Ubiquitous Computing - PowerPoint PPT Presentation

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Ubiquitous Computing

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Computers as we know them will be replaced by a multitude ... Mobile Ad-hoc networks (MANET) Bluetooth. WLAN (Jini) Dynamic context adaptation. Ad-hoc networks ... – PowerPoint PPT presentation

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Title: Ubiquitous Computing


1
Ubiquitous Computing
  • The death of PC?

2
Ubiquitous Computing
  • ubiquitous Being or seeming to be everywhere at
    the same time omnipresent.
  • Mark Weiser, Xerox Parc 1988
  • Computers as we know them will be replaced by a
    multitude of networked computing devices embedded
    in our environments, and these devices will be
    invisible in the sense of not being perceived as
    computers.
  • Ubiquitous computing pushes the user interface
    away from the desktop and into our everyday
    environments.

3
Software Agents
Public Interactions
Mobile-Nomadic Computing
Invisible/Silent/Calm Interfaces
Mechatronics
Ubiquitous Computing
Tangible interfaces
Embedded computers
Context sensitivity
Wearable Computing
Augmented Reality
Adaptive services
Ad hoc Networks
4
Embedded Computers
  • Computers are becoming smaller and cheaper -gt
  • Everyday things will to a higher extent be
    computerized.
  • Analogy Electric motors used to be large,
    powering several appliances. They are nowadays
    embedded in the devices and invisible, so that
    the user sees a task-specific tool and not the
    technology of motors. Computers as well as motors
    are enablers and infrastructure. (Donald Norman)

5
Invisible/Silent/Calm Interfaces
  • Computers -gt Appliances
  • Each device are specialized for the task it
    performs
  • The user is largely unaware of interacting with a
    computing or communication device.
  • Unobtrusiveness
  • The focus of attention is not forced towards a
    single box.
  • Dwelling instead of interacting with computers
  • Ambient media Peripheral sound and light.
  • No one should ever have to see a computer

6
Tangible interfaces
  • Where atoms meet bits
  • Tangible capable of being perceived especially
    by the sense of touch
  • Hiroshi Iishi (Tangible Media group MIT)
  • Graspable objects Physical WIMP
  • Media blocks
  • Tagged objects, barcodes, RF tags et.c.

7
Augmented Reality
  • (All) aspects of the physical world can be
    correlated with (computing, communication)
    capabilities that augments the traditional
    physical aspects
  • Adding Bits to Atoms

8
Mobile-Nomadic Computing
  • Mobile computing
  • ExtremeUser carry work context with him
    wherever he moves in the physical world
  • Nomadic Computing
  • ExtremeWork context travel in parallel with
    the user in the electronic world. The user
    carries nothing
  • Intermediate forms

9
Wearable Computing
  • Access information anywhere
  • Wearable technology
  • Heads-up displays
  • Unobtrusive input devices
  • Personal wireless local area networks
  • Context sensing
  • Washable computers
  • Intelligent assistants
  • Application Examples
  • Wearable Tactical Information Assistants (DARPA)
  • Remembrance Agent (MIT Medialab)

10
Context Sensitivity
  • Computational perception
  • Sensors that measures non traditional modalities
  • Affection Rosalyn Picard
  • Focus of attention
  • Location
  • History
  • Local computing environment
  • User/Task modeling -gt Context modeling

11
Ad-hoc networks
  • Mobile Ad-hoc networks (MANET)
  • Bluetooth
  • WLAN
  • (Jini)
  • Dynamic context adaptation

12
Public Interactions
  • When computing devices become ubiquitous, the
    amount of public devices will increase.
  • Computer dense environments for co-located
    cooperation
  • i-LAND GMD - IPSI
  • The Interactive workspace Stanford
  • Local CSCW

13
Software Agents
  • Software agents Software components with
  • Autonomy
  • Persistence
  • Non trivial long term behavior
  • Proactive
  • Reactive
  • Reflective
  • Adaptivity
  • Senso-motoric skills

14
Adaptive Services
  • Sensors /Observation
  • User
  • Task
  • Physical context
  • Organization context
  • Inference
  • Modified behavior

15
Tendencies
  • The Electronic and Physical world are integrated
    into one continuos space
  • Intelligent software components can move freely
    in the integrated space
  • The work context is configured dynamically from
    open sets of heterogeneous artifacts and services
  • New models of interactions
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