol.
  • Fast and easy modeling and creation of GUIs.
  • All combined in a single software package.

8
Modeling with AIMMS Multi-Agent Technology
  • NetChainGame
  • Roles
  • Players
  • Simulated roles
  • Decisions
  • Information flows
  • Goods flows
  • Cash flows
  • AIMMS
  • Agents
  • Simulated roles can be combined into a single
    AIMMS application
  • Messages
  • Player player
  • Player macro environment
  • Macro environment - player

9
DemonstrationNetChainGame
Turn-based stage Contract negotiation
10
Contract negotiation
Player 1
  • Message types
  • Make offer (player 1)
  • Negotiation request (player 2)
  • Start negotiation (player 1)
  • Propose contract (player 1 player
    2)
  • Accept/reject proposal (player
    1 player 2)

Macro environment
Player 3
Player 4
Player 2
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