Title: Invention and Innovation Unit
1Invention and InnovationUnit 5
- Mrs. Mattson
- Carl Ben Eielson Middle School
- Fargo, ND
ETP 2006Tanya Mattson This material is based
upon work supported by the National Science
Foundation under Grant No. 0402616. Any opinions,
findings, and conclusions or recommendations
expressed in this material are those of the
author(s) and do not necessarily reflect the view
of the National Science Foundation (NSF).
2Unit 5 Technological Problem-Solving
- Information for this presentation was taken from
the CATTS curriculum Unit 5 and Valley City
State University Unit 5 readings, unless
otherwise noted.
3- Real life problem solving makes it easier for the
medicine to go down.
4Technological Problem-Solving
- The most authentic way to approach the subject.
- In the real world, we practice technology by
solving problems. - A problem is a need, desire, or want which must
be met. - Problem solving involves many higher order
thinking skills that are regarded as crucial for
success in the information age.
517 Mental Processes
- Defining the Problem or Opportunity Operationally
- Observing
- Analyzing
- Visualizing
- Computing
- Communicating
- Measuring
- Constructing Models Prototypes
- Predicting
- Questioning Hypothesizing
- Interpreting Data
- Experimenting
- Testing
- Designing
- Modeling
- Creating
- Managing
Hill, 1997
6Technological or Engineering Design
- Identify/defining a problem.
- Define or refine the problem
- Gather information (internet or other research)
- Develop alternate solutions (critical first
idea is rarely the best) - Select and refine the best solution
- Express the design solution (sketch or drawing)
- Build a Model or Prototype of the solution
- Evaluate, revise, and refine the solution
- Communicate the solution
7Invention and Innovation are creative ways to
solve problems.
- Engineering design is a major type of
problem-solving process, but it isnt the only
one. - Technological problem solving can be divided into
3 categories - Design
- Troubleshooting
- Technology Assessment
- Other approaches include
- Research and Development
- Experimentation
8Design
- A PROACTIVE problem solving
- It is the first step in making a product or
system. - It includes not only the original concept, but
also the research, experimentation, and
development necessary to prepare the product for
manufacturing. - It would include invention and innovation.
9Design
- Can refer to how something is made (designed)
- It can deal with design principles (rules
regarding rhythm, balance, proportion, emphasis,
etc.) - It can refer to drawing or sketching (a designed
set of house plans) - It can refer to a problem-solving approach
10Design is a creative planning process that leads
to useful products and systems.
- The design process is
- A systematic problem-solving process with
criteria and constraints, - Used to develop many possible solutions to solve
a problem or satisfy human needs and wants - To narrow down the possible solutions to one
final choice.
11Troubleshooting
- A REACTIVE problem solving and involves a
recognition of technical solutions to problems in
existing technology. - Used to identify the cause of a malfunction in a
technological system. - Often requires specialized knowledge, including
how the system works, parts of the system and how
they work, how to use specialized machines and
tools, etc. - Could lead to innovation.
12Technology Assessment
- The ability to critically analyze the impacts of
technological solutions in order to predict
possible outcomes and choose the most appropriate
solution to a problem.
13Research Development (R D)
- A specific problem-solving approach that is used
extensively in business and industry to prepare
devices and systems for the marketplace. - Is the practical application of scientific and
engineering knowledge for discovering new
knowledge about products, processes, and services
and then applying that knowledge to create new
and improved products, processes, and services
that fill market needs.
14Experimentation
- A test is typically done under controlled
conditions to test an educated guess (hypothesis)
about something. - It is a systematic process that also involves
tinkering, observing, tweaking, testing, and
documentation. - In Science, a very popular approach is the
scientific method.
15Scientific Method
- Basic steps of the scientific method
- Step 1 Make observations
- Step 2 Form a hypothesis
- Step 3 Make a prediction
- Step 4 Perform an experiment
- Step 5 Analyze the results of the experiment
- Step 6 Draw a conclusion
- Step 7 Report your results
16A Design Brief
- Must accomplish 5 things
- Identify a realistic problem.
- Make sure the design brief has a purpose.
- Include specific contexts and not vague ideas.
- Must be open-ended with a variety of correct
solutions. - Expected results should be clearly identified.
17- Context putting the students in a real problem
solving situation and allowing them to practice
technology by coming up with a solution. - Different solutions should be allowed.
- Detailed instructions and template have defeated
the purpose of the activity because the students
have been denied the opportunity to do real
problem-solving.
18Specific items that should be contained in the
design brief
- Topic or title
- Description of the situation.
- Description of the need or the problem to be
solved. - What must be accomplished? What are the
objectives? - Criteria. This describes the details of the
solution, what requirements should be met, etc.
19- Constraints. Sometimes combined with the Criteria
section and simply called requirements. - Resources.
- Evaluation or Testing. Provides guidelines to
help students determine if their solution solves
the problem and meets the criteria. - Assessment. Describes how students will be
assessed on what theyve learned. - Description of findings and conclusions. Students
summarize what theyve learned and accomplished.
20Brainstorming
- A method for developing creative solutions to
problems. - It works by focusing on a problem, and then
coming up with as many as solutions as possible
and by pushing the ideas as far as possible.
21Roles of Brainstorming
- Leader Often the teacher, but could be a student
once they are familiar with the process. - Recorder Makes sure all the ideas accurately and
visibly on a flip chart, whiteboard, projector,
etc. They may need an assistant. - Team Member(s) The source of ideas.
22Tips for successful Brainstorming
- There is no criticism of ideas
- The object is to expose as many solutions as
possible and break down preconceptions about the
limitations of the problem. - The leader initially defines and introduces the
problem to be solved with any criteria that must
be met, and then keeps the session on course. He
or she should encourage an enthusiastic,
uncritical attitude among brainstormers and
encourage participation by all members of the
group.
23- The session should be announced as lasting a
fixed amount of time. - The leader should ensure that no train of thought
is followed for to long. - Leader should try to keep the brainstorming on
subject and try to steer it towards the
development of solutions. - Brainstormers should be encouraged to have fun
brainstorming, coming up with as many ideas as
possible, from solid practical ones to wild
impractical ones in an environment where
creativity is welcomed.
24- Ideas must not be criticized or evaluated during
the brainstorming session. - Criticism introduces an element of risk for a
group member in putting forward an idea. - This stifles creativity and cripples the free
running nature of a good brainstorming session.
25Brainstorming Processing/Evaluating
- Once they have finished coming up with ideas (the
time period is over) the process of refinement
and election begins and complete solutions are
sought. - Similar ideas are combined and duplications are
eliminated. - Appealing criteria should be established before
each solution is ranked or eliminated. (Each team
member can assign points, etc.)
26Summarization of the changes in emphasis of
almost all areas as listed in the ITEA/CATTS
document Teaching Technology Middle School
Strategies for Standards-Based Instruction.
27Standards Covered
- 8 Students will develop an understanding of the
attributes of design - 8.E Design is a creative planning process that
leads to useful products and systems. - 8.F There is no perfect design
- 8.G Requirements for a design are made up of
criteria and constraints. - 9 Students will develop an understanding of
engineering design. - 9.F Design involves a set of steps, which can be
performed in different sequences and repeated as
necessary. - 9.G Brainstorming is a group problem-solving
design process in which each person in the group
presents his or her ideas in an open forum. - 9.H Modeling, testing, evaluating, and modifying
are used to transform ideas into practical
solutions. - 10 Students will develop an understanding of the
role of troubleshooting, research and
development, invention and innovation, and
experimentation in problem-solving. - 10.F Troubleshooting is a problem-solving method
used to identify the cause of a malfunction in a
technological system.