Title: Chapter 9: Multimedia
1Chapter 9 Multimedia
- Most of the outside information entering our
brains, enters through our eyes or our ears. They
are, indeed, input devices through which our
world communicates with us.
2Multimedia
- In this chapter
- What is multimedia?
- How are pictures stored within the computer?
- What can be done with digitized pictures?
- How can pictures be created using a computer and
software?
- What is the importance of vocal communication?
- How is speech stored and played back by the
computer?
- What are some problems the computer has when
analyzing speech?
- What areas are computers used in audio
communication?
3What is Multimedia?
- Multimedia has become interactive
- Interactive multimedia The use of media such as
text, graphics, animation, video, and audio in an
interactive way that allows a participant to
control it. - To understand the value of interactive
multimedia, we will examine visual and audio
concepts in detail.
4Visual MediaManipulating Images
- Previously created images (Modifying or
processing images that already exist)
- Three types of techniques used to manipulate
images
- Minor Processing Techniques
- Enhancement
- Restoration
5Visual MediaManipulating Images
- Common example of digitized images Satellite
weather maps.
- GEOS-7 satellite picture taken on Aug. 24, 1992.
- Outlines created by a computer program.
- Program color coded the picture to give
information about the hurricanes wind speed.
6Visual MediaManipulating Images
- Landsat 4 Satellite
- Uses 3 of the 7 frequencies available from the
Thematic Mapper of the satellite.
- Like having a camera with different filters, each
letting a different frequency through (including
infrared).
7Visual MediaManipulating Images
- Image enhancement
- A type of digital image processing whose goal is
to highlight or enhance particular aspects of an
image or change an images structure.
- Common example of image enhancement
False-coloring An image enhancement technique
that consists of changing the colors of an image
or assigning colors to various parts of an image.
8Visual MediaManipulating Images
- Image restoration
- A type of digital image processing whose goal is
to eliminate known, but unwanted image flaws or
degradations.
9Visual MediaManipulating Images
- Image enhancement example
- It makes you wonder if photographs can be trusted.
10Visual MediaCreating Images
- Artists follow rules (or intentionally dont
follow rules) to create original images
- Hiding parts of things that wouldnt normally be
visible.
- Sources of light that illuminate the objects.
- Creating images using the computer
- Line images.
- Solid forms to 3D.
- Animation and video.
11Visual Media Creating Images
- Creating Line Images
- What are some uses of line drawings?
- Map making.
- Architectural drawings.
- Business graphs.
- Plans for building machinery, aircraft,
furniture-in-a-box.
- City population density maps.
- How can line images be created?
- Using drawing programs such as Adobe
Illustrator.
- Have drawing related features including geometric
shapes, free-hand tools, fills, patterns, text.
12Visual Media Creating Images
- Bit-mapped or Raster graphical images
- Constructed of individual pixels.
- Only crude manipulation can be done (modification
of each pixel).
- Retains bit-mapped appearance.
- Object-oriented or Vector graphic images
- Stored in the computer as lines, curves, or
geometric shapes.
- Formulas are used to draw (circles, twice the
size, are still circles!)
- Objects can be moved or modified easily.
13Visual Media Creating Images
- Designing 3-dimensional pictures drawn in
2-dimensions
- Curved surfaces
- Color
- Texture
- Shading
14Visual Media Creating Images
- One of the classic problems in computer
graphics
- Hidden-line problem Concerns itself with how to
hide the outlines or surfaces of a solid object
that shouldnt be seen from the direction of the
observation. - Example Studies of an airline pilot in
action.
15Visual Media Creating Images
- Perspective The quality that allows
3-dimensional images to be drawn on 2-dimensional
surfaces and yet retain the look of a
3-dimensional image.
16Visual Media Creating Images
- Shading A technique used to give the appearance
of illumination by some combination of light
sources.
The architecture program used to draw this
building has a 3D description of the building It
can produce pictures from any angle.
17Visual Media Creating Images
- Shading flat surfaces of the head (as in b) then
blending the surfaces to give a more natural look
(as in c).
a
b
c
18Visual Media Creating Images
- Texture A property of a surface. It is observed
and identified through the reflection of the
light off the surface.
19Visual MediaAnimation and Video
- Animation
- Early animation started with pictures flipping
hand-cranked players.
- Animation 30 years ago
- Cartoons had to have the figures drawn by
artists.
- The animator would make them move while taking
pictures, frame by frame.
- Animation now
- Computers are used to create full length feature
cartoons.
- Toy Story
- Individual frames stored on the computer.
- Special player programs can be used to view them
on the computer screen or recorded on videotape
using special hardware and software.
20Visual MediaAnimation and Video
- Jurassic Park dinosaurs
- Wire frames were created in the computer to
depict dinosaurs.
- Each wire frame is moved by the computer which
calculates positions of each part viewed from a
certain angle and distance.
- The computer covered the surfaces of the wire
frames with a texture layer.
- Computer takes into account sources of light
illuminating the figure.
21Visual MediaAnimation and Video
- Morphing A graphics technique used in animation
- A beginning image will distort and change in a
predetermined number of frames into a final image.
22Visual MediaAnimation and Video
- Digitizing and Manipulating Video
- Digital video hardware systems Systems capable
of capturing and manipulating video.
- Analog video uses standards developed over 50
years ago.
- Each differs in the number of horizontal lines
that make up a single video frame and in the
number of frames per second that are displayed on
the TV set. - European broadcast standards (PAL).
- United States broadcast standards (NTSC).
- 30 frames per second.
- VHS.
23Visual MediaAnimation and Video
- Video capture The process of digitizing an
analog TV signal.
- Done using hardware that produces a digital form
of the analog TV signal.
- Uses the VCR to feed the video signal into a
digital hardware card that plugs into the
computer.
- Each frame is converted into a bitmapped image.
- The digital video signal is compressed.
- Eliminates data that our eye doesnt see or that
is hardly noticed.
- Codec A scheme for coding decoding large
amounts of data. (The data is economical and
uncomplicated to store.)
24Visual MediaAnimation and Video
- Common codecs
- Motion Picture Experts Group (MPEG)
- MPEG-1
- Developed to handle slower media such as
videoCDs.
- Deteriorates when high-speed action occurs.
- Roughly the quality of VHS.
- 70 minutes with sound fits on a CD-ROM disc.
- MPEG-2
- Full-screen codec standard that brings twice the
resolution of VHS.
- Four times the resolution of MPEG-1.
- Optimized for higher demands of broadcast,
satellite, and DVD.
25Visual MediaAnimation and Video
- Common codecs (continued)
- Motion Picture Experts Group (MPEG)
- M-JPEG
- Requires more memory space than MPEG-2
- Each frame is digitized separately using JPEG
compression.
- Makes it easier to edit.
- As we move from analog to digital broadcast,
coding and decoding will become unnecessary.
(Everything will already be digital!)
26Visual MediaAnimation and Video
- DVD The Digital Versatile Disc
- DVD An optical disk storage technology that
looks like the standard CD, but is faster and has
a much larger storage capacity.
- Two forms
- DVD-Video Discs Intended as a replacement of
VHS.
- DVD-ROM Intended as a computer storage medium.
- Digital Video Players
- Software products are available that will play
back video coded with one of these codec
systems.
- QuickTime, ActiveMovie
27Visual MediaAnimation and Video
- Streaming media Information in one of many
different visual or audio forms that is sent from
a server in packets to the requesting computer.
- Contains parts of the medium that may be a
recording or an actual live event.
- The information is played back in the order sent,
starting soon after a few packets arrive, but
before all of them have been sent.
28Audio MediaHuman Speech
- The importance of vocal communication
- It is the fastest method of communication.
- Most communication is vocal.
- Researchers believe that human intelligence is
closely linked to the development of vocal
communication and language.
29Audio MediaHuman Speech
- Creating Speech Recorded Speech
- Recording and digitizing individual words and
phrases.
- Common uses
- Talking cash registers.
- Automated national telephone information
service.
- Problems with recorded speech
- Creating whole sentences of human speech would
take a huge amount of computer memory.
- Several versions of each word would need to be
digitized to account for pitch and volume levels
(for punctuation and variations of the same word).
30Audio MediaHuman Speech
- Creating Speech Speech Synthesis
- Speech synthesis The electronic production of
sounds and sound patterns that closely resemble
human speech.
- Uses phonemes The fundamental sounds of any
given human language.
- Three additional factors that have an affect on
how a word or phrase sounds
- Inflection - The rising and falling pattern of
pitch.
- Duration - The time spent on or the time between
individual phonemes.
- Elision - Splicing phonemes together so that when
one ends, the other begins. The connection will
sound natural.
31Audio MediaHuman Speech
- Creating Speech Speech Synthesis
- The sounds produced are electronically
generated.
- The sounds simulate those produced by the human
vocal tract.
- Can produce both major types of human sounds
- Voiced sounds Sounds produced by the vibration
of vocal cords in conjunction with specific
positioning of teeth, tongue, and lips. Include
all vowels and some consonants.(d, g, b) - Voiceless sounds Characterized by the lack of
vibration of the vocal cords. (s, k, t)
32Audio MediaHuman Speech
- Recognizing Spoken Words
- More difficult for the computer than speech
synthesis.
- Voiceprint A visual plot of frequency versus
time of sound produced by a human speaker.
- No two voiceprints are completely identical.
- Human voice is determined at least by
- Pitch The number of cycles per second of a
particular sounds vibration.
- Resonance The reverberation or amplification of
the voice in the cavities of the vocal tract.
- Problem Because each individual has uniquely
shaped vocal cords and resonating chambers, each
has a uniquely individual voice.
33Audio MediaHuman Speech
- Recognizing Speech
- Disjointed speech Words spoken one at a time
with silence between words.
- Software programs are available for home use.
- Each person goes through a recording session to
train it.
- Total vocabulary to fewer than 1000 words spoken
by an individual.
- Problems
- Speaking in a disjointed manner is unnatural.
- Any changes in the persons voice (head cold,
sinus infection) may make the speech
unrecognizable.
34Audio MediaHuman Speech
- Recognizing Speech
- Continuous speech Words spoken in a continuous
stream of sounds, usually with no pauses between
words.
- More difficult for the computer to understand.
Computer has difficulty when one word ends and
next begins.
35Audio MediaMusic
- The Computer and Recorded Music
- Compact Disc Technology
- CDs dont wear out like records and magnetic
tape.
- After numbers are recorded, they dont change.
- Scratching the surface can affect quality of
sound.
- Compact discs can be produced from a master disc
very inexpensively.
36Audio MediaMusic
- The Computer and Recorded Music
- DAT (Digital Audio Tape) technology
- Advantages of DAT
- Binary information is recorded onto magnetic
tape.
- DAT can easily record sound information.
- Perfect duplication of CDs can be made onto
tape.
37Audio MediaMusic
- Recorded Audio Files and Formats
- Individual standards have been developed for
special purposes or for specific computers.
- Sound files can be huge. Sound quality affects
size.
- The four most common sound file formats
- WAV Originally developed with Windows 3.1
- AU Developed by SunAudio for UNIX systems but
now supported by Windows and Macintosh.
- AIFF Originated on the Macintosh computer.
- MP3 (MPEG - level 3) Can be played on Windows,
Macintosh, and UNIX systems.
38Audio MediaMusic
- Hardware and Software Needs
- Playing back Web sound
- Need a sound card.
- Newer multimedia computers have sound cards
included.
- Need external speakers.
- Receiving sound files from the Web.
- Must be a type of file your browser recognizes.
- Most new browsers handle Web sound.
39Audio MediaMusic
- MIDI A Revolution in Music
- MIDI (Musical Instrument Digital Interface)
Musical standard created in 1982 that makes
possible communication of audio information
- Between keyboards, drum pads, etc.
- To a computer-controlled mixer.
- Each instrument connected to a MIDI bus usually
has a small special-purpose computer with some
memory.
- MIDI bus The main communications channel for
MIDI information that can consist of signals sent
to as many as 16 different instruments or groups
of instruments.
40Audio MediaMusic
- All MIDI instruments have three-pronged
connectors that are used to connect other MIDI
instruments or computers.
- Thru port Sends MIDI signals obtained from the
IN port on to other MIDI instruments.
- OUT port Sends out MIDI signals.
- IN port Receives MIDI signals.
- The three connectors necessary for a MIDI
interface
41Audio MediaMusic
- Several ways to use a MIDI instrument
- By itself.
- A MIDI synthesizer can connect to an amplifier
with speakers.
- Using one MIDI instrument as a master to a
second, acting as a slave.
- Can not only play its own notes, but can also
control the slaves notes.
- In conjunction with a MIDI sequencer.
- MIDI sequencer A device, usually a computer,
that records and plays back MIDI signals.
- Can be either a computer with sequencing software
or a dedicated sequencer.
42Internet Music and Audio Net
- Three techniques for both downloading sound to
your computer and listening to live audio over
the WWW.
- 1. Streaming audio A request to hear music is
made by clicking on a button. The Website sends
back the sound which you hear immediately. You
dont receive a copy of the sound. (You may need
to add a plug-in to hear the sound.) - Plug-in A piece of software that is added to
your browser to give it desired capability.
- 2. Sound file is sent over the WWW. It allows you
to store the sound file on your computer.
- 3. MIDI files Created by a performer on a MIDI
instrument. Needs a MIDI player (available on the
Internet.)