Title: Genres, classification, typology
1Genres, classification, typology
- Miguel Sicart
- Computer Game Theory
- Spring 2005
2What are todays problems?
- How can we classify games?
- What does a certain classification mean?
- How does genre trouble affect game research?
- How does genre trouble affect game design?
3What kind of games do you like?
4How would define the following games?
5Halo 2
6Grand Theft Auto San Andreas
7The Sims 2
8World of Warcraft
9Pong
10Adventure
11MUD
12Old Problem with New Incarnations
13A Classical Game Classification Roger Callois -
Man, Play and Games (1958)
- Agon (competition)
- Alea (chance)
- Ilinx (vertigo)
- Mimicry (simulation)
14But if we go to www.gamespot.com what we see is
...
- Action
- Strategy
- Role-Playing
- Driving
- Adventure
- Simulation
- Puzzles
- Games for Kids
15Whats then the importance of classifying games -
basic questions
- What do these genres mean?
- Who chooses the genres?
- How do the genres affect the research?
- And the market?
- Is this really important?
16Break Time
17The trouble with genres - Theory
- Lets keep in mind GameSpots typology, and the
examples we saw at the beginning - Why dont they match?
18Unidimensional is not good
- Unidimensional genre classifications are often
- Inconsistent
- Overlapping
- Vague
19A Summary of Limitations
- Unidimensional typologies are
- accumulative (actionadventureRPG)
- not representative
- they ignore the nature of games and their medium
(remember convergence) - Academically, they are trouble - can we fix this
problem?
20Two takes on game classification Jesper Juul
Espen Aarseth
21JuulGames of Emergence vs. Game of Progression
- Games of Emergence simple rules combining,
producing variation - Games of Progression serially introduced
challenges
22Emergence vs. Progressionhow does this help?
- This is not exactly a game genre classification,
- but it says a lot about the dominant features of
a game, - therefore it can help understanding the way its
genre is constructed. - Baldurs Gate and EverQuest are not the same kind
of game, despite both being classified usually as
RPGs - Clear, easy to grasp and multi-purpose (theory
and practise) definition
23Emergence vs. Progression Problems
- It is not a typology of games
- It only explains certain structural properties of
games - There are some borderline cases of emergent and
progression games - It does not tell anything about conventions and
traditions
24Espen AarsethA Multidimensional Typology of
Games
- If the problem was the unidimensionality of the
cathegories, - this bottom-up, multidimensional approach is the
solution!
25How does multidimensionality work?
- Systematic mapping of the differences between
games - take two games X and Y
- describe their differences
- generalize them
- place them in a system that explains them
- repeat process with as many games as you can
- Establish metacategories emergent vs.
progression persistent worlds (EQ) vs.
microworlds (CS)
26And the result is
- 15 dimensions, 30 variables
- grouped under Space, Time, Game Structure,
Control, Rules - 55296 types of games
27Problems of the multidimensionality
- Too many categories are there really more than
55296 games? - It is actually very broad, which might not say
anything of value about the games. - And it does not respond to the broadly used
definitions.
28So, is there any solution?
29Maybe not
30The trouble with genres praxis
31- Actually, there is not a big problem users and
journalists know what they are talking about. - In a blurry way, classic, popular genres are
very clear. - And it also helps selling products ...
- So whats the problem, then?
32Lack of Innovation
33Double Coding
- Theoretical knowledge and study of games genres
is required to research in games. - Knowing the problems and limitations of genre
typologies can encourage creativity. - An example Grand Theft Auto II vs. III/VC/SA
34Exercise
- Make groups
- Choose a game and try it.
- Describe (to us) its genre the way you believe is
more precise for - A game magazine
- A game company
- Your little brother
- Play it afterwards trying to find as many
classic genres as possible (f.ex. Halo as
racing game, RTS, FPS, game of progression)