Title: Stolen Art
1Stolen Art
- 50,000 paintings stolen from museums and private
collections around the world (including 287 by
Picasso, 43 by Van Gogh, 26 by Renoir, more than
100 by Rembrandt). - "Stolen art works don't end up on the walls of
criminal connoisseurs. They usually end up in
storage. - Mr Hill (former member of Metropolitan Police)
"I never pay a ransom. What I do is settle
expenses and provide a finder's fee. - Tate Gallery paid 3 million pounds to someone who
engineered the return of 2 works by Turner. - If thieves could somehow be persuaded that no
finder's fees would ever be paid, they might stop
stealing works of art. "But do you know a way to
persuade them that no collector, and no gallery,
never mind an insurance company, will ever hand
over a cent to get its treasured masterpieces
returned?" he asks. "Because I don't." -
2Modeling with Game Theory
- What is the difference from previous games we
have studied? - Decisions are made sequentially. (The thief
decides first.) - Decisions of one player is seen by another player
before his decision is made. (If the thief
steals, the museum sees the art missing.) - We can still use Game Theory to model the
previous problem. - But first, let us play a game.
3Ultimatum game
- One of you is Player A and the other is Player B.
- You have 10 to divide between you.
- Player A makes an offer how to divide it to
Player B. - Player B can accept or reject.
- If Player B accepts, the payoff is as offered. If
Player B rejects, they both get zero.
4Extensive Form Games (with perfect information)
- In both these games, decisions are made
sequentially with all players knowing fully what
the decisions were made prior. - We can represent this problem by drawing a game
tree. - Each node represents a player.
- Each branch represents a players possible
decisions. - At the end of the tree are the payoffs.
5Graphing Extension Form games
(ua(a1,b1),ub(a1,b1))
b1
a1
B
b2
(ua(a1,b2),ub(a1,b2))
A
A
(ua(a2,b1),ub(a2,b1))
b1
a2
B
B
(ua(a2,b2),ub(a2,b2))
b2
6Graphing Extension Form games
Players
(ua(a1,b1),ub(a1,b1))
b1
a1
B
b2
(ua(a1,b2),ub(a1,b2))
A
A
(ua(a2,b1),ub(a2,b1))
b1
a2
B
B
(ua(a2,b2),ub(a2,b2))
b2
7Graphing Extension Form games
As decisions
(ua(a1,b1),ub(a1,b1))
b1
a1
B
b2
(ua(a1,b2),ub(a1,b2))
A
A
(ua(a2,b1),ub(a2,b1))
b1
a2
B
B
(ua(a2,b2),ub(a2,b2))
b2
8Graphing Extension Form games
Bs decisions
(ua(a1,b1),ub(a1,b1))
b1
a1
B
b2
(ua(a1,b2),ub(a1,b2))
A
A
(ua(a2,b1),ub(a2,b1))
b1
a2
B
B
(ua(a2,b2),ub(a2,b2))
b2
9Graphing Extension Form games
Payoffs
(ua(a1,b1),ub(a1,b1))
b1
a1
B
b2
(ua(a1,b2),ub(a1,b2))
A
A
(ua(a2,b1),ub(a2,b1))
b1
a2
B
B
(ua(a2,b2),ub(a2,b2))
b2
10Stolen Art Extension Form
(-10,5)
Pay Fee
Steal
Museum
Dont Pay
(-20,-5)
A
Thief
Not Steal
B
Museum
(0,0)
Enjoy The art
11Stolen Art Extension Form
Players
(-10,5)
Pay Fee
Steal
Museum
Dont Pay
(-20,-5)
A
Thief
Not Steal
B
Museum
(0,0)
Enjoy The art
12Stolen Art Extension Form
Thiefs decisions
(-10,5)
Pay Fee
Steal
Museum
Dont Pay
(-20,-5)
A
Thief
Not Steal
B
Museum
(0,0)
Enjoy The art
13Stolen Art Extension Form
Museums decisions
(-10,5)
Pay Fee
Steal
Museum
Dont Pay
(-20,-5)
A
Thief
Not Steal
B
Museum
(0,0)
Enjoy The art
14It costs the thief 5 to steal. (effort) The
fee10. The art is worth 20.
(-10,5)
Pay Fee
Steal
Museum
Dont Pay
(-20,-5)
A
Thief
Not Steal
B
Museum
(0,0)
Enjoy The art
15Ultimatum Game in Extensive Form
(8,2)
Accept
Offer (8,2)
B
Reject
(0,0)
A
A
Accept
(5,5)
Offer (5,5)
B
B
(0,0)
Reject
16Subgame perfection
- These games are called extensive form games with
perfect information. - A set of strategies is a subgame perfect
equilibrium if at every node (including those
never reached), a player chooses his optimal
strategy knowing that every node in the future
the same will happen.
17Backward Induction
- To solve for the subgame perfect equilibria, one
can start at the end nodes. - Determine what are the decisions at the end.
- Replace other earlier branches with the payoffs.
- Repeat.
- What are the subgame perfect equilibria in the
ultimatum game? - If players are irrational at nodes not reached,
can a player rationally choose a strategy that
isnt the subgame perfect strategy?
18Gender in Ultimatum games(Solnick 2001)
- Male offers to males 4.73gt to females 4.43
- Female offers to males 5.13gt to females 4.31.
- Males accept 2.45 from other maleslt2.82 from
females. - Females accept 3.39 from maleslt4.15 from
females.
19Bargaining w/ shrinking pie
- Take the ultimatum game. Assume when there is a
rejection the responder can make a
counter-proposal. - However, the pie shrinks after a rejection.
- What is the subgame perfect equilibrium when the
pie shrinks from 10 to 6.
20Bargaining w/ shrinking pie.
Size of 10
Size of 6
Accept
(8,2)
Accept
Offer (2,4)
(2,4)
Offer (8,2)
B
A
Reject
Reject
(0,0)
B
A
A
Accept
Accept
(5,5)
(3,3)
Offer (5,5)
B
B
B
A
Offer (3,3)
B
(0,0)
Reject
Reject
21Bargaining Discussion
- Do pies really shrink?
- The main government labour union in Israel went
on strike in September shutting down most of the
country. - From our analysis why do strikes happen?
22Hold-up problem
- A Contractor is hired to construct a building.
- Unexpected need emerges (new colour).
- Contractor can charge cost of change or high
price. - Client can agree or try to find outside help.
- Client is held up.
- Can one solve this with more explicit
contracts? - Reputation effects.
23Note High price is 1300 more than normal
(competitive). Searching costs 1400.
24Supplier hold-up problem
- If one company is supplying another company a
good used in production (such as a supplier of
coal to an electric company), then the supplier
can hold-up the buyer company. - This works if the buyer company decides to make
an investment to adjust its products to make
better use of the suppliers product. - Once the investment is made, the supply can raise
its prices.
25Supplier hold-up problem
- The investment by the buyer costs him 500.
- The gross gain to the buyer is 1500.
- The net gain is 1500-5001000.
- The supplier can raise the price by 750
- This would reduce the net gain of the buyer by
750 to 250. - If the buyer switches to a new supplier, the
buyers investment (of 500) is lost to him and
the supplier loses 1000 worth of previous
business with him.
26Holdup payoffs(Buyer, Supplier)
Keep Price
(1000,0)
Keep Supplier
Make investment
Supplier
(250,750)
Raise price
Buyer
Buyer
(-500,-1000)
New Supplier
Dont invest (keep Supplier)
(0,0)
Buyers investment costs 500 only useful for
that supplier. Saves buyer 1500 (net 1000).
Supplier can raise price by 750. Supplier losing
the Buyers business costs him 1000.
27Supplier hold-up problem
- Now the investment is 1000 (instead of 500).
- The gross gain to the buyer remains 1500.
- The net gain changes to 1500-1000500.
- The supplier can still raise the price by 750
- This would reduce the net gain of the buyer by
750 to -250. (rather than 250) - If the buyer switches to a new supplier, the
buyers investment (of 1000) is lost to him and
the supplier loses 1000 worth of previous
business with him.
28Holdup payoffs(Buyer, Supplier)
Keep Price
(1000,0)
(500,0)
Keep Supplier
Make investment
Supplier
(250,750)
(250,750)
Raise price
Buyer
Buyer
(-500,-1000)
New Supplier
(-1000,-1000)
Dont invest (keep Supplier)
(0,0)
What if investment now costs 1000? Potential
savings 500. What happens? Another reason for a
government to allow Vertical Integration.
29Frog and the Scorpion
- Frog and Scorpion were at the edge of a river
wanting to cross. - The Scorpion said I will climb on you back and
you can swim across. - Frog said But what if you sting me.
- Scorpion answered, Why would I do that? Then we
both die. - What happened?
- Scorpion stung. The frog who cried Now we are
both doomed! Why did you do that? - Alas, said the Scorpion, it is my nature.
30Frog and the Scorpion payoffs(Frog,Scorpion)
Sting
(-10,5)
Scorpion
Carry
Refrain
(5,3)
Frog
Refuse
(0,0)
31Simple Model of Entry Deterrence
- A incumbent monopolist controls a market.
- A potential entrant is thinking of entering.
- The incumbent can expand capacity (or invest in a
new technology) that is costly and not needed
unless the entrant enters. - The entrant is deterred by this and stays out.
32Simple Model of Entry Deterrence
Enter
(-10,5)
Entrant
Exit
Expand Capacity
(0,15)
Incumbent
(10,10)
Enter
Entrant
Do nothing
(0,20)
Exit
33Patent Shelving
- Other deterrents to entry patent shelving
throw the innovation in the closet. - Incumbant can invest in a patent. While the
technology may be better than the current that it
uses, it may be too expensive to adapt existing
product line. Why? - Case studies
- Lucent buys Chromatis for 4.8 billion never
uses product. Lucent wants to prevent Nortel from
buying it. - Hollywood Top screen writers may rarely see a
script made into a movie. - Microsoft Does it really take hundreds of
programmers to write word?
34Patent Shelving (Incumbant, Entrant)
(70,0)
Use
Incumbent
Shelve
Invest in patent
(80,0)
Incumbent
Invest in patent
(10,50)
Entrant
Do nothing
(100,0)
Do nothing
35War Games
- Cold War Strategy MAD, mutually assured
destruction. Both the US and USSR had enough
nuclear weapons to destroy each other. - What does the game tree look like?
- The US put troops in Germany and said that if
West German were attacked it would mean nuclear
war. - Would this have happened?
- Why didnt USSR invade?
36New War Games
- Israel and Iran.
- Israel is a nuclear power and Iran is close to
becoming one. Will Israel attack Iran like they
did Iraq? - Iran warns Israel that an attack will mean a
harsh response. Is this credible? - Why would Israel not want a MAD situation?
- Could it make sense for missile defence rather
than offensive attack. - The Israeli spy satellite Ofek 6 malfunctioned
and was destroyed on launch. This may make a
window where Israel will be blind. How may this
increase the chance of an attack?
37New War Games
- US and North Korea.
- North Korea is manufacturing a bomb.
- US is threatening an attack.
- US has troops in North Korea. Bush is considering
reducing the numbers. Why?
38Bible Games (Adam Eve, God) Adam and Eve
decide whether or not to eat the forbidden fruit
from the tree of knowledge. If they eat, God
knows and decides upon a punishment.
39Kidnapping Game
- Criminal Kidnaps Teen.
- Requests ransom and threatens to kill if not
paid. - Parent decides whether or not to pay.
- If parent does not pay, criminal decides whether
or not to kill hostage. - Start at end. Does the criminal kill if no ransom
is paid? - What happens if there is no way to exchange
ransom? - How can the hostage save himself if no ransom is
paid? - What should a country do if its citizens are held
for ransom?
40Kidnapping Game (parent, criminal, child)
Exchange for Ransom
(-3,10,-2)
(-10,-2,-20)
Parent
Dont pay
Kidnap
Kill
Criminal
Criminal
Criminal
(-1,-5,-1)
Identify
Release
Child
Refrain
Dont Kidnap
(0,0,0)
(-1,-1,-3)
41How reasonable is backward induction?
- May work in some simple games.
- Tic Tac Toe, yes, but how about Chess?
- Too large of a tree.
- Need to assign intermediate nodes.
- May not work well if players care about fairness.