Title: Simulating Runway Incursions
1Simulating Runway Incursions
- With Microsoft Flight
- Simulator 2002 and
- Adobe Premiere
2Objective
- Setting up system
- Simulating an incident
- Recording video
- Editing and assembling the final video
- Compressing the video
3Limits
- Specialized for Matrox RT2500 video capture card.
- How to use Premiere is outside the scope of this
class.
4Setting up to Record
- Assumptions
- LAN already in place
- FS2002 installed
- Premiere installed
- Items
- Physical Setup
- Software Source Setup (FS2002)
- Software Recording Setup (Premiere)
5Setting up to RecordPhysical Setup
- Requirements
- Program requirements
- Two hard drives
- Video capture card
- Processor fast enough to handle data rate
- Joystick or yoke highly recommended for
simulating computer - LAN recommended
6Setting up to RecordPhysical Setup
- Video card with output jack required
- S-Video or RCA plugs can be used for video
- S-Video is recommended if your computer has the
jack
7Setting up to RecordPhysical Setup
- Audio uses stereo RCA plugs
- Plug into either Audio Line Out or Speaker jack
on source - Requires Mini-plug / RCA converter
- RCA plugs into RT2500 audio jacks
8Setting up to RecordFS2002 Setup
- Skins
- FS2k2 needs models and skins to simulate
realistic aircraft. - Both can be found online
- www.avsim.com
- www.flightsim.com
- Installation of skins can vary check the
readme.txt file
9Setting up to RecordFS2002 Setup
- ZIP files should contain folders to hold the
necessary files Model, Panel, Sound, and a
number of Texture folders. - If it has a Gauges folder or Gauges.zip file, put
the gauges in FS2k2s Gauges folder. (\Program
Files\Microsoft Games\FS2002\Gauges) - Aircraft.cfg file is very important for adding
skins to an existing model.
10Setting up to RecordFS2002 Setup
- Drop the new model or skin in the
\FS2002\Aircraft folder. If its a skin for an
existing model (has only a Texture folder), drop
it in the aircrafts folder. - If inserting a new texture, name the texture
folder Texture.x where x a number or word that
identifies the skin.
11Setting up to RecordFS2002 Setup
- Inserting a new texture requires adding a record
to aircraft.cfg. - Copy existing record with these changes
- x is the identifier in the folder name
Texture.x - Name is the desired phrase to identify the
variation within FS2k2 for example, Delta Old
Style or Blue / White
- fltsim.x
-
- texturex
-
- ui_variationName
-
- Other text can stay the same.
12Setting up to RecordMultiplayer Setup
- Start FS2k2.
- Turn off Display Player Names and turn on Send
and Receive Detailed Information in Multiplayer
Settings - Open Multiplayer Session. Provide a name, and
click host. Provide a Session Name and click OK.
13Setting up to RecordMultiplayer Setup
- Client users set same settings, then start
Multiplayer Session. - Provide a name, select the name of the hosted
session, and click OK.
14Setting up to RecordStarting FS2002
- Select Create a Flight from the left-hand
column. - Select your desired location, date and time, and
aircraft. - Select your aircraft skin from the Variants
listing in the Aircraft dialog.
15Setting up to RecordAdobe Premiere
- First time Premiere starts in Project Settings
dialog. Select Matrox DVDV(analog). - Go to FileCaptureMovie Capture. In this
dialog, click the Edit button under Capture
Settings. - Click Video Input and select S-Video (or
Composite, if using RCA) - Click OK.
16Setting up to RecordAdobe Premiere
- Click Proc Amps to modify the incoming image. It
will take some experimentation to correct the
image as desired. Level and Setup are the best
way to adjust brightness, while Chroma and Hue
adjust color. - When finished adjusting the image, return to
Capture Settings and click Save. - Enter a name and click OK. This saves your Proc
Amp and Source settings. Click OK. - Close Movie Capture dialog.
17Setting up to RecordAdobe Premiere
- The settings I used were
- Hue 0.000
- Chroma 0.699
- Level 0.720
- Setup 0.720
- My input was very dark, so I increased Level and
Setup to make it look like the sources screen.
18Setting up to RecordDivX
- Download the DivX codec from www.divx.com. The
free DivX download is fine for this purpose. - Install the codec. It will also install the DivX
video player, which is a good backup if Windows
Media Player fails to play your video correctly.
19Simulating an Incident
- Storyboarding
- Getting different shots and views
- Moving the camera
- Timing and using Instant Replay
20Simulating an IncidentStoryboarding
- Use official reports, tower tapes, and interviews
to determine aircraft movements. - Plotting on an airport diagram is very helpful.
- Note specific shots youd like to capture.
21Simulating an IncidentViews
- The S key cycles between views
- Cockpit
- Virtual Cockpit
- Tower
- Spot
- Spot is the most used for filming.
- Views can only be taken from the aircraft
controlled by that computer. - To film from multiple aircraft, the situation
must be re-simulated (or the recording computer
plugged into another client).
22Simulating an IncidentControlling the Camera
- Virtual Cockpit and Spot views can look in any
direction. - The hat switch on the joystick controls camera
movement. Press Space to center it straight
ahead in virtual cockpit, or directly behind in
spot mode. - and zoom in and out.
23Simulating an IncidentUsing Instant Replay
- During flight, press Alt to bring up the menu,
then click on Options Instant Replay. - Allow enough time for all motion you want to
record. - Click OK to start the replay. During replay you
can move the camera around, pause replay, or even
change time and weather.
24Simulating an IncidentUsing Instant Replay
- When simulating more than one aircraft, Instant
Replay is helpful for working out timing. Each
aircraft can make its path separately, then start
replaying and use the Repeat replay
continuously option. If both set replay to the
same time interval, they will repeatedly simulate
the incident. - Use the pause button (P) to alter timing relative
to other aircraft. Once they are synchronized,
recording all desired shots is simple. - Record more than needed. It is better to have
too much video and cut some out, than too little.
25Recording an Incident
- In Premiere, start a New Project from the File
menu. Select the capture setting we created
earlier. - Open the movie capture dialog, File Capture
Movie Capture. Click Record to record a clip,
then click Record again to stop recording. - A dialog will pop up. Enter a name for the file
and click OK to save it.
26Recording an Incident
- DV clips recorded are automatically added to the
clip library. When finished recording clips, keep
Premiere open. - Drag one clip into the Timeline.
27Recording an Incident
- Click File Export Timeline Movie to export
the clip into a file. - Click Settings, Video in the dropdown box at the
top of the screen. - For Compressor, select None. Frame Size should
be 640x480 or 320x240. Click OK. - Provide a filename and click OK.
- Save them now because the recorded files are
actually saved as a silent AVI and a WAV file.
Its easier to combine them now. They may be
deleted once youve saved the file.
28Editing Recorded Clips
- Click File New Project
- Load the settings for the file type you want to
create in the end in our case, Microsoft AVI
(Multimedia Video for Windows). - Import clips. Click File Import File and
select all the files you want to import
(ctrl-click to highlight multiple files) and
click OK to import them all.
29Editing Recorded Clips
- Drag clips into the Timeline as before.
Beginning and end can be adjusted by clicking and
dragging on the ends when the cursor turns into
an in- or out-point marker (a red bracket with an
arrow). - The razor tool cuts a clip to create two clips.
- For more info, see Premiere instructions
- Save the Premiere project. File Save
30Finalizing the Video
- When the video is edited to your liking, click
File Export Timeline Movie - Click Settings and go to the Video tab.
- On the Compressor dropdown, select DivX 5.0.3.
Click Configure. - For this purpose, leave everything on default
settings but change bitrate mode to Multipass,
1st Pass. Click OK twice.
31Finalizing the Video
- Enter a filename and click Save. It will take a
while to process. - When it finishes, repeat the process but select
Multipass, nth Pass and Save the same filename. - This creates very small files, but a user must
have DivX installed in order to play the video.
32Any Questions?
Download a copy of this presentation from our
website at www.faarsp.org/asw/