Project Echo - PowerPoint PPT Presentation

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Project Echo

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1. Create a basic weapon along the lines of the crowbar that also has ... very basic pick axe shape. Copying the files over was. never detected by the game ... – PowerPoint PPT presentation

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Title: Project Echo


1
Project Echo
  • Final Report

2
Initial Goal and Objectives
  • 1. Create a basic weapon along the lines of the
    crowbar that also has mining capabilities
  • 2. Create a basic entity that could be used to
    test the mining capability

3
The Pickaxe
  • 1. Inserting new code for a pickaxe would not be
    detected by the game
  • 2. Instead we decided to directly edit the
    crowbar file in the game

4
Modeling the Pickaxe
  • Using Softimage, modeled
  • very basic pick axe shape
  • Copying the files over was
  • never detected by the game

5
Possible explanations
  • In the crowbar model directory there are several
    animation files perhaps each animation needs to
    be made manually rather than just the base model

6
Testing the Mineral
  • Using Hammer, put together a small test area map
  • The idea was to make a phys_obj entity that could
    be detected by the crowbar when the crowbar would
    hit it

7
Test Map
8
Problems with Hammer
  • Making phys objects breakable was having
    trouble finding the function for it
  • Most world models were missing from the list
  • Instead used the item box to see if the crowbar
    could detect it

9
The Code
  • Attempted to mess with the HandleAnimEventMeleeHit
    function
  • Had problems figuring out how to refer to the
    entity that was being hit
  • Tried to look at the baseEntity.cpp file and a
    couple of others, but I was too confused

10
Summary
  • Most of the project was a bit too difficult
  • The code wouldnt get detected, the model
    wouldnt go in, and the test map wouldnt work
  • The size of the project file was an issue

11
Summary
  • Learned how to use Softimage, Hammer
  • Learned the general workings of a large 3D
    environment game such as Half Life 2
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