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CMSHN1109 Multimedia

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Title: CMSHN1109 Multimedia


1
LECTURE 5 THE USES OF IMAGES IN MULTIMEDIA
Prepared by Cik Nor Anita Fairos bt Ismail
2
Objective
  • What is an image?
  • The types of image
  • Bitmap
  • Vector
  • 3D models
  • Hardware used to acquire / edit images
  • Converting from one format to another

3
What is an image?
  • An image is the graphical and visual
    representation of some information that can be
    displayed on a computer screen or printed out
  • Images come in a variety of forms
  • Photographs
  • Drawings
  • Paintings
  • Television and motion pictures
  • Semantics
  • Maps etc.

4
What is an image?
  • Images show us the prominent features of the
    objects that they represent.
  • These images are composed quite differently, each
    is an effective
  • representation of its subject

5
What is an image?
  • Images play an important part in multimedia
  • Navigation
  • User interface components
  • Help systems
  • Clip art

6
Image media types
  • Images can be generally divided into two formats
  • Bitmapped or raster images
  • Vector graphics or Metafile images
  • Bitmapped images are stored as an array of pixels
  • Vector graphics are stored as the set of graphic
    primitives required to represent the image

7
Bitmaps Image
  • A pixel is the smallest element of resolution on
    a computer screen (Screen Resolution)
  • A pixel is the basic unit of a digital images.
    Digital image is a picture that may be stored in,
    displayed on, processed by a computer.
  • As mentioned, bitmap is composed of a matrix
    elements called pixels
  • Each pixel can be in a specific colour and each
    pixel consists of two or more colors.

8
Bitmaps Image
  • The range of these colours is known as the colour
    depth.
  • The color depth determined How much data in bits
    used to determined the number of colors.
  • Colour depth is measured in bits per pixel
  • Remember a bit (binary digit) is either 1 or 0
    and that there are eight bits in a byte

9
Colour depth
  • 1 bit per pixel 2 colours (monochrome)
  • 2 bits per pixel 4 colours
  • 4 bits per pixel 16 colours
  • 8 bits per pixel 256 colours
  • Generally good enough for colour images
  • 16 bits per pixel 65536 colours
  • Better quality for photograph-like images, also
    known as high colour
  • 24 bits per pixel 16 million possible colours
  • Used to recreate photo realistic images, also
    known as true colour

10
Bitmaps Image
  • The more colours that are allowed per pixel, the
    greater the size of the image
  • The number of pixels is related to the size of
    file that required to store an image.
  • Remember, two factors effect the size file bitmap
    are
  • Resolution
  • Color Depth

11
Bitmapped images
Original image
Shown magnified
12
Calculating the sizeof a raster image
  • Where
  • Width of the images measured in pixels
  • Height of the images measured in pixels
  • Colour depth is the number of bits used for color
    measured in bits per pixel
  • Remember
  • 1024 bytes 1 kilobyte (KB)
  • 1024 kilobytes 1 megabyte (MB)

13
Example
  • A 640 x 480 pixel image in 24-bit colour would
    require how much disk space?

14
Popular bitmap formats
  • Microsoft bitmap (.bmp)
  • Used in microsoft windows
  • TIFF - Tagged Image File Format (.tif)
  • Used for faxing images (amongst other things)
  • JPEG - Joint Photographic Expert Group (.jpg)
  • Useful for storing photographic images

15
Popular bitmap formats
  • GIF - Graphics Interchange Format (.gif)
  • Used a lot on web sites
  • PNG - Portable Network Graphics (.png)
  • A new format for web graphics
  • PCD Kodak photo CD
  • A new format for store image in a compressed form
    on a CD

16
Advantages and Disadvantages of using bitmap
images
  • Advantages
  • Convey detail of information quickly
  • Real life
  • Disadvantages
  • Depend on a Resolution
  • Effect to the image quality
  • Size file is big

17
Software to create bitmap images
  • Popular PC packages include
  • Microsoft Paint
  • Included with microsoft windows
  • Microsoft PhotoDraw 2000
  • http//www.microsoft.com/office/photodraw/
  • Adobe Photoshop
  • http//www.adobe.com/products/photoshop/main.html
  • Paint Shop Pro
  • http//www.jasc.com/psp6.html
  • Macromedia Fireworks
  • http//www.macromedia.com/software/fireworks/produ
    ctinfo/

18
Vector images
  • Vector images are stored as the set of graphic
    primitives required to represent the image
  • A graphic primitive is a simple graphic based on
    drawing elements or objects such as shape
  • e.g. square, line, ellipse, arc, etc.
  • The image consists of a set of commands
    (mathematical equations) that are drawn the
    object when needed.

19
Vector images
  • Storing and representing images by mathematical
    equations is called vector graphics or Object
    Oriented graphics.
  • Each primitive object has various attributes that
    go to make up the entire image
  • e.g. x-y location, fill colour, line colour, line
    style, etc.
  • Example
  • RECTANGLE rectangle top, left, width, height,
    color
  • is ( 0, 0, 200, 200, red)

20
Vector images
  • CIRCLE circle top, left, radius, color
  • LINE Line x1, y1, x2, y2, color
  • Vector image or vector graphics can be resized
    without losing the integrity of the original
    image.
  • Scaling a vector is a mathematical operation -
    only the attributes change, the image is
    unaffected

Q Could you defined what the different between a
digital image and Computer Graphics or graphics?
21
Primitive geometric drawing objects
  • Basic
  • Line
  • Polyline
  • Arc
  • Bezier curve
  • Text
  • Font, weight
  • Shapes
  • Circle
  • Ellipse
  • Rectangle
  • Square
  • Pie segment
  • Triangle
  • Pentagon, hexagon, heptagon, octagon, etc

22
Scaling vector graphics
23
Advantages and Disadvantages of using vector
image
  • Advantages
  • Relatively small amount of data required to
    represent the image.
  • Therefore, it does not required a lot of memory
    to store
  • Easier to manipulate
  • Disadvantages
  • Limited level of detail than can be presented in
    an image

24
Software to create vector images
  • Graphics programs are tools that allow an artist
    to create and edit designs used in multimedia
    applications.
  • Generally, graphics programs can be categorized
    as
  • Drawing programs
  • Creating draw type graphics
  • Provide freehand. Example geometric shape
  • Example Adobe Illustrator, Corel Draw,
    Macromedia Freehand
  • http//www.adobe.com/products/illustrator/main.ht
    ml

25
Software to create vector images
  • Paint programs
  • - Those creating bitmaps
  • useful in creating original art
  • Example Paint Shop Pro
  • http//www.jasc.com/psp6.html
  • Image editing programs
  • Making changes to existing images, such as
    manipulating the brightness or contrast, applying
    textures, patterns.
  • Examples Adobe Photoshop, Adobe Page Maker,

26
Vector formats
  • Windows metafile (.wmf)
  • Used by Microsoft Windows
  • SVG - Scalable Vector Graphics (.svg)
  • A new format devised for the web
  • CGM - Computer Graphics Metafile (.cgm)
  • Older format commonly used for clip art
  • Adobe PostScript (.ps)
  • A page description language used to control
    printers

27
Vector formats
  • Adobe Portable Document Format (.pdf)
  • A page description language common on the web
  • Drawing Exchange Format (.dfx)
  • Store 3D image created by design program AutoCAD
  • Encapsulated PostScript (.epf)
  • Professional printing Illustration program,
    Adobe Systems, Desktop Publishing programs

28
3-Dimensional Graphic models
  • A 3D model is a variation on the vector format
  • The location of a 3-dimensional object is
    specified using x, y and z co-ordinates
  • Further primitives can be found in 3D models
  • Cube, sphere, pyramid, etc.
  • Camera, spotlight, texture, shading etc.

X
3D model
Y
Z
29
3-Dimensional Graphic models
  • 3D graphics offer the photorealistics effects
    that have you seen in TV, Computer Games
  • Examples, Motion Picture films such as
  • Jurassic Park, Terminator 2, Lost World and Toy
    Story
  • Examples 3D programs
  • Carigali Truespace
  • 3D Studio Max
  • Infini-D

30
3-Dimensional Graphic models
31
3-Dimensional Graphic models
32
Hardware used to acquire images
Flatbed scanner
  • Scanners and digital imaging products
  • Many forms of scanner
  • Drum
  • Flat-bed
  • Negative / slide
  • Hand-held
  • Important to check the optical resolution of the
    scanner
  • measured in dots per inch (DPI)

Slide scanner
33
Hardware used toacquire images
Digital camera
  • Digital camera
  • Uses digital memory instead of film
  • Images are transferred to computer via a cable
  • Can be very high resolution
  • Stills from a camcorder or PC web-cam type
    camera
  • Home products tend to be low resolution

Web cam
34
Hardware used tocreate / edit images
Tablet and pen
  • Graphics tablet and pen
  • Preferred by digital artists
  • Pressure sensitivity
  • Digitiser tablet
  • Preferred by technical artists
  • Mouse has accurate crosshair to help digitise
    drawings

Digitiser
35
Converting image formats
Bitmapped font
TrueType /PostScriptType 1 font
Text
Bitmapped image
Vector image
Render as bitmap
Contour trace
Optical Character Recognition (OCR)
36
Working With Graphics
  • Considerations and guidelines when we are working
    with graphics
  • Choose the graphic depend on your work
  • Choose the correct software
  • Use minimum color depth
  • Delivery Systems

37
How graphics/images can be used effectively
  • Different types of graphics are used in different
    ways
  • Line drawing are graphical representations of
    physical objects. There are 3 kinds of line
    drawings
  • Isometric - represent 3-D objects without
    realistic perspective
  • Orthographic - are 2-D representations of objects
  • Perspective - represent objects in their most
    realistic form

38
How graphics/images can be used effectively
  • Graphs and Tables
  • In just a glance, graphs can provide specific
    data, show general trends in data or depict the
    relationships between data and data trends
  • Diagrams
  • Help users conceptualize a process, flow or
    interrelationship. Examples of diagrams include
    Flow charts, Schematic Drawings and Block
    Diagrams.

39
Advantages and Disadvantages of using images
  • Advantages
  • Convey a lot of information quickly
  • Add visual simulation and colour
  • Can communicate across language borders
  • Enhance other media

40
Advantages and Disadvantages of using texts
  • Disadvantages
  • Do not provide in-depth explanations
  • Graphics rarely suffice to convey a whole message
    in business, technical or safety settings
  • Can be misinterpreted
  • Graphics should be used carefully to make sure
    the message is not ambiguous or cryptic.

41
Summary
  • Today we have met the various types of image that
    are useful when creating multimedia applications
  • Pros and cons of bitmapped and vector images
  • What hardware is used to create each of these

42
Next lecture...
  • We will look at digital Audio formats
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