Title: Hyperlink to:
1Start a new section of your NOTES.
Multimedia covers a lot of topics, If you have
experience in multimedia and would like to share
your knowledge with the class, speak to Mr. D.
Hyperlink to
End of session 1
End of session 2
End of session 3
End of session 4
End of session 5
2AUDIO
IMAGES
Interactivity
Text
Color
VIDEO
ANIMATION
3The integration of two or more of the following
components
- Audio (speech/music)
- Still images
- Video
- Text/numbers
- Graphics
- Animation
into a coherent, manageable mix at the user
interface.
4- Perception, retention, reasoning, presentation
- Human behavior sensory, memory, reactionary
- Five senses sound, touch, sight, taste, smell
- A combination of these provides a rich learning
environment - Only sound and sight can be captured in computer
systems
5- Sight and sound are captured in a computer system
as video, audio, and data - A medium refers to any one of data such as text,
digitized voice, digitized video, still digitized
images, and graphics.
Multimedia is the combination of two or more
media.
6Multimedia File Extensions
.jpg or .jpeg Joint Photographic Experts Groups
.gif Graphics Interchange Format
.mpg or .mpeg Motion Picture Experts Group
.avi Audio Video Interleaved
.au Audio Player
.aiff Audio Interchange File Format
.mid or .midi Musical Instrument Digital Interface
.wav Wave Table
.mov Quick Time Movie
.ra Real Audio
.png Portable Network Graphic
.snd Sound
.swf Shockwave File
.fla Flash Movie
7- Start/Update your notes.
- Check out the systems in the lab that have sound
cards. - Test the sound cards (output and input).
- Prepare to work in groups.
Demo explain volume control, record,
playback. ALSO Input, output, microphone and
speakers/headphones.
8Graphics
- Clip Art
- Digital Photos
- Scanned Images
- Drawing or Paint Objects
9Animation
10Video
- Quicktime
- Streaming Video (Real Player)
- AVI files
- MPEG files
11Sound
- Real Player
- Sound Recorder
- WAV files
- MIDI files
- Compact Disc
12Hypertext
- This is hypertext
- Buttons
Interactive button
Interactivity
13Formats
- Web Page
- CD-ROM
- Slide Show
- PowerPoint
- HyperStudio
14Software
- HyperStudio
- PowerPoint
- Flash
- Avid Cinema
- Adobe Premiere
- Real Media
- Macromedia Shockwave Director
15Hardware
- Digital Cameras
- Video Cameras
- Video Capture Card
- QuickCam
16- Update your notes. (add a MAP on how to use
Windows playback record vol control, and the
sound recorder) sndvol32.exe sndrec32.exe - Go to Google.com and search for MULTIMEDIA.
- Share any COOL sites dealing with SOUNDS,
animation or multimedia equipment with your team
member. - In your group, create a list of 5 of the best
URLS and submit it for a participations grade. - Demonstrate the URLs next time we meet.
17Analog vs Digital Signals
- Voice, music analog signal continuous
- They must be digitized for computer manipulation
- The computer, by definition, is a discrete
system. In fact, it can take only two values 1
and 0 binary - All higher numbers are built from these two
numbers
18Analog vs Digital Signals
- Lets say we need to represent a temperature
signal where 30 was 0 and 40 was 1 - No way to represent 35 or 37
- How about 35.5?
- Sampling
19Sampling
20Sampling
- Sampling is the conversion of real-world signals
or movements at regular intervals into digital
code. - How do I know how often to sample?
- Is more,better?
- Nyquist showed that sampling a signal faster than
twice the rate of change is useless
21Sampling
- E.g. voice can be sampled at 11 KHz, 22KHz, 44KHz
- Music has a higher range. Human hearing 20-20,000
Hz - CD quality sound is 44KHz
22Quantization
Quantize To assign a number to a sample. The
larger the number the more the digital sample
represents the analog signal.
- Sampling In digitizing operations, the
conversion of real-world signals or movements at
regular intervals into digital code.
23sampling rate In digitizing operations, the
frequency with which samples are taken and
converted into digital form. The sampling
frequency must be at least twice that of the
analog frequency being captured. For example,
the sampling rate for hi-fi playback is 44.1KHz,
slightly more than double the 20KHz frequency a
person can hear. The higher the sampling rate,
the closer real-world objects are represented in
digital form. Another attribute of sampling is
quantizing, which creates a number for the
sample. The larger the maximum number, also
called resolution or precision, the more
granularity of the scale and the more accurate
the digital sampling.
24analog in
Digital out
25Quantization
- The value of each sample is also represented
digitally - In the digital domain not all the values of the
continuous domain can be found - How many bits are sufficient?
- Music 16 bits
- Pictures 24 bits
26Binary Code
- 1bit 1 Binary Digit
- 8 bits 8b 1 byte 1B
- 1000B 1KiloBytes 1KB
- 1000KB 1 MegaByte 1MB
- 1000MB 1GigaByte 1GB
- 1000GB 1 TeraByte 1TB
27GoldwavWhere to find it?On the internet or in
Extras 2See it runAre there others????
28- Update your notes. (make a MAP of goldwav,
include a list of what it can do and try to
describe the effect) - (in teams) Using GoldWav Create a WAV file with
your voice that says Multimedia on computers is
funBe sure to give a short delay between each
word.Now scramble the sentence (ex fun
multimedia on computers) using the goldwave
program only to edit the WAV file. - Save as a voice file, now share it with another
team. - Unscramble the WAV file given to you from another
team. - Volunteer to discuss (demo) or sound editors.
29Audio
- Sampling rate and quantization
- Mono, stereo or surround (number of channels)
- CD specification
- DVD specification
- MIDI for musical notes
30An analog wave digitized
31(No Transcript)
32Quantization
33Undersampling
34Clipping
35Human hearing 20 - 20,000 cps (Hz) 8 bits of
sound 256 different frequencies 19,980 / 256
78 cps steps 16 bits of sound 65,536
different freq. 19,980 / 65,536 .3 cps
steps .WAVe files (record/play sound
waves) voice - 11,025 times/sec. sampling rate
8 bit sound, mono 3.5 HD diskette holds 131
sec. CD - 44,100 times/sec. sampling rate 16
bit sound, stereo 3.5 HD diskette holds 8 sec. Â
36(No Transcript)
37- Update your notes.
- Record music in stereo at 44.1K. Save it.
- Now save as mono 8k. Save it.
- Compare the files sizes.
- Listen to both and compare the quality.
- Add to your notes the summary of steps 2-5 and
your comments.
38Text and Data
- Numbers can be converted from decimal to binary
- Characters can be converted using a look up chart
called ASCII - Each character is assigned a decimal number e.g.
A 65 - Data files are usually small
39- Some Font Characteristics
- Spacing - Proportional or fixed
- Pitch - Characters per horizontal inch
- Point size - Character height
- Style - Upright or italic
- Stroke weight - Medium or bold
- Typeface - Courier, Times Roman, Arial
- Color
40(No Transcript)
41(No Transcript)
42(No Transcript)
43- Update your notes.
- Create a Word document with 12 different fonts,
font spacing, font position, points, and
view/explore the font folder in windows.
44Image
- Images are bitmaps
- Divide the picture into pixels picture cells
- E.g. 100 x 100
- Each pixel has a n bit quantization
- N 1, 2, 4, 8, 16, 24
45Image
46Graphics
- Graphics are constructed by the composition of
primitive objects such as lines, circles,
polygons, curves, and splines - Each object is stored as an equation
- Takes less space than bitmaps for uncomplicated
pictures - Not suitable for photographs with a lot of shades
etc.
47(No Transcript)
48(No Transcript)
49(No Transcript)
50http//www.colorcube.com/index.htm
51Video
- Most colors of the visible spectrum can be
constructed from three primary colors - Red, Green, Blue RGB
- Each uses an 8 bit representation
- 256 levels of each color
- Total 24 bit 16 million colors
52Video
- Another way to represent color is using YUV
- Y is the luminance
- UV are the chrominance of the image
- UV are weighted sums of RGB
- The reason is the human eyes are more sensitive
to Y than UV. More accuracy can be delegated to Y
53Video
- Frame rate 12, 15, 25, 30 frames/sec
- NTSC video uses 30 frames / sec
- NTSC has 43 aspect ratio
- Length/height AR
- 1, 1.33, 1.66, 1.85, 2, 2.5 etc.
- http//cdi.byu.edu/examples/quicktime/aspect.html
- Estimate the file size of an uncompressed video,
800 x 1600, 2 hr, 30frames/sec, true color, CD
quality 6 channel surround sound.
54- Finish your notes. Save them and put them into
your 3 ring notebook/manual. - Using Power Point, create an animated MAP of a
multimedia application. Use action settings and
animated GIFS. Have at least one animated gif
that you created yourself. - Present your power point for grading.