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Lecture Three Colour Models

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A narrow frequency band within the spectrum of ... Subtractive primaries. colour is specified as a subtraction from white. used in printing industry ... – PowerPoint PPT presentation

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Title: Lecture Three Colour Models


1
Lecture ThreeColour Models
2
Overview
  • Foundations of light and colour
  • Colour representation
  • RGB colour cube
  • Other hardware-oriented colour models
  • Limitations of hardware-oriented representations
  • HSV and user-oriented colour models

3
Light
  • A narrow frequency band within the spectrum of
    electromagnetic energy
  • the visible spectrum from 400-700nm
  • others are ultraviolet, infrared, microwaves etc.
  • each wavelength within the visible spectrum
    produces light of a different colour
  • 400nmviolets, blues, greens, yellows,
    700nmoranges, reds

4
Spectral Density
  • P(?) - The power per unit wavelength of a
    coloured light

P(?)
? (nm)
400
700
Red
Blue
violet
Indigo
Green
Yellow
Orange
5
Colour Description
  • Coloured light is described in terms of
  • Hue the perceived colour (red/yellow etc)
    determined by the dominant wavelength. No
    dominant wavelength achromatic
  • Saturation the purity of the colour
  • Brightness/Luminance the perceived intensity of
    the light
  • The Chrominance of a colour is the combination of
    hue and saturation

6
Dominant Wavelength Model
P(?)
B
D
A
??(nm)
700
400
550
W
Dominant wavelength _at_ 550nm green Luminance (L)
(D-A)B AW Saturation (D-A)B (100/L)
7
Colour Definition
  • Dominant wavelength method
  • useful for description of colours, but not for
    precisely obtaining and representing colour
    values
  • A more precise method is based on the reception
    of coloured light by the human eye

8
The Human Visual System
  • Retina
  • light-sensitive membrane consisting of three
    types of colour sensors (cones)
  • each type is most receptive to wavelengths in
    either the red, green or blue ranges
  • perceived colour is a result of the relative
    excitation of each group of cones
  • Leads to a 3-D representation of colour based on
    red, green blue primaries

9
RGB Colour Cube
Green
Green (0,1,0)
Yellow (1,1,0)
White (1,1,1)
Cyan (0,1,1)
Black (0,0,0)
Red
Red (1,0,0)
Blue (0,0,1)
Magenta (1,0,1)
Blue
10
Using RGB
  • Hardware-oriented model
  • Equally defined independent RGB values are well
    suited to graphics architecture
  • Greyscales along line where RGB
  • Additive colour specification
  • colours defined in terms of an addition to black
  • Linear colour combination operation
  • suitable for colour merging operations, but less
    useful for colour mixing

11
Other Hardware Oriented Models
  • CMYK
  • Cyan, Magenta, Yellow, Black
  • Subtractive primaries
  • colour is specified as a subtraction from white
  • used in printing industry
  • YUV, YIQ
  • Broadcast standards (YUVUK, YIQUSA)
  • YLuminance, UV/IQ are chrominance
  • RGB re-coded for narrow transmission bandwidth

12
User-Oriented Models
  • RGB-based models are derived from a good fit with
    hardware requirements
  • but they do not provide an intuitive means of
    user colour specification
  • e.g. how to specify brown, gold, etc.?
  • User-oriented models attempt to view colour using
    the perceptive terms identified earlier

13
HSV (Hue, Saturation, Value)
  • Developed by AR Smith (1978)
  • re-coding of RGB colour cube to generate a
    user-view of colour
  • set RGB cube on black vertex and look down from
    the white vertex
  • primary and secondary colours are arranged
    radially around the centre axis

14
The HSV Hexicone
Green
Yellow
White
Cyan
Red
Blue
Magenta
Value
Hue
Black
Saturation
15
Using HSV
  • More intuitive colour selection
  • First, select the pure hue which most closely
    matches the colour
  • Lighten the colour by adding white (saturation)
  • Darken the colour by adding black (value)
  • Note
  • conversion needed to RGB for display (exercise)
  • value is not an exact model of brightness
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