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UWP Offense

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Title: UWP Offense


1
UWP Offense
  • Week 1 Implementation

Tuesday Wednesday Thursday Friday
AM
AM
AM
AM
PM
PM
PM
2
Offensive Goals
  • Goals
  • To outscore our opponent. VICTORY!
  • To score six times a game.
  • To out-hit and punish every defense we face.
  • To average 400 yards of total offense.
  • To be one of the Top 5 DIII offenses in the
    nation.

3
Offensive Objectives
  • ATTACK We will play a fast break, up-tempo
    attack. We will force each opponent to react and
    adjust to our offense. We will always use
    intelligence and conditioning to our advantage.
  • GATA We will GET AFTER THEIR ASS! This is
    the cornerstone principle of Platteville
    Football.
  • ELIMINATION OF SIWs Its tough enough to beat
    your opponent. Take away the negative plays to
    ensure that we dont beat ourselves. TURNOVER
    RATIO is the number one factor in winning and
    losing college football games.
  • SCORE The object of our offense is to score. We
    will score first, fast, and we will finish the
    fourth quarter. We will maximize the Red Zone and
    we will take advantage of every turnover that our
    defense creates by scoring points.
  • TEAM Foremost, we must be come a true team. On
    and off the field, we act as one, united as a
    whole group, where together we can accomplish
    greatness.

4
Philosophy
  • Attitude
  • Spread the Field
  • Multiple Looks for the Defense
  • Throw to Uncovered Receivers
  • Hurt the Blitz
  • Game Planning

5
Attitude
  • A.M.F.
  • Play with poise through the good and the bad.
  • Score one more point than our opponent.
  • Out hit and out physical our opponent.

6
Spread the Field
  • Use Formations and Motions
  • Forces the defense to declare their coverage and
    blitzes.
  • Easier for the quarterback to read coverage.
  • Helps the run game (5 to 6 simple plays).
  • Create mismatches.

7
Multiplicity
  • Different Looks for the Defense
  • Secondary Different Formations, Motions,
    Routes.
  • Linebackers Run Game, Play Action, Screens,
    Drop-back.
  • D-Line Basic Run Game, 3 to 4 Protections,
    Screens

8
Uncovered Principle
  • Make Them Cover You Up
  • By Alignment, Motion, and Shifts.
  • By Bubble Screen.
  • This forces defensive adjustments that help in
    protection and in running game.

9
Uncovered Principle
  • Rules
  • Any receiver that is not covered up and can catch
    the ball and gain 4 yards.
  • Only throw on 1st and 2nd downs or on 3rd down
    with less than 5 yards to go.

10
Uncovered Receivers - Orange
  • Throwing Uncovered
  • The receiver may widen his alignment or switch
    his stance.
  • The QB will catch the snap and get the ball to
    receiver as quick as possible
  • The receiver show his numbers to the QB, secure
    the ball, run to daylight.
  • All other receivers will block the most dangerous
    man.

11
Uncovered Receivers - Orange
  • Throwing Uncovered

12
Uncovered Bubble - Silver
  • Foot Race to the Sidelines
  • Used mostly in a trips formation
  • No cut-back, until you get to the numbers
  • Receivers block the most dangerous man

13
Uncovered Bubble - Silver
  • Throwing Uncovered Bubble
  • The QB catches the snap, delivers the ball on the
    up-field shoulder, fades back after the throw.
  • The receiver will have his inside foot up in his
    stance and runs the bubble, secures the ball,
    runs to the sidelines.

14
Uncovered Bubble - Silver
  • Throwing Uncovered Bubble

3 0n 2
NO Cut-back
15
Uncovered
  • Uncovered Receiver Drill

Down
Orange, Orange
Set, Go
Play Call Chase Left
16
Hurt the Blitz
  • Recognize it Protect it Attack it!
  • Protections must be simple (man scheme).
  • Attack (must have a game plan).
  • Sight adjustments
  • Hot routes
  • Bring in extra protection
  • Screens
  • No back/Quick Game

17
Game Planning
  • The Right Tools in the Toolbox
  • Must be able to adjust during game.
  • Routes must be adjustable.
  • Must have the right tools in the toolbox.

18
Offensive Mechanics
  • Multiple with Simplicity
  • Focus Only On The Words That Affect You
  • Learn To See The Big Picture

19
Huddle Procedure
20
Play Calls
  • Running Game - Words
  • Passing Game - Numbers

21
Running Game
  Basic Play Call   Dive Right
Tells us the running play we are running.
Tells us the direction we are running the play to.
22
Passing Game
Basic Play Call
962
The last number indicates what concept we are
running in our routes. It also indicates where
the strength is located (odd left, even right)
The first number indicates the protection and the
release of the running back.
The second number indicates the formation and the
series that we are running.
23
Cadence
  • On First Sound
  • Down  
  • On One
  • Down Blue Blue, Set Go 
  • On Two on Two
  • Down Blue Blue, Set Go, Go
  • Hard Count
  • Down Blue Blue, Set Go Go, Go, Go
  • On Repeat
  • Down Blue Blue, Set Go, Go, Set Go

24
Color Phase
  • Orange
  • Silver
  • Red White
  • Black Blue
  • Gold
  • Brown
  • Uncovered
  • Uncovered Bubble
  • Right
  • Left
  • 39
  • 32

25
Terminology
  • Personnel
  • Split Ends
  • Wings
  • X/Z
  • W/Y
  • R

26
Terminology
  • Terms
  • Wide Side (Field)/Short Side (Boundary)
  • Front-side/Back-side
  • Split
  • Landmark
  • Trouble
  • Run/Quick Check

27
Terminology
  • Terms
  • R.A.C.
  • A.M.F.
  • D.A.
  • Sight Adjust
  • 6 Second Rule
  • Q Receiver

28
6 Second Rule
  • Doing the Little Things
  • Where do I align, according to the formation?
  • How does my assignment affect my split?
  • What is my assignment?
  • What coverage is the defense in?
  • How does the coverage affect my assignment?
  • Who is the Q Receiver? Who causes the sight
    adjustment?

29
Formations
  • Doubles

30
Formations
  • Trips

31
Tuesday8-20-02
  • Morning

32
The Playbook
  • Run Game
  • Chase
  • Passing Game
  • 15/16
  • 32
  • 31 Double
  • 39 (Angle)

33
Chase
34
15/16
35
The Quick Game
  • 30s
  • Our 3-step passing game is the 30s series. This
    is the BREAD AND BUTTER of our offense. We
    will throw it at anytime, anywhere on the field.
    We prefer to use it against covers 3 and 1 or
    against the blitz. This is a high percentage
    series. The completion should be 80 - 85.
    These are the only pass plays we teach. The
    basic concepts do not apply to the 30s. We can
    run these plays out of most of our formations,
    but a majority of the time we like to run them
    from Doubles, Trips, or Panther.

36
32 (Brown)
37
39 (Gold)
38
31 Double
39
Tuesday8-20-02
  • Afternoon

40
Motion
  • Motion is the second part of how we get aligned
    before we want the ball snapped. We use motion
    in our offense for specific, defined
    purposes. The basics of our motions will be first
    in the play call. A player and a type of motion
    will be the few words before the play. We will
    designate WHO we want to be in motion and we will
    designate WHAT type of motion we want. The QB
    will control final destination with the snap
    count. It is vital to our offense that our WRs,
    RBs, and QBs know who has to be on the line of
    scrimmage and who has to be off.

41
Motions
  • Ram/Lion
  • Player Specific
  • Out
  • In

42
Q Receiver
  • Q Receiver within all of our passing
    concepts, we will have a player built in that
    will break off his route so the QB has a quick
    option against the blitz. The QB and WRs must
    always know who is the Q and who makes him adjust
    his route.

43
The Playbook
  • Run Game
  • Zone
  • Passing Game
  • 25/26
  • 981/982
  • 961/962
  • 951/952

44
Zone
45
25/26
46
Vertical Concept 1-2
  • 1-2 signify the Vertical Concept in our
    offense. This concept allows our offense to
    attack and stretch the defense toward the end
    zone. The vertical passing game is a staple of
    our offense. We normally will designate our
    areas of attack as 18-22 yards down the field.
    The specific parts of the field that this concept
    attacks include 4yards outside of the numbers
    on each side of the field, 2 yards outside each
    hash mark, and in some cases directly down the
    middle of the field. We will also have a lower
    level control route. This concept will be used
    against any kind of coverage we see, whether it
    is Man-to-Man, any zone concept.

47
981/982
48
961/962
49
951/952
50
Wednesday8-21-02
  • Morning

51
The Playbook
  • Run Game
  • Speed
  • Speed Dog
  • Passing Game
  • Slip Screen
  • 983/984
  • 963/964
  • 953/954

52
Speed Speed Dog
53
Slip Screen Right/Left
54
Smash Concept 3-4
  • The Smash Concept is one of the best ways we have
    of putting pressure on two deep coverage by
    creating situations where the cornerback cannot
    cover two people he will see a six yard hitch in
    front of him and have a deeper-developing flag
    route behind him. Depending on the coverage and
    situation, we can use it to attack down the field
    on the deep outside edge, or underneath as a
    ball-control pass. This concept is good against
    Cover 2 primarily, but we can and will use it vs.
    Cover 3 and Man-to-Man defenses.

55
983/984
56
963/964
57
953/954
58
Smoke
  • This Route Package may or may not change the
    route combination. The QB will semi role to the
    call. The receivers routes will most likely be
    deeper since the QB is rolling to them. The
    back-side receivers routes will change into a
    crossing concept on different levels. We may
    also use throwbacks to keep the defense honest.

59
83/84 Smoke
60
Wednesday8-21-02
  • Afternoon

61
The Playbook
  • Run Game
  • Dallas
  • Passing Game
  • 85/86
  • Y W Shake
  • GO

62
Dallas
63
85/86
64
Double Moves
  • We like to tag a double move route to our base
    plays to keep the defense honest. Our shake
    route is a corner post. The receiver will push
    vertical and then break to the corner for three
    steps, then plant and break to the post. The
    other double move we employ is a Go route. This
    can be tagged off a slant and a post. The
    receiver will push vertical and break the
    slant/post for two steps then break back to the
    outside.

65
84 Smoke Y Shake
66
982 Go
67
Thursday8-22-02
  • Morning

68
The Playbook
  • Run Game
  • Goal Line - Roy/Lee
  • Dive/Dive Lead
  • Chase/Chase Lead
  • Belly/Belly Lead
  • Sneak/Fake Run Sneak
  • Speed Dog
  • Dive Counter G
  • Passing Game
  • Play Action Uncovered
  • Trail
  • Texas

69
Goal Line Offense
  • In goal line and short yardage situations we will
    use a tight end formation. We have the ability
    to use two tight ends and adjust our backfield to
    a one or two back set. Out of this formation we
    can still run our basic passing package. We will
    use four or five basic running plays. The key to
    success in this formation is aggressive blocking
    and the mentality that we are going to get the
    first down or touchdown.

70
Goal Line Formations
71
Goal Line Formation Adjustments
8
4
3
5
7
6
1
2
72
Goal Line Formation Adjustments
  • Open Tells the back-side Tight End to flex to a
    WR position.
  • Strong Tells R to align between the front-side
    Guard and Tackle.
  • Weak Tells R to align between the back-side
    Guard and Tackle.
  • Gun Tells the QB we are in shotgun and the
    backs to align in split backs.
  • Wing Tells the Y to align 1 by 1 off the
    front-side tackle.
  • Over Tells the back-side Tackle to align
    outside the front-side tackle.

73
Dive/Lead Dive
74
Chase/Lead Chase
Roy 4 Chase Right
75
Belly/Lead Belly
76
Sneak/Fake Run Sneak
77
Speed Dog
78
Dive Counter G
79
Play Action Uncovered
  • Play Action Uncovered Bubble
  • Attacks a double edge player
  • Simple play action fake
  • Another big play opportunity

80
Uncovered
  • Play Action Uncovered Bubble

Fake Chase 16
81
Trail
  • This Route Package utilizes a Crossing route with
    an Angle route behind it. This is very good in
    short yardage and against teams that want to wall
    off our shallow crossing package. Like Follow,
    we tag one player and Trail. Trail tells the
    next player outside that he will be doing the
    crossing route. So in Trips right, if we say W
    Trail, the next WR outside, Y, would be doing the
    crossing Route. This is also a front-side and
    back-side tag.

82
Trail
W Trail
Y
W
83
Texas
  • This Route Package compliments our vertical
    passing game. The R-back is running an angle
    route, the Wing has a seam choice, and the Split
    End runs a hook route.

84
Texas
85
Thursday8-22-02
  • Afternoon

86
Shift
  • Shifting is a type of motion we will use to
    change our alignments before the ball is snapped.
    Shifts and Motions different because when we
    shift all players will reset before the ball is
    snapped. We use shifts in our offense for
    specific, defined purposes some of which include
  • To disguise our intentions/delay defensive
    recognition
  • To create personnel advantages
  • To create coverage problems or checks
  • To force the coverage to bump, changing personnel
    and alignment
  • The basics of our shifts, like our motions, will
    be first in the play call. All shift are player
    specific. We will designate WHO we want shift and
    WHAT shift we want. The QB will control when he
    wants the shift. It is vital to our offense that
    our WRs, RBs, and QBs know who will be shifting
    their alignments on each call.

87
Stem
  • W Stem / Y Stem

88
The Playbook
  • Run Game
  • Draw
  • Passing Game
  • 85/86 Iowa
  • 180 East/West
  • 160 East/West
  • Cluster 150 East/West

89
R/Q Draw
90
85/86 Iowa
91
Mesh Concept 0 East/West
  • Our 0 concept is known as the Mesh Concept, and
    it attacks the underneath edge of coverage very
    rapidly, many times from a tightened environment.
    This concept creates multiple rubs by
    incorporating different crossing routes. Our
    Mesh Concept is a quick rhythm concept, whose
    primary purpose is to attack man-to-man defense
    by creating match-up problems and multiple rubs.
    With this in mind we also have a zone better
    built into the mesh concept. This concept, we
    believe, attacks most of the defenses we will
    face. Since 0 is only a single number, East and
    West will be used to identify the formation
    strength, with East being right and West being
    left.

92
180 East/West
93
160 East/West
94
Cluster 150 East/West
95
Friday8-23-02
  • Morning

96
The Playbook
  • Run Game
  • Bronco
  • Mustang
  • Passing Game
  • 987/988
  • 967/968
  • 957/958
  • Fresno
  • Baltimore

97
Bronco
98
Mustang
99
987/988
100
967/968
101
957/958
102
Fresno
  • This Route Package is a reverse Flat-Curl package
    on the front-side. This is good versus 2-Deep
    coverage. The Split End runs a whip route, and
    the wing runs a hook route. The wing wraps the
    LB. He must find the window. The R-Back sits
    down over the box.

103
Fresno
104
Baltimore
  • This Route Package is a reverse Flat-Curl package
    on the back-side. This is good versus 2-Deep
    coverage. The Split End runs a whip route, and
    the wing runs a hook route. The wing wraps the
    LB. He must find the window.

105
Baltimore
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