MBA9009: Lecture 2

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MBA9009: Lecture 2

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to succeed : convince customers to go online and then to choose your company ... The yellow on turquoise looks slightly muddied. ... – PowerPoint PPT presentation

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Title: MBA9009: Lecture 2


1
MBA9009
Human-computer interaction content Website
issues
2
The Importance of Customers
  • The major pressures are labeled the 3Cs
  • Competition
  • fighting on customers
  • to succeed control the 3Cs
  • Customers
  • customers becomes a King/Queen
  • to succeed finding and retaining customers
  • Change
  • EC is a new distribution channel
  • to succeed convince customers to go online and
    then to choose your company over the online
    competitors

3
A Model of EC Consumer Behavior
  • Purchasing decision begins with customers
    reaction to stimuli

Decision Making Process
4
A Model of EC Consumer Behavior (cont.)
  • Consumer Types
  • Individual consumers get much of the media
    attention
  • Organizational buyers do most of the shopping in
    cyberspace
  • Purchasing Types
  • Impulsive buyers purchase products quickly
  • Patient buyers purchase products after making
    some comparisons
  • Analytical buyers do substantial research before
    making the decision to purchase products or
    services
  • Purchasing Experiences
  • Utilitarian shopping to achieve a goal or
    complete a task
  • Hedonic shopping because it is fun and I love
    it

5
Consumer Purchasing Decision-Making (cont.)
  • The Purchasing Decision-Making Model

Need identification (Recognition)
6
Model of Internet Consumer Satisfaction
Customer Satisfaction
7
Keys to successful online business
  • Reliability - must convince consumers business
    can and will deliver
  • Security - must convince consumers transactions
    are secure
  • Understanding the audience - will they buy
    online? Does the audience have access?
  • Image of the business - trust, advertising
    of site, building image.
  • Service and value add of trade.

8
Keys to success cont..
  • Supporting technical infrastructure
  • Customer fulfilment, how, when, where will goods
    be delivered
  • Capacity to fill orders and fill in a timely
    manner.
  • Customer service and after sales service
  • Quality of web site and ability of consumer to
    transact business.

9
Building a successful commercial website.
Easy to use
Rich functionality
and
Reliable
and
Integrated
and
Customer satisfaction
Equals
10
Promoting web sites
  • Dozens of millions of web sites and hundreds of
    millions of pages indexed. How will users find
    a businesses web site?
  • Range of marketing strategies
  • online
  • offline

11
Online marketing strategies
  • Most users use search engines to find specific
    sites or products, business must ensure their
    site gets hits.
  • Search engines
  • Some search engines will automatically list the
    site if the URL is sent to them.
  • Other search engines rely on people to enter
    information sent to them.

12
Improving search engine results
  • Ensure pages are named - ie have a page title
    tag.
  • Customise page title for each page using keywords
    that describe site/business.
  • Business needs to watch and monitor hits to the
    site and check listings with search engines.

13
Links to other sites
  • Related businesses can charge users of their site
    for referrals that result in a sale.
  • Eg A site selling travel might have links to a
    luggage retailer, insurance agency etc.
  • Joining malls and portals also advertises
    businesses.

14
Other strategies
  • Customer loyalty programs
  • Incentive programs
  • E-newsletters
  • Finding out who wants to link to your site
  • Advertising web address electronically

15
Offline strategies
  • Similar to other businesses
  • Advertising TV, print, radio
  • Brochures
  • Incentives for users shopping online eg lower
    costs, discounts etc
  • Press releases

16
Why good design is important
  • Reasons include
  • Users likely to revisit site again if first
    experience good
  • Users more likely to make a transaction
  • More successful transactions completed
  • Users reactions to a site has direct impact on
    whether users purchase goods from that site.
  • Users make more use of site and more information
    distributed if site easily navigated
  • Users are more satisfied,

17
  • one study found that
  • Web sites which are developed using human
    factors input do actually produce higher user
    satisfaction levels than sites which, however
    well crafted technically, have not benefited from
    this kind of input.

18
Usability
  • Usability applies to all aspects of a system with
    which a human might interact
  • Includes installation and maintenance procedures
  • Usability is not a single, one-dimensional
    property of a user interface
  • Usability has multiple components and is
    traditionally associated with five usability
    attributes.

19
Usability Attributes
  • 1. Learnability2. Efficiency3. Memorability4. E
    rrors5. Satisfaction

20
  • Learnability
  • The system should be easy to learn so that user
    can rapidly start getting some work done with the
    system.
  • Efficiency
  • The system should be efficient to use, so that
    once the user has learned the system, a high
    level of productivity is possible.
  • Memorability
  • The system should be easy to remember, so that
    even the casual user is able to return to the
    system after some period of time not having used
    it, without having to re-learn everything all
    over again.

21
  • Errors
  • The system should have a low error rate, so that
    users make few errors during the use of the
    system, and so that if they do make errors they
    can easily recover from them.
  • Satisfaction
  • The system should be pleasant to use, so that
    users are subjectively satisfied when using it.

22
WEB Design
  • WEB based interfaces offer
  • Familiarity, popularity is growing quickly
  • Portable and low maintenance interfaces
  • Access to a large audience
  • Effective use of existing infrastructure
  • Ease of development
  • They are seen as strategic for commercial success!

23
WEB Design
  • Three basic criteria
  • Effectiveness
  • Well organised, complete and accurate.
  • Affectiveness
  • Captures the viewers attention by being
    interesting, stimulating, and enjoyable.
  • Navigational Efficiency
  • Easy to find desired information.

Material in this lecture adapted from Dave Deal
from Conger, S.A. and Mason, R.O. Planning and
Designing Effective Web Sites. Course Technology.
24
WEB Design
  • Viewers
  • Surfers
  • People who access and view pages.
  • Users
  • People with a defined interest and will act on or
    make use of information found.

25
WEB Design
  • Three basic purposes
  • To inform
  • Viewer obtains facts, learn, or understand.
  • Emphasis on completeness, clarity, simplicity.
  • To entertain
  • Viewer wants to have fun.
  • Emphasis on whimsy, surprise, action and variety.
  • To enable exchange
  • Viewer wants to perform a useful action.
  • Emphasis on advertising, persuasion, fast access.
  • Search facilities are used to assist the viewer.

26
Issues
  • For effectiveness, Text must be
  • Complete or comprehensive
  • Accurate (or labelled with an accuracy level)
  • Easy to read
  • Clear
  • Useful to a defined audience
  • Concise
  • Tone determines a sites affectiveness.

27
Issues cont
  • Variables
  • Layout
  • consider placement of text and other media
  • proximity, alignment, contrast and repetition
  • Typography
  • typefaces (fonts) and type style (italics, bold)
  • Type size
  • Colour
  • Grouping
  • location, alphabetic, time, quantity
  • presenter designed categories

28
Issues cont
  • Page formatting
  • menus maps
  • frames

Table of Contents Dallas Overview Accommodation
Restaurants Day Trips Shopping Events
29
An Example of a Complex Scene
30
Organization of Screen Elements
  • Balance
  • Symmetry
  • Regularity
  • Predictability
  • Sequentiality
  • Economy
  • Unity
  • Proportion
  • Simplicity
  • Groupings

Source Dr. Xia Lin, Principles of Good Screen
Design, INSYS 110 HCI -- Week 4, College of
Information Science and Technology, Drexel
University
31
Balance
  • Equal weight of screen elements
  • Left to right, top to bottom

32
Balance
Unstable
33
Symmetry
  • Replicate elements left and right of the centre
    line

34
Symmetric
Asymmetric
35
Regularity
  • Create standard and consistent spacing on
    horizontal and vertical alignment points

36
Regular
Irregular
37
Predictability
  • Put things in predictable locations on the screen

38
Predictable
Spontaneous
39
Predictability
  • User expects title menu bar on top of screen
  • Visual scene needs to be completely processed -
    objects not in expected places

40
Sequentiality
  • Guide the eye through the task in an obvious way
  • The Eye is attracted to
  • bright elements over less bright
  • Isolated elements over grouped
  • graphics before text
  • colour before monochrome
  • saturated vs. less saturated colours
  • dark areas before light
  • big vs. small elements
  • unusual shapes over usual ones

41
Sequential
Random
42
Economy
  • Use as few styles, fonts, colours, display
    techniques, dialog styles, etc., as possible

43
Economical
Busy
44
Colour Clashes
What colour combinations should be avoided?
45
(No Transcript)
46
  • It is very difficult to read red on blue, as the
    colours are at opposite ends of the spectrum and
    it makes hard work for the eye and leads to eye
    strain.

It is also very difficult to read blue on red, as
the colours are at opposite ends of the spectrum
and it makes hard work for the eye and leads to
eye strain.
47
Difficult to read
Easy to read
Easy to read
48
Blue and green should never be seen
Blue and green should never be seen
49
Compare the boxes
The yellow on turquoise looks slightly
muddied. The yellow leaps off the black box,
clean and bright. These two yellows are exactly
the same colour value.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
50
Blind me! Drive me crazy!
On a Web site, colour can be used for destructive
purposes it can obliterate the message you want
to convey to your users it can drive them blind
and half-insane and worse yet, it can cause them
to promptly click that Back Button, never to
return to your site.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
51
Blind me! Drive me crazy!
On a Web site, colour can be used for destructive
purposes it can obliterate the message you want
to convey to your users it can drive them blind
and half-insane and worse yet, it can cause them
to promptly click that Back Button, never to
return to your site.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
52
By putting bright colours next to each other, you
can create some really nasty effects.
Mix them and you eliminate what potential value
they might have had to enliven or brighten your
topic.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
53
Unity
  • Make items appear as a unified whole (for visual
    coherence)
  • Use similar shapes, sizes, or colours
  • Leave less space between screen elements than at
    the margin of the screen

54
Unity
Fragmentation
55
Proportion
  • Create groupings of data or text by using
    aesthetically pleasing proportions

56
Pleasing Proportions
57
Simple
Dues
Complex
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