Title: Administrative: Create New Game Project
1Administrative Create New Game Project
- Apply the principles of Iterative Design
- First run of games in class March 28th in class
- Short document describing goal operational
rules (1-2 pages) - Main point bring a working prototype
- Class will be given a questionnaire evaluating
the game - Answered questionnaire will be returned to game
designers (questions about meaningful play) - Game designers modify game as they see fit
2Administrative Design New Game Project (2)
- Apply the principles of Iterative Design
- Prototype deadline Thursday, March 22
- Class will be given a questionnaire evaluating
the game - Answered questionnaire will be returned to
instructor (questions about meaningful play) - Final product deadline Tuesday, April 23
- Final working game
- Document deadline April 25th in class (see next
slide) - Announcement about final exam exemption April
27th (per e-mail)
3Talking Points Design New Game Document
- Note always justify your assertions by pointing
to material from class/book - Length 5 pages
- Describe the game what it does (operational
rules, idea) - Overall game meaningful play?
- Game as system
- Explain the 4 elements (attributes, etc) for the
game - Interactivity
- Map the anatomy of choice answer the five
questions for the game - After thought things you would have done
differently
4Final Thought Design New Game
- Avoid worst-case scenario spending time on this
project and still need to do Final Exam - Start working on the two projects now
- Reward one less exam to worry about
- And have fun creating your own game!
5About Presentations on Special topics
- 15 minutes long (rehears it)
- I need to see it before hand
- You can e-mail it to me
- Important make sure to relate with topics
covered in class
6Rules for Digital Games(Ch. 13)
7Key Question
- Are the rules of a digital game the same as the
program that codes this game?
Parts of the program that are unrelated to the
rules of the game
- allocate more memory for program
- Load a software library to build complex pieces
of code - garbage collection
8So what are the rules?
- Characteristics of rules in games
- Rules in any game exists on 3 related levels
- Rules limit player action
- What kinds of limitations for digital games?
- Rules are explicit and unambiguous
- Rule are shared by all players
- Rules are fixed
- Rules are binding
- can be enforced automatically
- Rules are repeatable
Do these hold for digital games?
- Constitutive rules
- Operational rules
- Implicit rules
9Example Rules of Tetris
- Let us list the operational rules of Tetris
- For this version
-
10Categories of Digital Games (from Artificial
Intelligence perspective)
- Every player action has a single pre-determined
outcome? - Yes Deterministic
- No Chance
- Does the player has complete information about
state of the game? - Yes Perfect information
- No Imperfect information
11Categories of Digital Games (from Artificial
Intelligence perspective)
Chance
Deterministic
Chess
Perfect information
Poker, Civilization
Imperfect information
FPS
12Example Rules versus Non rules in Digital games
- Examples of non rules
- Background in Tetris
- Are visuals part of the operational rules?
- Sometimes. For example reflection allows you to
see enemies behind you - Classical game were visuals are integral part of
the rules?
13Thief Some Operational Rules
- Check the video
- Factors influencing NPCs detection
- Lighting
- Your location
- Environment (torches)
- Proximity to NPC
- Line of view of NPC
- Your movement
Thus, visuals are an integral part of the
operational rules for this game
14Constitutive Rules for Digital Games
- Lets think of the constitutive rules for a
digital Chutes and Ladders with a non digital
one. Any difference?
- Same as constitutive rules for non digital games
- Why?
- They concern with the game logic
- Internal events (how choice is processed)
- As opposed to external (how choice is
represented)
15Operational Rules for Digital Games
- Include input devices (keyboard, etc)
- Lets think of the operational rules for a digital
Chutes and Ladders - Operational rules focuses on external events (how
choice is represented) - Water reflection example
16Implicit Rules for Digital Games
- Examples of implicit rules in digital games?
- Or may there are none?
- Sure there are!. Here are some
- Move mouse ? cursor moves
- Playing the game wont affect my computer!