Genres, classification, typology - PowerPoint PPT Presentation

1 / 34
About This Presentation
Title:

Genres, classification, typology

Description:

But if we go to www.gamespot.com what we see is ... Action. Strategy. Role ... Let's keep in mind GameSpot's typology, and the examples we saw at the beginning ... – PowerPoint PPT presentation

Number of Views:114
Avg rating:3.0/5.0
Slides: 35
Provided by: itu75
Category:

less

Transcript and Presenter's Notes

Title: Genres, classification, typology


1
Genres, classification, typology
  • Miguel Sicart
  • Computer Game Theory
  • Spring 2005

2
What are todays problems?
  • How can we classify games?
  • What does a certain classification mean?
  • How does genre trouble affect game research?
  • How does genre trouble affect game design?

3
What kind of games do you like?
4
How would define the following games?
  • Half-Life 2

5
Halo 2
6
Grand Theft Auto San Andreas
7
The Sims 2
8
World of Warcraft
9
Pong
10
Adventure
11
MUD
12
Old Problem with New Incarnations
13
A Classical Game Classification Roger Callois -
Man, Play and Games (1958)
  • Agon (competition)
  • Alea (chance)
  • Ilinx (vertigo)
  • Mimicry (simulation)

14
But if we go to www.gamespot.com what we see is
...
  • Action
  • Strategy
  • Role-Playing
  • Driving
  • Adventure
  • Simulation
  • Puzzles
  • Games for Kids

15
Whats then the importance of classifying games -
basic questions
  • What do these genres mean?
  • Who chooses the genres?
  • How do the genres affect the research?
  • And the market?
  • Is this really important?

16
Break Time
17
The trouble with genres - Theory
  • Lets keep in mind GameSpots typology, and the
    examples we saw at the beginning
  • Why dont they match?

18
Unidimensional is not good
  • Unidimensional genre classifications are often
  • Inconsistent
  • Overlapping
  • Vague

19
A Summary of Limitations
  • Unidimensional typologies are
  • accumulative (actionadventureRPG)
  • not representative
  • they ignore the nature of games and their medium
    (remember convergence)
  • Academically, they are trouble - can we fix this
    problem?

20
Two takes on game classification Jesper Juul
Espen Aarseth
21
JuulGames of Emergence vs. Game of Progression
  • Games of Emergence simple rules combining,
    producing variation
  • Games of Progression serially introduced
    challenges

22
Emergence vs. Progressionhow does this help?
  • This is not exactly a game genre classification,
  • but it says a lot about the dominant features of
    a game,
  • therefore it can help understanding the way its
    genre is constructed.
  • Baldurs Gate and EverQuest are not the same kind
    of game, despite both being classified usually as
    RPGs
  • Clear, easy to grasp and multi-purpose (theory
    and practise) definition

23
Emergence vs. Progression Problems
  • It is not a typology of games
  • It only explains certain structural properties of
    games
  • There are some borderline cases of emergent and
    progression games
  • It does not tell anything about conventions and
    traditions

24
Espen AarsethA Multidimensional Typology of
Games
  • If the problem was the unidimensionality of the
    cathegories,
  • this bottom-up, multidimensional approach is the
    solution!

25
How does multidimensionality work?
  • Systematic mapping of the differences between
    games
  • take two games X and Y
  • describe their differences
  • generalize them
  • place them in a system that explains them
  • repeat process with as many games as you can
  • Establish metacategories emergent vs.
    progression persistent worlds (EQ) vs.
    microworlds (CS)

26
And the result is
  • 15 dimensions, 30 variables
  • grouped under Space, Time, Game Structure,
    Control, Rules
  • 55296 types of games

27
Problems of the multidimensionality
  • Too many categories are there really more than
    55296 games?
  • It is actually very broad, which might not say
    anything of value about the games.
  • And it does not respond to the broadly used
    definitions.

28
So, is there any solution?
29
Maybe not
30
The trouble with genres praxis
31
  • Actually, there is not a big problem users and
    journalists know what they are talking about.
  • In a blurry way, classic, popular genres are
    very clear.
  • And it also helps selling products ...
  • So whats the problem, then?

32
Lack of Innovation
33
Double Coding
  • Theoretical knowledge and study of games genres
    is required to research in games.
  • Knowing the problems and limitations of genre
    typologies can encourage creativity.
  • An example Grand Theft Auto II vs. III/VC/SA

34
Exercise
  • Make groups
  • Choose a game and try it.
  • Describe (to us) its genre the way you believe is
    more precise for
  • A game magazine
  • A game company
  • Your little brother
  • Play it afterwards trying to find as many
    classic genres as possible (f.ex. Halo as
    racing game, RTS, FPS, game of progression)
Write a Comment
User Comments (0)
About PowerShow.com