Title: Emotion%20Recognition%20from%20Electromyography%20and%20Skin%20Conductance
1Emotion Recognition from Electromyography and
Skin Conductance
Arturo Nakasone (University of Tokyo) Helmut
Prendinger (National Institute of Informatics,
Tokyo) Mitsuru Ishizuka (University of Tokyo)
6. Architecture of Emotion Recognition Component
1. Emotion Recognition - Introduction
Embodied Conversational Agents (ECA) are being
developed to enhance communication in a natural
way between humans and computer applications. In
this context, emotions are considered one of the
key components to increase the believability of
ECAs. By analyzing emotional state inputs, ECAs
may be able to adapt their behaviors, allowing
users to experience the interaction in a more
sensible way. Applications like Affective Gaming
are making use of emotion recognition through
physiological signal analysis in order to control
several aspects of the gaming experience
2. Objective of Research
- Develop a real time Emotion Recognition Component
(ERC) based on the analysis of two physiological
signals - Electromyography
- Skin conductance
3. Experimental Gaming Environment
- The ERC was integrated to a game where the user
plays a card game called Skip-Bo against the
ECA Max. - The perceived emotion from the ERC allows Max to
adapt his own emotional behavior expressed by his
facial expressions and game play
- Initialization parameters are provided to control
data sampling rates, data file storage and queue
sizes for retrieved values. - The Device Layer retrieves the data from the
Procomp Infiniti unit and store them in separate
queues corresponding to each of the sensors
attached to the unit. - Prompted by the ECA Max, the mean of the current
values stored in the queues are calculated and
compared to the baselines in order to search for
meaningful changes in the valence/arousal space.
happy
surprised
7. Emotion Resolution through Bayesian Networks
reproach
angry
EMG and SC signal values
4. Relation between Emotions and Physiological
Signals
- In his research, P.J. Lang claimed that emotions
can be characterized in terms of judged valence
(pleasant or unpleasant) and arousal (calm or
aroused) - The relation between physiological signals and
arousal/valence is established due to the
activation of the autonomic nervous system when
emotions are elicited
- Meaningful changes in EMG and/or SC are
categorized into discrete levels in the
Categorization Layer - In our network, the value from the categorized
skin conductance signal is used to determine
arousal directly. - Since the value from the categorized
electromyography signal cannot completely
determine the sign of the valence component, a
non-physiological node was introduced to
discriminate this value based on the current
outcome of the game (i.e. game status). - Probability values have been set according to
psychophysiology literature.
8. Conclusions and Future Work
- Skin Conductance (SC) and Electromyography (EMG)
have been chosen because of their high
reliability. - Skin Conductance determines arousal level through
linear relation - Electromyography has been shown to correlate with
negatively valenced emotions
- Emotions are key components in the development of
truly believable ECAs. Even if people do not
perceive them as humans, some suspension of
disbelief is possible when emotions come into
play. - Empathic behavior contributes to a better
interaction in terms of user experience. - In some cases, the use of only two signals may
not be enough to properly handle the emotion
recognition process. Therefore, other kind of
information like gaze and pupil dilation will be
included in our ERC to further enhance the
emotion recognition network.
5. Issues in Real Time Assessment of
Physiological Data
- Baseline values calculations were performed by
inducing an initial relaxation period on the
subject of approx. 3 minutes. These values were
used for comparison purposes. - Properly detection of emotional activity required
sampling every 50 milliseconds and using a 5
second window of data values