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Review for Unit Plan

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iii. Three basic rules to start game. iv. Tactical Awareness to make game play ... Conceptual understanding of how to play the game ... – PowerPoint PPT presentation

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Title: Review for Unit Plan


1
Review for Unit Plan
  • Content Analysis
  • Behaviourial Objectives
  • Models

2
RESEARCH ON TEACHER DEVELOPMENT
3
Reading for unit and final
  • Metzler (2005)
  • Scan Chapter 3 Knowledge Areas
  • READ
  • Chapter 6 Planning (Web assignment)
  • Chapter 7 Assessing student learning Model
    and you unit? Chapters 8 15?
  • Chapter 14 Tactical Games Model

4
Curriculum Model
Bunker, B., Thorpe, R. (1986). The curriculum
model. In R. Thorpe, Bunker, D., Almond, L
(Ed.), Rethinking games teaching (pp. 7-10).
Loughborough University of Technology,
Loughborough.
5
Metzler (p. 405)
  • Step 5 begins to combine tactical knowledge with
    skill execution, again in game-like situations.

6
Thorpe, Bunker Almond (1986)
  • 5. SKILL EXECUTION. In the model skill execution
    is used to describe the actual production of the
    required movement as envisaged by the teacher and
    seen in the context of the learner and
    recognising the learners limitations. It should
    be seen as separate from "performance" (see 6
    below) and may include some qualitative aspect of
    both the mechanical efficiency of the movement
    and its relevance to the particular game
    situationSkill execution is thus always seen in
    the context of the learner and the game.

7
Basic Task Model
In pairs, number one lead, number two follow -
run around the space avoiding other runners
8
What do you refine?
  • On-the-ball skills
  • Off-the-ball movements
  • Understanding - What to do with the object
  • Understanding - What players do when the object
    is not under their control

What is the assumption when your say REFINE?
9
What is good?What would you refine?
10
Creating as Task Progression
  • i. Clear diagram with game name.
  • ii. Aim based on game category
  • iii. Three basic rules to start game
  • iv. Tactical Awareness to make game play
  • v. Types of movements to create situations to
    perform on-the-ball skills. Critical on-the-ball
    skills.
  • vi. Task progression from simple to complex
    extending to game and allowing movements and
    skills to be learned.
  • vii. Refinements Cues to effectively do the
    skill in a context.
  • viii. With-in-task modifications to include
    diversity (simplifications extensions)

11
Application Game
  • Game Play Progression
  • Play to co-operate
  • Play to compete
  • Play to win

12
Content Analysis
13
What is content in a games unit?
  • On-the-ball skills
  • Off-the-ball movements
  • Offensive plays
  • Defensive plays
  • Conceptual understanding of how to play the game
  • Ideas in Metzler book and Griffin et. Al 1997
    texts?

14
Grade 7 class, co-ed. On Games website
Tactical link
15
(No Transcript)
16
Games framework for tennis see PE461 and PE117
courses
17


Footwork to set
-
up




Recovery facing
the court

Over
-
arm

serve

Quick movement to cover

Dropshot

target area

Volley forehand and
Split
-
step between shots

backhand



Doubles play in full


court

Approach shot

Passing shot

Lob and Smash


18
Key Ideas
  • Scope for age and ability you define
  • Entry ability to general description of
  • Games start, Game finish
  • Content Analysis
  • Assessment to support learning
  • Connect to exit ability
  • Metzler, M. (2000). Instructional models for
    physical education. Boston Allyn and Bacon.
    Chapter 5

19
Objectives
  • Sense of what you will achieve in your unit based
    on sport and BC IRP.
  • Psychomotor
  • Social/affective
  • Cognitive
  • Try to write objectives as behaviour, criteria
    and situation.

20
Example from grade 8 Rugby
  • Entry ability In simple 2 on 1 game.
  • Students are able to change direction as needed
  • Students are able to understand the concept of
    marking an opponent
  • Students are able to run, dodge and stop
    effectively
  • Students are able to show a target and receive a
    pass of a round ball
  • Students are able to display movement while
    retaining a ball (i.e. running)
  • Students are able to work with others
    cooperatively in a game environment
  • Students show an understanding of the value of
    physical activity
  • Exit ability (Outcomes) In a 7 on 7 rugby game
  • The students will be regularly complete a rugby
    pass (i.e. spin, pop, flat)
  • The students will be consistently support
    team-mates when in possession of the ball
  • The students will be able to defend as a team
    (line of defence)
  • The students will be able to cover an opponent in
    defence to help a team-mate
  • The students will be able to evade a defender
    when in possession of the ball (i.e. fake)
  • The students when playing will restart play (i.e.
    scrum, lineout, penalty) without instruction from
    the teacher.

21
Responding to the research
  • Based on the student you did a case study upon
    write in your final reflection how that student
    experienced your lessons.
  • Did the students behaviour in your lessons show
    a change and/or learning development from your
    initial observation?

22
Bring to class Mon Nov 14
  • Based on teaching experience draft up
  • Scope for age and ability your students
  • Entry ability
  • Games start, Game finish
  • Develop a chart for Content Analysis
  • Headings, progression
  • Sequence of games/events for unit

23
Affective and Social??
  • Personal and social responsibility in BC IRP (See
    website Service Link)
  • Possible places to develop this area
  • Management and Organization ideas
  • Assessment strategies
  • Reference
  • Metzler, M. (2002). Instructional models for
    physical education. Boston Allyn and Bacon.
    Chapters 2 and 5

24
Skill development
  • Skills in phases
  • Images of skills
  • Potential task cards for teaching styles such as
    reciprocal and inclusion (Mosston and Ashworth
    2002, Metzler 2005 - Peer teaching Ch 12)

25
Rationale
  • Unit introduction that explains why doing what
    you plan to do.
  • Support for ideas references (Metzler, Griffin,
    Hopper, Bunker and Thorpe etc), course and
    personal experience
  • Analytical makes sense based on how you have
    presented the unit.

26
Marking
  • 1. Progression The content of the unit should
    show a progression of tactical and skill
    components that reflect the age group and ability
    of students taught. 35 or 32
  • 2. Understanding Each aspect of the unit should
    be presented so that other student teachers and
    teachers can understand it. Unit components are
    explained and justified. 30 or 28
  • 3. Appropriateness The unit should present
    material appropriately for the activity and
    students, and in a form that can be used by other
    teachers. 15
  • 4. Referencing Materials should be referenced
    so that acknowledgement is given to original
    sources. 10
  • 5. Technology Technology has been used
    effectively to organize display the material.
    Professional, links work, images inserted
    correctly and easy to access information. 12 or
    15

27
Assigning jobs and getting it done
  • Fill out contract and hand a copy into me.
  • Criteria Weighting dependant on form of UNIT
    plan selected - will equal 100.
  • Progression The content of the unit should show
    a progression of tactical and skill components
    that reflect the age group and ability of
    students taught. 35 to 32
  • Understanding Each aspect of the unit should be
    presented so that other teachers can understand
    it and make connections to professional
    literature. 30 to 28
  • Appropriateness The unit should present
    material appropriately for the activity and
    students, and in a form that can be used by other
    teachers. 15
  • Referencing Materials should be referenced to
    build on recognized knowledge and so that
    acknowledgement is given to original sources.
    10
  • Technology Technology has been used effectively
    to organize display the material.
    Professional, links work, images inserted and
    easy to access information.

28
Management words of wisdom
  • Management is not a problem to be avoided, it is
    the critical evidence of a successful learning
    experience.
  • Do not take misbehavior personally.
  • If you do not increase it you do not own it.
  • Separate the behaviour from the student
  • Avoid creating a stage
  • Management is all about building relationships

RESPECT
29
Recent story Sept 27
  • Students were slow to come in when I called
    themoften they would chat to each other
    seemingly ignoring me.
  • My sponsor teacher was observing a class and when
    he saw this happening, he told me that I need to
    gain more classroom control and make them run a
    lap or around the goal posts if they do not hurry
    in. He wanted to see this in action, so I tried
    it while he was watching (when they were slow to
    come in the next time) and after that they began
    running in. I hate to use exercise as a
    punishment, but I'm not sure of any other
    strategies to use--any ideas?

30
Oct 6
  • I tried the hustling exercise last class (making
    them run back out to where they were and then
    hustling in when the whistle is blown) and it
    worked! I had to do it twice, but I felt much
    better about making them do that instead of
    running around the goal posts. It makes complete
    sense now when I think about it, but I was
    stumped on how else to deal with the situation
    until you replied with your suggestionMy
    supervisor came to observe my class today and
    everything went very well and he seemed pleased
    and so was I--hooray!!

31
1 Teaching Strategies
  • Metzler (2005) Chapter 4

2 Effective Teaching Skills
  • Metzler (2005), Chapter 5

32
Management and Organization
  • Board Effective Routines
  • Equipment
  • Start, leave and end
  • Strip rules
  • Grouping
  • Discipline process
  • Injury/Non-participant plan

33
CHAPTER 8
  • Direct Instruction
  • Teacher as Instructional Leader

34
CHAPTER 9
  • Personalized System
  • for Instruction
  • Students Progress as Fast as They Can or as
    Slowly as They Need

35
CHAPTER 10
  • Cooperative Learning
  • Students Learning With, By,
  • and For Each Other

36
CHAPTER 11
  • Sport Education
  • Learning to Become Competent, Literate, and
    Enthusiastic Sportspersons

37
CHAPTER 12
  • Peer Teaching
  • I Teach You, Then You Teach Me

38
CHAPTER 13
  • Inquiry Teaching
  • Learner as Problem Solver

39
CHAPTER 14
  • Tactical Games
  • Teaching Games for Understanding

40
CHAPTER 15
  • Teaching for Personal and Social Responsibility
  • Integration, Transfer, Empowerment,
  • and Teacher-Student Relationships

41
Models of Instruction
42
Models of Instruction
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