Title: the social gaming tipping point
1(No Transcript)
2the social gaming tipping point
Brian Reynolds Austin GDC9.18.09
3Quick History of Me
- 18 years in traditional games
- Civilization II, Alpha Centauri, Rise of
Nations, Catan - Founder of Firaxis and Big Huge Games
4I Came from Traditional Videogames
- Console Games - Presently a Shrinking Pond
- Six months of shrinking sales in 2009
- 25 decline in hardware sales from 2009
- Few publisher investments in new IP
- Game development costs rising geometrically
source GamesBeat, 9/10/09
5Social Games Are Growing. Fast.
source InsideSocialGames, 9/1/09
630M today!
DAUs (How about that for growth?)
millions
15
10
5
0
Q1 08 Q2 08 Q3 08 Q4 08 Q1 09 Q2 09
7Totally new space!
TOP FACEBOOK GAMES BY MONTHLY ACTIVE
GAME MONTHLY ACTIVE DEVELOPER LAUNCHED
1 FARMVILLE 33,439,207 ZYNGA June 2009
2 MAFIA WARS 18,720,406 ZYNGA June 2008
3 FARM TOWN 18,298,995 SLASHKEY February 2009
4 MINDJOLT GAMES 16,490,304 MINDJOLT.COM 2008
5 PET SOCIETY 16,022,779 PLAYFISH August 2008
6 TEXAS HOLDEM 15,552,004 ZYNGA March 2008
7 YOVILLE 14,104,241 ZYNGA May 2008
9 RESTAURANT CITY 11,527,478 PLAYFISH March 2008
10 BEJEWELED BLITZ 6,817,188 POPCAM GAMES March 2008
source InsideSocialGames, 9/1/09
8Social Gaming Also Outpacing Casual
9The Opportunity
- Young space - rules still being written!
- Largest genre (Farm) mostly didnt exist until
Spring - Current number one game launched June 2009
- Costs are cheap barriers of entry are low
10Welcome to the Web
- Reach, Retention, Revenue
- Real metrics, often available in real time
- Can push new versions easily and quickly
- Most game development happens after launch!
FARMVILLE DAU 6/09 to present
MAFIA WARS DAU 6/08 to present
source DeveloperAnalytics, 9/13/09
11Completely Different Model
Traditional Games Cost 10M-40M Timeframe
2-4 years Support maybe a patch
Social Network Games Cost 100k -
300k Timeframe 4-12 weeks Support weekly
features
12three pillars
Play light interactions with social graph via
game
Invest put time into game to progress
customize
Express its fun and efficiently generates
social capital
13Social Gaming Means Your Real Friends
- Facebook 250 Million active users
- Friend networks represent real relationships
- Gaming can be social but safe
- Players build social capital with real friends
- Rapid viral growth from friend to friend
14Whats Social Capital?
- People you actually care about see your feed
- People looking for ways to stand out, get
attention - Games give you a way to express yourself
- Stay connected with friends in a fun, light way
15Metric-Driven Game Design
- Unlike regular games we have a quick feedback
loop - Correlate player clicks to metrics we want to
drive - Quietly try out new features on a subset of
players - Compare new features metrics to old one in real
time! - New features released when proven not when
cool
MAFIA WARS Feature Analysis for CUBA
16What Makes a Good Social Feature?
- Really simple (my aunt will like it!)
- Aligned with at least one key metric
- Virality user-to-user and one-to-man
- Engagement come back regularly
- Revenue something worth paying for
WIN! Easy drives DAU
FAIL! Lots of work, doesnt drive any metric.
17Examples of Features That Work Well
- Not zero sum I win and you win
- Gifting Free social capital for coming back
- Collections Collecting and trading together
- Harvest Return compulsion
18So How Do You Make Money?
- Most players play for free
- Some will pay small amounts for extra turns
- Others will pay for exclusive items collecting
- Social Capital drives the desire to spend
FARMVILLE Tractor Fuel
MAFIA WARS Crates and Cellphones
19How Do I Get Me Some of That?
- Retention is easiest metric to drive with better
design - Humility very important to transition to this
space - Must forget all you know of intuitive game
design - You cant port a traditional game to the
social space - Start with proven social features then add
gameplay
- FAIL!
- Started with Diablo-style game
- Tried to find social features from there
- Never managed to get it to catch fire
20Whats Next?
- Social games potential billion dollar market
- Virtual goods already huge in Asia, growing here
- Possible mass market inflection point on FB
- Big players will attempt to enter the space
- Social games will need good game design
- Zynga the first with the most and best of
breed
21Mission
connect the world through games
22Were Hiring!