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multimedia and its use

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Multimedia refers to the computer-assisted integration of text, drawings, still and moving images (videos) graphics, audio, animation, and any other media in which any type of information can be expressed, stored, communicated, and processed digitally. – PowerPoint PPT presentation

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Title: multimedia and its use


1
MULTIMEDIA AND ITS UTILITY
DOON BUSINESS SCHOOL GROUP
2
OBJECTIVES
  • AFTER GOING THROUGH THIS SLIDESHOW, YOU WILL BE
    ABLE TO
  • Define the basic concept of multimedia
  • Appreciate multimedia as a new chapter in
    information technology
  • Identify and describe various components of
    multimedia like, sound, animation and graphics
  • Discuss various hardware requirement for
    multimedia and
  • Describe how images and sound works in
    multimedia.

3
WHAT IS MULTIMEDIA
  • The word multi and media are combined to form the
    word multimedia. The word multi signifies
    many.
  • Media is the presentation of text, pictures,
    audio, and video with links and tools that allow
    the user to navigate, engage, create, and
    communicate using a computer.
  • Multimedia refers to the computer-assisted
    integration of text, drawings, still and moving
    images(videos) graphics, audio, animation, and
    any other media in which any type of information
    can be expressed, stored, communicated, and
    processed digitally.

4
TYPES OF MULTIMEDIA
  • The difference is in the interactivity because if
    the user can control the contents access and
    order then it is a non-linear structure.
  • Multimedia presentations can be live or recorded.
    The difference that can be noticed is live
    multimedia presentation may allow interactivity
    via interaction with the presenter or performer
    while a recorded presentation may allow
    interactivity via a navigation system.
  • LINEAR
  • Linear active content progresses often without
    any navigational control for the viewer such as a
    cinema presentation. It is the information
    presented in a sequence of events in a specific
    order in a straight pathway,. Behaviourist or
    traditional teachers prefer this method of
    presenting information. E.g Movie.
  • NON-LINEAR
  • Non-linear uses interactivity to control progress
    as with a video game or self-paced computer based
    training. E.g Hypermedia.

5
COMPONENT OF MULTIMEDIA
  • Following are the common components of
    multimedia
  • Text
  • Graphics
  • Audio
  • Video
  • Animation

6
TEXT
  • As a multimedia option, text can easily be
    overlooked, but it is still the most fundamental
    element and most effective way to communicate in
    multimedia.
  • Text is used as headlines, subtitles, and
    slogans. Its purpose is to express specific
    information or reinforce information in other
    media.
  • It involves the use of text types, sizes, colours
    and background colour.
  • For example, you can choose the font and its
    size and colour to set a tone or project an
    image, or you can choose the mood you want to
    evoke with background colour.
  • Text options in multimedia are limitless!

7
GRAPHICS
  • Graphics are an important part of multimedia
    because humans are visually oriented. Images
    including photographs, illustrations, drawings,
    clip art, icons or any other non-text elements on
    a website or in social media are an example of
    graphics.
  • There is no movement in these types of pictures.
    Still/static pictures typically accompany text to
    illustrate the point or ideas the text makes.
    Photos in a multimedia application go beyond
    using them just as decoration.
  • In a multimedia context graphics may consist of
    slide shows or galleries that a website or social
    media visitor can view.

8
ANIMATED
  • Animated elements are common multimedia
    applications. Animation is a series of images put
    together to give the effect of movement. In
    multimedia, 2D and 3D digital animation is used.
  • Movement, rather than just viewing a still image,
    is especially useful for illustrating concepts
    that involve movement.
  • Animation is used to add visual interest or bring
    attention to important information or links. It
    can illustrate how things work or present
    information in entertaining ways.
  • Animation can also include interactive effects
    allowing visitors to engage with the animation
    action using their mouse and keyboard. Animation
    is a dynamic and media-rich content that stays
    within one container on a page a very powerful
    form of communication.

9
SOUND
  • Sound can enhance your website design and social
    media platforms. It is a multimedia application
    that uses dialogue, recorded narration, music and
    sound effects. These are called the audio or
    sound elements.
  • When used in moderation, adding multimedia such
    as sound to your presentation can be a great way
    to catch and focus the visitors attention, to
    deliver information to visitors, and to help
    reinforce the visitors comprehension of the
    information presented.
  • For example, narration can be used to describe
    what is being seen in an animation clip enhancing
    the understanding of what the clip is all about.

10
VIDEO
  • Video is a visual multimedia application that
    combines a sequence of images to form moving
    pictures and sound.
  • Video can have an impact on websites and on
    social media platforms in a very unique and
    powerful way.
  • You can inform the world that your company
    exists, spread the word about your company, grab
    attention to show your visitors how to do
    something, showcase a new product, build brand
    awareness, or even promote an upcoming event.
  • You name it, you can do it with video!

11
THE USES OF MULTIMEDIA
  • Multimedia is a computer based synchronized
    system that includes text, audio, video,
    animation, graphics, interactive computing etc.
    Its an amazing invention of modern communication
    technology. It enhances the utility of computer
    to the general people by enriching business,
    education, entertainment, medicare etc. The uses
    or importance of multimedia in different fields
    are discussed in the following
  • Education
  • Entertainment
  • Marketing.
  • Communication
  • Helps in research

12
EDUCATION
  • Multimedia has brought revolutionary changes in
    the field of education. It has made the system of
    education more attractive and effective than any
    other periods in the past.
  • Now a day, multimedia presents the contents of
    education such as information, still and moving
    pictures, sounds pronunciations of words etc.,
    clearly and attractively to the students. It is
    now possible to earn knowledge even staying at
    home through various multimedia softwares.

13
ENTERTAINMENT
  • Invention of multimedia has opened a new horizon
    in the field of entertainment. Now a day, the
    various media of entertainment such as radio,
    television, VCR, VCD, record player etc., can be
    enjoyed through multimedia program.
  • Besides this, playing games and drawing pictures
    in computer, online chatting etc. are the
    contribution of multimedia

14
MARKETING
  • In order to increase sales, large companies
    develop CD Rom software with different
    information like prices, uses, terms of sales etc
    of their products and services and distribute
    them to the probable customers.
  • Therefore, the buyers can buy their required
    products by knowing the prices, terms of sale
    etc. from the CD even staying at home or office.

15
HELPS IN RESEARCH
  • Researchers require different kinds of
    information to conduct their research and
    development works. Internet plays a vital role in
    obtaining the necessary information.
  • By searching the Internet the researchers can
    gather their required information and make
    successful research.

16
COMMUNICATION
  • Multimedia communication presents information in
    an interesting, creative way that helps many
    different types of learners internalize the data.
    Infographics are a common example of multimedia
    communication.
  • These large images are set up like posters and
    have text, statistics, graphs, charts and images
    that provide information. Visual learners who
    need these graphs, charts and images are able to
    get just as much from the infographic as learners
    who focus on numbers who, for instance, hone in
    on the statistics.

17
CONCLUSION
  • In the field of education, multimedia is being
    used extensively especially for online courses
    and training. Creative and technical skills are
    required for the integration of two or more
    media. The most challenging problem is content
    based retrieval

Apart from education, it is widely used in
entertainment, journalism, engineering, various
industries, etc. In daily life, we use it at home
for games and other modes of entertainment,
offices for presentations and training, etc.
Since there are disabilities related to
multimedia, various solutions are being offered
to those who are impaired.
Multimedia plays a great role in social
development. Even the people with cognitive
disabilities can socialize by improving their
interactive skills through computer based
programs. Moreover, it is becoming the biggest
big data as the most valuable source for insights
and information. Everything will be based on
media in the future world.
18
THANK YOU
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