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Land Remediation Project Webbased educational tool

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Case studies developed as part of the Royal Academy of Engineering Visiting ... Individual notepad and submission of solutions. Conclusions ... – PowerPoint PPT presentation

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Title: Land Remediation Project Webbased educational tool


1
Land Remediation Project(Web-based educational
tool)
  • Angel de Vicente
  • SELLIC University of Edinburgh

2
Introduction
  • Collaboration with School of Civil and
    Environmental Engineering. http//www.civ.ed.ac.uk
    /
  • Case studies developed as part of the Royal
    Academy of Engineering Visiting Professorship
    scheme. http//www.raeng.org.uk/education/vps/
  • Developing a web-based educational tool for use
    in undergraduate teaching on land remediation.

3
Background
  • Computer aided learning in geotechnical
    engineering education (Jaksa, M., Davison, L. and
    Toll, G., 2000).
  • Using computers to teach (Davison, L., 1999).
  • GeotechniCAL software --- http//www.uwe.ac.uk/geo
    cal/

4
Goal
  • To create an educational tool consisting of
  • Static information relating to a number of case
    studies on land remediation.
  • An educational game.
  • Modelling of procedures used on a land
    remediation project

5
Authoring aspects
  • Since tool is to be used over a number of years
  • Simple web-based interface for administration of
    users, resources, etc.
  • Focus on reusability of tool, allowing teaching
    staff to create their own case studies by
    selecting, recombining and adding materials.

6
Demo of prototypeAdministration
  • http//www.sellic.ed.ac.uk/Development/LandRemedia
    tion/Scripts/geohome.pl?fromadmin
  • Adding new case study material (HTML and CSV
    files).
  • Combining material to create a case study.
  • Administering users.

7
Demo of prototypeEducational game
  • http//www.sellic.ed.ac.uk/Development/LandRemedia
    tion/Scripts/geohome.pl?fromlogin
  • Simulation of land remediation project costs
    (budget).
  • Usage of tools (Borehole, etc.).
  • Individual notepad and submission of solutions.

8
Conclusions
  • Framework of educational game part of project
    developed.
  • Focus on ease of use and reusability for teaching
    staff.
  • Still to develop case studies content.
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