Title: Human Information Processing
1Human Information Processing
- Perception, Memory,
- Cognition, Response
2Types of Information
- Quantitative (e.g., 100 charged, 63 charged)
- Qualitative (e.g., fully charged, partially
charged) - Status (normal, abnormal)
- Warning (abnormal -- potentially dangerous)
- Representational (e.g., pictures, diagrams)
- Identification (e.g., labels)
3Stage Model of Information Processing
Mental Resources
Working Memory
- Cognition
- situation
- awareness
- decision making
- planning
- attention
- task management
- Response
- Fitts Law
- Hicks Law
- Sensing
- Perception
- vision
- hearing
- ...
- perception
Long Term Memory
Stimuli
Responses
4Stimuli
- Sensible energy
- Examples
- visual
- auditory
- chemical
- tactile
- acceleration
- etc.
5Information Coding
- use of stimulus attributes to convey meaning
6Coding Examples
- Shape radio navigation aid
- Size i city, population 1,000-10,000
- n city, population 10,000-100,000
- Color n normal
- n non-normal
- Pitch high barcode read
- low failed to read barcode
- Text OFF
7Characteristics of Coding Systems
- Detectability of codes (thresholds)
- Discriminability of codes (JNDs)
- Meaningfulness of codes
- Standardization of codes
- Code Redundancy
8Stage Model of Information Processing
Mental Resources
Working Memory
- Cognition
- situation
- awareness
- decision making
- planning
- attention
- task management
- Response
- Fitts Law
- Hicks Law
- Sensing
- Perception
- vision
- hearing
- ...
- perception
Long Term Memory
Stimuli
Responses
9Sensing
- Vision
- Hearing
- Smell
- Touch
- Temperature
- Pain
- Kinesthetic
- Equilibrium
- Vibration
10Sensing (continued)
- Sensory Memory
- Iconic (visual)
- Echoic (auditory)
- Limits
- Detection thresholds
- Discrimination thresholds
- Pain
11Perception
- Definition
- interpretation of sensory stimuli
- pattern recognition
- preparation for further processing
- Processes
- feature analysis (e.g., text, object perception)
- top-down processing (use of context, expectancy)
- Examples
- Recognizing face of friend
- Detecting defect in piece of plywood
12Perception - Signal Detection
- Stimulus sensory input(s)
- Signal stimulus having a special pattern
- Noise Obscuring stimuli
- Task Report yes when signal present, otherwise
no - Example steam power plant
- task detect boiler leak
- stimulus sound pressure level (SPL)
- signal higher than normal SPL
13Stimulus-Response Matrix
Stimulus
Noise
Signal Noise
Yes
Response
No
14Signal Detection Theory (1)
noise only
P (stimulus intensity x)
X (decibels)
15Signal Detection Theory (2)
d
noise only
signal noise
P (stimulus intensity x)
X (decibels)
16Signal Detection Theory (3)
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
X (decibels)
17Signal Absent Condition
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
P(quiet)
X (decibels)
P(false alarm)
18Signal Present Condition
criterion
NO
YES
d
noise only
signal noise
P (stimulus intensity x)
P(hit)
P(miss)
X (decibels)
19Signal Detection Low d
- Phenomenon
- low d leads to poor SD performance
- Example
- failure to detect defects in lumber
- Explanation
- lack of memory to memorize signal
- Countermeasure
- memory aid
20Signal Detection Vigilance Decrement
- Phenomenon
- prolonged monitoring (signal detection)
- P(hit) decreases, P(miss) increases after about
30 min - Example
- manufacturing process goes out of tolerance
- Explanation
- sensitivity loss/fatigue/memory loss
- Countermeasures
- training
- signal transformations
- feedback
- extraneous stimuli
21Signal Detection Absolute Judgment Failures
- Phenomenon
- failure to discriminate between gt 5 stimuli
- Example
- radar operator mis-identifies aircraft
- Explanation
- memory limitation
- Countermeasures
- training experience
- anchors
- memory aids
- redundant coding
22Perception Left vs. Right Brain
- Phenomenon
- dichotomy between
- left half of brain (verbal)
- right half of brain (visual)
- Example
- historians vs engineers
- Explanation
- only slight indication of being influential
23Stage Model of Information Processing
Mental Resources
Working Memory
- Cognition
- situation
- awareness
- decision making
- planning
- attention
- task management
- Response
- Fitts Law
- Hicks Law
- Sensing
- Perception
- vision
- hearing
- ...
- perception
Long Term Memory
Stimuli
Responses
24Long Term Memory
- Store for all information to be retained
- Contents
- General Facts (declarative knowledge)
- Procedures (procedural knowledge)
- Current model of world (including self)
- Current tasks
- etc.
- Limits
- Unknown
- Accessibility vs. Actual content
25Long Term Memory (cont.)
- Categories
- Semantic memory (general knowledge)
- Event memory
- episodic memory (what happened)
- prospective memory (what to do)
- Mechanisms associations
- frequency of activation
- recency of activation
- Forgetting
- exponential decay
- due to
- weak strength
- weak associations
- interfering associations
26Working Memory(Short Term Memory)
- Definition
- store for information being actively processed
- Examples of WM/STM use
- telephone number to be dialed
- 7 3 7 2 3 5 7
- observed stimulus and standard stimuli
Red
Blue
?
Compare with
Green
Yellow
27Working Memory Capacity
- 7 2 chunks, e.g.,
- digits (0, 1, 2, ...)
- digit sequences (737-, 752-, 745-, 754-, ...)
- names (Bill, Sue, Nan, etc.)
- persons (Bill, Sue, Nan, etc.)
- etc.
- Millers magic number (Miller, 1956).
- Very significant human limitation.
- Enhanced by chunking.
28Working Memory Duration
- max 10 - 15 s without attention/rehearsal.
- Decay rate influenced by number of items.
- Greatest limitation of WM.
- Very significant human limitation.
- Has implications for design.
29Stage Model of Information Processing
Mental Resources
Working Memory
- Cognition
- situation
- awareness
- decision making
- planning
- attention
- task management
- Response
- Fitts Law
- Hicks Law
- Sensing
- Perception
- vision
- hearing
- ...
- perception
Long Term Memory
Stimuli
Responses
30Decision Making and Problem Solving
31Decision Making
- Characteristics of a decision making situation
- select one from several choices
- some amount of information available
- relatively long time frame
- uncertainty
32Classical Decision Theory
- Normative Decision Models
- expected value theory
- probability of outcome, given decision
- value of outcome, given decision
- maximize weighted sum
- subjective utility theory
33Classical Decision Theory (cont.)
- Humans violate classical assumptions
- framing effect (differences in presentation form)
- dont explicitly evaluate all hypotheses
- biased by recent experience
- etc.
- Descriptive Decision Models
- Use of heuristics
- Satisficing
- Simplification
34Information Processing Framework
- Cue reception and integration
- Hypothesis generation
- Hypothesis evaluation and selection
- Generation and selection of action(s)
35Factors Affecting Decision Making
- Amount/quality of cue information in WM
- WM capacity limitations
- Available time
- Limits to attentional resources
- Amount and quality of knowledge available
- Ability to retrieve relevant knowledge
36Heuristics and Biases
- Heuristic
- rule of thumb
- usually powerful efficient
- history of success
- does not guarantee best solution
- may lead to bias
- Bias
- irrational tendency to favor one
alternative/class of alternatives - natural result of heuristic application
- Heuristic implies bias
37Heuristics in Obtaining and Using Cues
- Attention to limited number of cues
- Cue primacy
- Inattention to later cues
- Cue salience
- Overweighting of unreliable cues
- (treating all cues as if they were equal)
38Heuristics in Hypothesis Generation
- Generation of limited number of
hypotheses/potential solutions - Availability heuristic
- recency
- frequency
- Representativeness heuristic (typicality)
- Overconfidence
39Heuristics in Hypothesis Evaluation and Selection
- Cognitive fixation
- underutilize subsequent cues
- Confirmational bias
- seek only confirming evidence
- dont seek, ignore disconfirming evidence
- Note
- sometimes confirmation bias encompasses both
40Heuristics in Action Selection
- Consideration of small number of actions
- Availability heuristic for actions
- Availability of possible outcomes
41Naturalistic Decision Making
- Decision making in the real world
- Characteristics
- ill-structured problems
- uncertain, dynamic environments
- lots of (changing) information
- iterative cognition (not once-through)
- multiple (conflicting, changing) goals
- high risk
- multiple persons
- complexity
42Skill-, Rule-, Knowledge-Based Performance
- Knowledge-based performance
- novices or novel/complex problems
- knowledge-intensive
- analytical processing
- high attentional demand
- errors limited WM, biases
- e.g., navigating to a new residence
- Rule-based performance
- more experienced decision makers
- if-then rules
- errors wrong rule
43Skill-, Rule-, Knowledge-Based Performance (cont.)
- Skill-based performance
- experts, experienced decisions makers
- automatic, unconscious
- requires less attention, but must be managed
- errors misallocation of attention
44Other Topics in Naturalistic Decision Making
- Cognitive continuum theory
- intuition ?? analysis
- Situation Awareness (SA)
- perceiving status
- comprehending relevant cues
- projecting the future
- Recognition-Primed Decision Making
- recognized pattern of cues
- triggers single course of action
- intuitive
45Improving Human Decision Making
- Redesign
- environment
- displays
- controls
- Training
- use heuristics appropriately
- overcome biases
- improve metacognition
- enhance perceptual skills
- Decision Aids
- decision tables
- decision trees
- expert systems
- decision support systems
46Problem Solving
- Problem
- goal(s)
- givens/conditions
- means
- initial conditions ? goal(s)
- Errors and Biases in Problem Solving
- inappropriate representations
- fixation on previous plans
- functional fixedness
- limited WM
47Attention The Flashlight Metaphor
48Attention
- Definitions
- focus of conscious thought
- means by which limited processing resources are
allocated - Characteristics
- limited in direction
- limited in scope
49Attention Selection
- Phenomenon
- inappropriate selection (i.e., inappropriate
attention to something) - Example
- using cell phone while driving
- Explanation
- salient cues
- Countermeasures
- control salience of cues
50Attention Distraction
- Phenomenon
- tendency to be distracted
- Example
- pilot distracted by flight attendant call
- Explanation
- high salience of less important cues
- low salience of important cues
- Countermeasures
- remove distractions
- control salience
51Attention Divided Attention
- Phenomenon
- inability to divide attention among several
cues/tasks - Example
- using cell phone while driving
- Explanation
- limited cognitive resources
- Countermeasures
- integrate controls displays
52Attention Sampling
- Phenomenon
- stress-induced narrowing of attention
- Example
- Everglades L1011 accident
- Explanation
- anecdotal
- Countermeasures
- sampling reminders
53Attention Sampling
- Phenomenon
- excessive sampling
- Example
- keep looking at clock
- Explanation
- memory loss
- Countermeasures
- train memory
54Timesharing
- Definition
- process of attending to two or more tasks
simultaneously - Examples
- Walk and talk
- Drive and talk on cell phone
- Fly and restart failed engine
55Timesharing Single Resource Theory
- Single pool of mental resources.
- cognitive mechanisms, functions, capacity
- required to perform tasks
- Task performance depends on amount of resource
allocated.
56Timesharing Multiple Resource Theory
- Resources differentiated according to
- information processing stages
- encoding
- central processing
- responding
- perceptual modality
- auditory
- visual
- processing codes
- spatial
- verbal
- non-competing tasks can be performed in parallel
57Timesharing Task Performance
- Phenomenon
- performance limitations not due to data
limitations - Example
- reading two adjacent lines of text at once
- Explanation
- limited resources
- Countermeasures
- decompose tasks
- eliminate resource contentions
58Mental Workload
- Definition
- amount of mental resources required by a set of
concurrent tasks and the mental resources
actually available - Examples
- Low driving on a straight rural road
- High driving in heavy traffic
- on wet, slippery road surface
- reading map
- dialing cell phone
- talking with passenger
- worrying about fuel quantity
- Significance
- high workload ? poor task performance
59Workload Measures
- Analytic
- e.g., timeline analysis
- Primary task performance
- e.g., driving task
- Secondary task performance
- e.g., driving task plus mental arithmetic
- Physiological
- e.g., heart rate variability
- Subjective
- e.g., NASA TLX
60NASA TLX Workload Measurement
- Rate the following
- mental demand (low - high)
- required mental activity
- physical demand (low - high)
- required physical activity
- temporal demand (low - high)
- time pressure
- performance (failure - perfect)
- success in accomplishing goals
- effort (low - high)
- mental and physical
- frustration level (low - high)
61Other Cognitive Functions
- Deduction
- Induction
- Situation Awareness
- Planning
- Problem Solving
62Stage Model of Information Processing
Mental Resources
Working Memory
- Cognition
- situation
- awareness
- decision making
- planning
- attention
- task management
- Response
- Fitts Law
- Hicks Law
- Sensing
- Perception
- vision
- hearing
- ...
- perception
Long Term Memory
Stimuli
Responses
63Response Selection Reaction Time
- Definition
- time it takes for a human to respond to a stimulus
64Reaction Time Experiments (1)
1 stimulus
1 response
65Reaction Time Experiments (2)
- Choice RT (Donders B) 1-to-1 match
-
- . n stimuli
- . n responses
66Reaction Time Experiments (3)
- Donders C
- ... n stimuli
- 1 response for 1 stimuli
67Response Selection
- Phenomenon
- response time proportional to stimulus
uncertainty - Example
- radar operator detecting and identifying radar
contacts - Explanation
- Hick Hyman Law
68Hick Hyman Law
- Response time is proportional to stimulus
uncertainty. - OR, equivalently
- Response time is proportional to stimulus
information content.
69Information Theory
- Concept
- Sender sends message
- through channel
- to Receiver
- The amount of information in the message is the
amount of uncertainty the message reduces in the
receiver.
70Information Measurement (Equiprobable Case)
- Formula
- H log2 N bits
- H number of equiprobable messages
- Note
- log2 X _at_ 3.32 log10 X
- Examples
- N 8 ? H log2 8 3 bits
- N 13 ? H log2 13 3.32 log10 13 3.7 bits
71Rationale
- Number of binary choices needed to pick right
message. - 1
- 2
- 3
- ? 3 bits
1
2
3
4
5
6
7
8
5
6
7
8
5
6
6
72Non-Equiprobable Case
- N
- H - S pi log2 pi
- i1
- N number of messages
- pi P(message i is received)
73Non-Equiprobable Example
- Message probabilities
- p1 0.25
- p2 0.25
- p3 0.45
- p4 0.05
- Information content
- H - 0.25(-2.0) 0.25(-2.0) 0.45(-1.15)
0.05(-4.32) - 1.73 bits
74Hicks Law (Hick-Hyman Law)
- RT a b H(s)
- H(s) info in stimulus
- Assumption human is perfect channel
Reaction Time (ms)
H (s) in bits
75Response Selection
- Phenomenon
- simple RT to visual stimuli faster than to
auditory - Example
- visual vs. auditory low oil pressure annunciator
- Explanation
- visual dominance
- Countermeasures
- use visual stimuli when appropriate
76Response Selection
- Phenomenon
- simple RT inversely proportional to stimulus
intensity - Example
- cockpit master warning
- Explanation
- salience
- Countermeasures
- control stimulus intensity
77Response Selection
- Phenomenon
- response time affected by temporal uncertainty
- Example
- ATC controller usually (but not always) accepts
handoffs for other controller - Explanation
- possible preprocessing (?)
- Countermeasures
- provide pre-stimulus warning, if possible
78Response Selection
- Phenomenon
- response time inversely proportional to subset
familiarity - Example
- trained radar operator vs untrained radar
operator - Explanation
- response automaticity
- Countermeasures
- training
79Response Selection
- Phenomenon
- response time inversely proportional to stimulus
discriminability - Example
- sonar operator distinguishing between two
submarine signatures - Explanation
- ambiguous stimuli may require more processing
- Countermeasures
- increase discriminability
- remove shared, redundant features
80Response Selection
- Phenomenon
- response time affected by repeated stimuli
- usually faster for several identical stimuli in
sequence - increases after too many of same stimulus
- Example
- computer user confirming multiple file deletions
- Explanation
- conspicuity, salience
- Countermeasures
- ?
81Response Selection
- Phenomenon
- response time inversely proportional to
stimulus-response compatibility - Example
- power plant operator acknowledging fault
annunciation - Explanation
- automatic responses require little processing
- Countermeasures
- enhance stimulus-response compatibility
82Response Selection
- Phenomenon
- response time inversely proportional to practice
- Example
- trained radar operator faster at detecting and
identifying targets - Explanation
- automaticity of responses
- Countermeasures
- provide training
83Response Selection
- Phenomenon
- response time inversely proportional to required
accuracy - Example
- radar operator detecting and identifying targets
- Explanation
- speed-accuracy tradeoff
- Countermeasures
- reduce accuracy requirements
- enhance operator accuracy through training
other means
84Other Factors Affecting RT
- Stimulus complexity
- Workload
- Stimulus location
- Task interference/workload
- Motivation
- Fatigue
- Environmental variables
- etc.