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Title:

Overview

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Rooms become locked/unlocked based on simple rules. World Structure ... If 2 or 3 adjacent rooms are active, the room is unlocked. Otherwise the room is locked ... – PowerPoint PPT presentation

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Title: Overview


1
Overview
  • Initial Concept
  • Concept Development
  • World Structure
  • Demonstration
  • Conclusions

2
Initial Concept
  • Based on Cube the 1997 horror movie.
  • Aim is to navigate through a series of
    interconnected rooms without being killed.
  • Room interconnections respond to player movement.

3
Concept Development
  • Initial world too hard to navigate!
  • Simplified room layout
  • Player provided with a map
  • Rooms become locked/unlocked based on simple rules

4
World Structure
  • World generated randomly at run-time
  • Extensive use of PROTOs

5
The Rules
  • If 2 or 3 adjacent rooms are active, the room is
    unlocked
  • Otherwise the room is locked
  • The room that the player is leaving gets two
    links subtracted from the count
  • The next room but one in the direction that the
    player is heading gets one extra link
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