Title: Videogames Really
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2Videogames? Really?
- Why not?
- Teachers have used games to reach their students
since the dawn of the classroom. - Games have the potential to facilitate learning
not only in children, but also adults. - So how are video games different?
3Video Games
- Engage the player through a multi-sensory
approach - Allow the player to interact with abstract
concepts or dangerous environments - Allow students to take the role of professionals,
government officials, historic figures, members
of other cultures, etc. - Can facilitate authentic learning if implemented
effectively by teachers
4 But Gaming Leads to Violence and A.D.D. and ...
- Teacher stigmas associated with video games
-
- Decrease Attention Spans
- Increase Violent Behavior
- A Waste of Time
- Gender Bias
- Decreased Student Achievement
5Harnessing this Power for Good
- Veteran educators for one reason or another have
developed a distaste for video gaming. - A rising number of new teachers, that have grown
up as gamers, governmental agencies, and
corporate training labs are starting to embrace
gaming as a means to train the future leaders of
mankind. (Jenkins, 2003)
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7It may be more important to ask if your surgeon
is a frequent gamer instead of what college they
attended.
8Pulse!
9Serious vs. Educational
- Educational Games
- Develop specific skills
- Repetitive in Nature
- Students often see it as a
- means to escape instruction
- Leap Frog, Vtech, etc.
- develop for the public sector
- Serious Games
- Develop connections
- Raise Awareness
- Immersive in Nature
- Students see it as a a fun
- way to learn about the world
- Usually developed by
- organizations, businesses,
- colleges, or other non-profits
10Videogames as Training
- Americas Army
- Cold Stone Creamery
- Hilton Hotels
- O.L.I.V.E.
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13Cold Stone Creamery
- One recent example of the popularity of
corporate-sponsored training video games is a
custom online game created by Atlanta's
Persuasive Games for national ice cream franchise
Cold Stone Creamery. - The game teaches portion control and customer
service. - In the first week it appeared on Cold Stone's
corporate intranet site in October, 8,000
employees downloaded the game. - (Business Week)
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15Games that Develop Social Understanding
- Katrina
- Heifer Village
- PeaceMaker
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20Teaching in the 21st Century
- The educational factory of old is ill equipped to
produce students who can compete in a global
economy. - Digital Immigrants
- Digital Natives (Prensky, 2001)
- Different methods of processing information
21Are you ready to engage your students?Would you
like learners to care about their education? We
can revolutionize the Educational System or at
least revolutionize our classrooms. Now how can
we go about Classroom 2.0?
22Serious Games for History
- Revolution
- Discover Babylon
- Democracy
- Civilizations
- Expedition
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29Thoughts on Video Game Integration
- What kinds of things are players doing in the
game? More importantly what justifies those
actions? - How do you know if you have made good or bad
choices in the game? - How does this game build upon what I want my kids
to achieve in the classroom? - Ask your students the questions that they should
be asking themselves as they play the game. - Use your digitally native kids as a resource.
30Serious Games for Science
- Global Warming Interactive
- SodaConstructor (sodaplay.com)
- Immune Attack
- Crazy Machines
31Thoughts on Integration
- When using simulation games ask
- What kinds of things do you have to know to play
the game? - When you play video games with children be
specific about what they are supposed to learn. - Help children see how the ideas in the game do
and do not apply in the real world.
32Serious Games for Math
- Evolver
- Math Blaster
- Brain Age
- Zoombinis
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40Thoughts on Integration
- When you look at a game ask
- Can my students play it?
- Does it fit into what I am trying to teach?
- Is it appropriate for my classroom/students?
- What are players learning to do?
- Are there other situations where those
- skills might be useful?
- Find occasions in the game, (or make occasions)
that help build background knowledge - Find games that build in teachable moments
- Expecting the game to teach for you will lead to
disappointment - Use the game as a springboard for your lesson and
to connect to student understanding
41Serious Games for ELA
- Speare
- Game based upon the works of Shakespeare
- Chronos
- Spelling game
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44Thoughts on Integration
- Open-ended games give players more exploratory
opportunities than very scripted games - Young people develop by exploring possible selves
(Shaffer, 2006) - Innovation cannot be scripted, nor can learning
to think like an innovator
45Final Thoughts
- There are plenty of bad games out there, just as
there are plenty of bad books. - But there are plenty of good games too
- The game is what the player makes of it
- Help your kids to make connections
- Use gaming to create authentic learning
- Play video games with your children
- This will give you a chance to shape their
attitudes and habits
46Summary
- Make sure the game is age and grade appropriate
- Check the skills covered
- Build the lesson then incorporate the game
- Find games that allow the player to experience
different roles - Balance the time frame of your lesson
- Make sure that the kids understand that the game
is a learning experience