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Hardware Applications for Educators

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Title: Hardware Applications for Educators


1
COMPUTERS IN THE CLASSROOM CT 243
Emery Roth eroth_at_hartford.edu http//uhaweb.hartfo
rd.edu/eroth/
2
Chapters 2 3 Q A
3
ASSIGNMENT posted on blackboard web site
Web site http//uhaweb.hartford.edu/eroth/
WebQuests http//webquest.sdsu.edu/
WebQuests Google Search
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Hand-held Computer
  • Its a real computer
  • Some can store and project PowerPoint stacks
  • Price range 100 to 600 plus

7
Hand-held Computer
  • Optional keyboard

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Hand-held Computer
  • Optional keyboard
  • Science probes

For biology, physics, earth science, enviro
sciences, and chemistry. Visit Pasco for
lessons linked to Standards
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Hand-held Computer
  • Optional keyboard
  • Science probes
  • GPS positioning

Locate yourself anywhere on the earths surface
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Saving Face
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CHAPTER 4 Hardware Applicationsfor Educators
16
Objectives
  • Describe the system unit
  • Define a bit and describe how a series of bits
    are used to represent data
  • Identify the major components of the system unit
    and explain their functions
  • Explain how the CPU use the four steps of a
    machine cycle to process data
  • Describe the four types of input and input
    devices
  • List the characteristics of a keyboard and
    identify the various types of keyboards
  • Identify various types of pointing devices

17
Objectives continued
  • Differentiate between the four different types
    of output
  • Identify the different types of output devices
  • Explain the difference among various types of
    printers
  • Differentiate between storage and memory
  • Identify types of storage media and devices
  • Explain how data is stored on floppy and hard
    disks
  • Differentiate between CD-ROMS and DVD-ROMS

18
System unit and data representation
  • System unit is a box-like case that houses the
    electronic components a computer uses to process
    data
  • Analog - continuous electrical wave
  • Digital - representation of data using two
    discrete states on and off
  • Byte - when eight bits of data are grouped
    together
  • ASCII - American Standard Code for Information
    Interchange

19
Components of a system unit
  • Motherboard - circuit board in the computer that
    contains many of the electronic components in the
    system unit
  • Central processing unit CPU - electronic device
    on the motherboard that interprets and carries
    out the instructions that operate the computer
  • Control unit - component of the CPU that directs
    and coordinates most of the operations of the
    computer
  • Fetching - obtaining program data or instructions
  • Decoding - process of translating instructions
    into commands
  • Executing - process of carrying out commands
  • Storing - process of writing results to memory
  • Machine cycle - four instructions together

20
Components of a System Unit Continued
  • Arithmetic/logic unit - CPU component that
    performs the execution part of the machine cycle
  • Arithmetic operations - include addition,
    subtraction, multiplication, and division
  • Comparison operations - involve comparing one
    data item to another to determine if the the
    first item is greater than, equal to, or less
    than the other
  • Logical operations - work with conditions and
    logical operators such as AND, OR, and NOT

21
Components of a System Unit Continued
  • System clock - small chip that synchronizes, or
    controls the timing of, all computer operations
  • Clock speed - speed at which a processor
    executes instructions
  • I.e. - 933 Mhz - nine hundred, thirty-three
    million clock cycles, or ticks, in one second
  • Memory - location in the computer to store data
    and instruction
  • I.e. - 1 GB is equal to one billion bytes of data
  • Address - unique number identifying the location
    of a byte in memory

22
Components of a System Unit Continued
  • Random access memory (RAM) - volatile memory in
    which its contents are lost (erased) when a
    computers power is turned off
  • I.e. - 64, 128, 256 Mb RAM/SDRAM
  • Read only memory (ROM) - devices are chips that
    store information or instructions that do not
    change. (I.e. - operating system)
  • Expansion slot - is an opening, or socket, where
    a circuit board can be inserted into the
    motherboard
  • Plug and play - computers capability to
    configure automatically expansion cards and other
    devices as they are installed
  • PC card - special type of expansion card for
    notebook and other mobile computers

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PICTURES ON PAGE 4.11
25
Components of a System Unit Continued
  • Port - is the point attachment to the system
    unit and most computers contain ports on the back
    of the system unit
  • Universal Serial Bus (USB) - can connect up to
    127 different peripheral devices with a single
    connector type
  • Firewire (1394) port - can connect multiple
    devices that require faster data transmission
    speeds, such as digital video cameras

26
Input
  • Input - is any item you enter into the memory of
    a computer
  • Data - is a collection of unorganized facts that
    can include words, numbers, pictures, sounds, and
    so on
  • Program - is a series of instructions that tells
    a computer how to perform the tasks necessary to
    process data into information
  • Command - is an instruction given to a computer
    program
  • Keyword - is a special word, phrase, or code that
    a program understands as an instruction
  • User response - answer to a question asked by a
    program

27
Input Devices
  • Keyboard - is a group of switches resembling the
    keys on a typewriter that allows users to enter
    input
  • Numeric keyboard - is a calculator-style
    arrangement of keys representing numbers, a
    decimal point, and some basic mathematical
    operators
  • Wireless keyboard - is a battery operated device
    that transmits data using wireless technology,
    such as radio waves or infrared light waves

28
Input Devices Continued
  • Pointing device - is an input device that allows
    you to control a pointer on the screen
  • Mouse - is the most widely used pointing device,
    because it takes full advantage of a graphical
    user interface
  • Optical mouse - has no moving parts, instead it
    uses devices that emit and sense light to detect
    the mouses movement
  • Wireless mouse - is a battery powered device that
    transmits data using wireless technology, such as
    radio waves or infrared waves

29
Input Devices Continued
  • Touchpad - is a small, flat, rectangular
    pointing device that is sensitive to pressure and
    motion.
  • Pointing stick - is a pressure-sensitive
    pointing device shaped like a pencil eraser
  • Trackball - is a stationary pointing device with
    a ball mechanism on its top
  • Joystick - is a vertical lever mounted on a
    base.
  • Touchscreen - a monitor that has a touch
    sensitive panel on the screen, used for input
  • Optical reader - is a device that reads
    characters, marks, and codes and then converts
    them to digital data that can be processed by a
    computer
  • 3 types OCR, OMR, Bar Scan

30
Input Devices Continued
  • Optical scanner - is an input device that
    electronically can capture an entire page of text
    or images such as photographs or artwork
  • Digital camera - allows you to take pictures and
    store the photographed images digitally instead
    of on traditional film
  • Audio input - is the process of recording music,
    speech, or sound effects
  • Video input - is the process of entering a
    full-motion recording into a computer

31
Output Devices
  • Output is data that has been processed into a
    useful form called information
  • Text - consists of characters that are used to
    create words, sentences, paragraphs
  • Graphics - are digital representations of
    nontext information, such as images, drawings,
    charts, pictures, and photographs
  • Audio - is any music, speech, or other sound
    that is stored and produced by the computer
  • Video - consists of photographic images that are
    played back at speeds that provide the appearance
    of full motion in real-time.

32
Output Devices Continued
  • An output device is any computer component
    capable of conveying information to a user
  • Monitor - is a display device that conveys text,
    graphics, and video information visually and is
    housed in a plastic or metal case
  • LCD vs. CRT
  • Pixel - is a single point in an electronic
    image.
  • Resolution - or sharpness and clarity of a
    monitor is related directly to the number of
    pixels it can display
  • I.e 800 x 600

33
Output Devices Continued
  • A printer is an output device that produces text
    and graphical information on a physical medium
    such as paper or transparency film
  • Portrait vs. Landscape
  • Dotmatrix vs. inkjet vs. laser
  • Multifunction device - is a single piece of
    equipment that provides the functionality of a
    printer, fax machine, copier and scanner

34
Storage
  • Storage - refers to the media on which data,
    instructions, and information are kept when they
    are not being processed, as well as the devices
    that record and retrieve these items. Also called
    secondary storage.
  • Storage medium is the physical material on which
    data, instructions, and information are kept
  • I.e. disk
  • Storage device - is the mechanism used to record
    and retrieve these items to and from a storage
    medium
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