Title: Technology Strategy
1Technology Strategy
- Competition for sustainability in the era of
information economy
2Vision of corporation
- 3M
- Microsoft
- GE
- FedEx
- Oracle
- Sheseto
- Xerox
3Align technology with business
- The price-quality tradeoff
- The profit-share tradeoff
- The growth-position tradeoff
- The pioneer-harvest tradeoff
- The consistency-diversity tradeoff
- The enactment-response tradeoff
4Clarify the core competence
- Distinguished, non-imitable, substantial,
marketable - Complementary technology
- Critical technology
- Externally acquired technology
- Fundamental needed technology
- Mature technology
5Integration considerations
- Integration for technology exploitation
- Integration for order fulfillment
- Integration
- relevance vs. difficulty
- Investment vs. controllability
- Generic vs. specific
- Modular design vs. integral design
6Competitive advantage
- Absolute advantage
- Relative advantage
- Critical to technology exploitation integration
arrangement - Clustering the position
- Relative market power vs. absolute advantage vs.
technology maturity
7The strategic guide to information economy
- System products
- Standard competition
- Rights management
- Policy
8System products
- Complementary products
- Different manufacturers
- Strategy for complementors as well as competitors
- Compatibility as strategic choice
- Standards and interconnection
- Hardware/software
- Client/server
- Viewer/content
- Product lines
- High fixed cost, low incremental cost
- Leaders to value based pricing
- Lower quality may be more expensive
- Proliferation strategy
9How Standards Change the Game
- Expanded network externalities
- Make network larger, increase value
- Share info with larger network
- Attracts more users
- Reduced uncertainty
- No need to wait
- In war, neither side may win
- Reduced consumer lock-in
- Netscapes Open Standards Guarantee
10Change Game
- Competition for the market v. competition in the
market - Buy into an open standard, that becomes closed?
- Competition on price v features
- Commoditized products?
- Competition to offer proprietary extensions
- Extending a standard
- Component v systems competition
- With interconnection, can compete on components
11Who wins? Who loses?
- Consumers
- Generally better off
- But variety may decrease
- Complementors
- Generally better off
- May serve the brokering role (DVD)
- Incumbents
- May be a threat
- Strategies
- Deny backward compatibility
- Introduce its own standard
- Ally itself with new technology
- Innovators
- Technology innovators collectively welcome
standards - If the group benefits, there should be some way
to make members benefit - Negotiation costs, opportunistic behavior
12Formal Standard Setting
- Essential patents must be licensed on fair,
reasonable and non-discriminatory terms - ITU, ANSI and ISO
- What is your goal?
- National or international?
- Protecting your interests?
- What are others goals?
- Do they really want a standard?
13Tactics in Formal Standard Setting
- Dont automatically participate
- If you do, you have to license
- Keep up momentum
- Continue RD while negotiating
- Look for logrolling
- Trading technologies and votes
- Be creative about deals
- Second sourcing, licensing, hybrids, etc.
- Beware of vague promises
- Definition of reasonable
- Search carefully for blocking patents
- Patents held by non-participants
- Preemptively build installed base
14Building Alliances
- Assembling allies
- Pivotal customers should get special deals
- But dont give your first customers too big an
advantage - Offer temporary price break
- Who bears risk of failure?
- Usually ends up with large firms
- But bankruptcy favors small firms
- Government is even better!
- Smart cards in Europe
15Managing Open Standards
- Standard is in danger if it lacks a sponsor
- Lessons of Unix
- Interconnectionsearching a migration route
- Extension of TLC
- Negotiating a truce
- Do the benefit cost calculation
- How to divide a larger pie?
16The standards game
Player B
openness
Player A
openness
17Lessons from standards competition
- Commoditize technology and complements
- Competition requires allies
- How does your standard affect competition?
- Standards benefit consumers and suppliers, at
expense of incumbents and sellers - Formal standard setting adds credibility
- Find natural allies
- Before a battle, try to negotiate a truce
- Try to retain control over technology, even when
establishing an open standard
18Rights Management
- The characteristics of information
- The structure of cost
- Low reproduction cost is two-edged sword
- Cheap for owners (high profit margin)
- But also cheap for copiers
- Maximize value of IP, not protection
- Examples
- Library industry
- Video industry
19Information cost
- Anything that can be digitized
- Text, images, videos, music, etc.
- Unique demand characteristics
- Expensive to produce, cheap to reproduce
- High fixed cost, low marginal cost
- Not only fixed, but sunk
- No significant capacity constraints
- Particular market structures
- Monopoly
- Cost leadership
- Product differentiation (versioning)
20Policy
- Understand environment
- IP regime
- Price discrimination
- Illegal if it effectively lessens competition
- Legal arguments that work
- Can set lower prices resulting from lower costs
- Set differential prices to meet competition
- Pricing only questionable if it lessens
competition - Competition policy
- Regulation
- Antitrust
21Tactics for Lock-In and Switching Costs
- Systems lock-in durable complements
- Hardware, software, and wetware
- Individual, organizational, and societal
- Example Stereos and LPs, Costly switch to CDs
- Deeply digging the Network Effects
- Value depends on number of users
- Positive feedback
- Indirect network effects
- Expectations management, preemption
- Compatibility
- Backwards forwards
22Classification of Lock-In
- Durable purchases and replacement declines with
time - Brand-specific training rises with time
- Information and data rises with time
- Specialized suppliers may rise
- Search costs learn about alternatives
- Loyalty programs rebuild cumulative usage
- Contractual commitments damages
23Follow the Lock-in cycle
Brand Selection
Sampling
Lock-In
Entrenchment
24Implications for strategy
- Protects competition as a process
- Monopoly isnt illegal, but attempt to monopolize
is - Monopoly may be inhibited from using strategies
that are legal for other firms - But even small firms may be accused of antitrust
violations - Role of treble damages
25Information economy is different, but not so
different!
- Key concepts
- Versioning
- Lock-in
- Systems competition
- Network effects
26Beyond technology competitionexperience
Absorption
Entertainment
Education
Passive participation
Active participation
Aesthetics
Escapism
Immersion
27Upgrading the technology value
high
high
Demonstration of experience
Customization
Relevance of demand
Differentiation
Add-on service
Fabrication
Commoditization
Raw materials
low
low
low
high
Pricing
28Extended readings
- Porter, Michael (1996), What is Strategy?
Harvard Business Review, Nov.-Dec. - Iansiti, Marco and Jonathan West (1997),
Technology Integration Turning Great Research
into Great Products, Harvard Business Review,
May-June. - Shapiro, Carl and Hal R. Varian (1998),
Information Rule, Harvard Business School Press,
Boston. - Pine II, B. Joseph, James h. Gilmore (1999), The
Experience Economy, Harvard Business School
Press, Boston.