Title: MBA9009: Lecture 2
1MBA9009
Human-computer interaction content Website
issues
2The Importance of Customers
- The major pressures are labeled the 3Cs
- Competition
- fighting on customers
- to succeed control the 3Cs
- Customers
- customers becomes a King/Queen
- to succeed finding and retaining customers
- Change
- EC is a new distribution channel
- to succeed convince customers to go online and
then to choose your company over the online
competitors
3A Model of EC Consumer Behavior
- Purchasing decision begins with customers
reaction to stimuli
Decision Making Process
4A Model of EC Consumer Behavior (cont.)
- Consumer Types
- Individual consumers get much of the media
attention - Organizational buyers do most of the shopping in
cyberspace - Purchasing Types
- Impulsive buyers purchase products quickly
- Patient buyers purchase products after making
some comparisons - Analytical buyers do substantial research before
making the decision to purchase products or
services - Purchasing Experiences
- Utilitarian shopping to achieve a goal or
complete a task - Hedonic shopping because it is fun and I love
it
5Consumer Purchasing Decision-Making (cont.)
- The Purchasing Decision-Making Model
Need identification (Recognition)
6Model of Internet Consumer Satisfaction
Customer Satisfaction
7Keys to successful online business
- Reliability - must convince consumers business
can and will deliver - Security - must convince consumers transactions
are secure - Understanding the audience - will they buy
online? Does the audience have access? - Image of the business - trust, advertising
of site, building image. - Service and value add of trade.
8Keys to success cont..
- Supporting technical infrastructure
- Customer fulfilment, how, when, where will goods
be delivered - Capacity to fill orders and fill in a timely
manner. - Customer service and after sales service
- Quality of web site and ability of consumer to
transact business.
9Building a successful commercial website.
Easy to use
Rich functionality
and
Reliable
and
Integrated
and
Customer satisfaction
Equals
10Promoting web sites
- Dozens of millions of web sites and hundreds of
millions of pages indexed. How will users find
a businesses web site? - Range of marketing strategies
- online
- offline
11Online marketing strategies
- Most users use search engines to find specific
sites or products, business must ensure their
site gets hits. - Search engines
- Some search engines will automatically list the
site if the URL is sent to them. - Other search engines rely on people to enter
information sent to them.
12Improving search engine results
- Ensure pages are named - ie have a page title
tag. - Customise page title for each page using keywords
that describe site/business. - Business needs to watch and monitor hits to the
site and check listings with search engines.
13Links to other sites
- Related businesses can charge users of their site
for referrals that result in a sale. - Eg A site selling travel might have links to a
luggage retailer, insurance agency etc. - Joining malls and portals also advertises
businesses.
14Other strategies
- Customer loyalty programs
- Incentive programs
- E-newsletters
- Finding out who wants to link to your site
- Advertising web address electronically
15Offline strategies
- Similar to other businesses
- Advertising TV, print, radio
- Brochures
- Incentives for users shopping online eg lower
costs, discounts etc - Press releases
16Why good design is important
- Reasons include
- Users likely to revisit site again if first
experience good - Users more likely to make a transaction
- More successful transactions completed
- Users reactions to a site has direct impact on
whether users purchase goods from that site. - Users make more use of site and more information
distributed if site easily navigated - Users are more satisfied,
17- one study found that
- Web sites which are developed using human
factors input do actually produce higher user
satisfaction levels than sites which, however
well crafted technically, have not benefited from
this kind of input.
18Usability
- Usability applies to all aspects of a system with
which a human might interact - Includes installation and maintenance procedures
- Usability is not a single, one-dimensional
property of a user interface - Usability has multiple components and is
traditionally associated with five usability
attributes.
19Usability Attributes
- 1. Learnability2. Efficiency3. Memorability4. E
rrors5. Satisfaction
20- Learnability
- The system should be easy to learn so that user
can rapidly start getting some work done with the
system. - Efficiency
- The system should be efficient to use, so that
once the user has learned the system, a high
level of productivity is possible. - Memorability
- The system should be easy to remember, so that
even the casual user is able to return to the
system after some period of time not having used
it, without having to re-learn everything all
over again.
21- Errors
- The system should have a low error rate, so that
users make few errors during the use of the
system, and so that if they do make errors they
can easily recover from them. - Satisfaction
- The system should be pleasant to use, so that
users are subjectively satisfied when using it.
22WEB Design
- WEB based interfaces offer
- Familiarity, popularity is growing quickly
- Portable and low maintenance interfaces
- Access to a large audience
- Effective use of existing infrastructure
- Ease of development
- They are seen as strategic for commercial success!
23WEB Design
- Three basic criteria
- Effectiveness
- Well organised, complete and accurate.
- Affectiveness
- Captures the viewers attention by being
interesting, stimulating, and enjoyable. - Navigational Efficiency
- Easy to find desired information.
Material in this lecture adapted from Dave Deal
from Conger, S.A. and Mason, R.O. Planning and
Designing Effective Web Sites. Course Technology.
24WEB Design
- Viewers
- Surfers
- People who access and view pages.
- Users
- People with a defined interest and will act on or
make use of information found.
25WEB Design
- Three basic purposes
- To inform
- Viewer obtains facts, learn, or understand.
- Emphasis on completeness, clarity, simplicity.
- To entertain
- Viewer wants to have fun.
- Emphasis on whimsy, surprise, action and variety.
- To enable exchange
- Viewer wants to perform a useful action.
- Emphasis on advertising, persuasion, fast access.
- Search facilities are used to assist the viewer.
26Issues
- For effectiveness, Text must be
- Complete or comprehensive
- Accurate (or labelled with an accuracy level)
- Easy to read
- Clear
- Useful to a defined audience
- Concise
- Tone determines a sites affectiveness.
27Issues cont
- Variables
- Layout
- consider placement of text and other media
- proximity, alignment, contrast and repetition
- Typography
- typefaces (fonts) and type style (italics, bold)
- Type size
- Colour
- Grouping
- location, alphabetic, time, quantity
- presenter designed categories
28Issues cont
- Page formatting
- menus maps
- frames
Table of Contents Dallas Overview Accommodation
Restaurants Day Trips Shopping Events
29An Example of a Complex Scene
30Organization of Screen Elements
- Balance
- Symmetry
- Regularity
- Predictability
- Sequentiality
- Economy
- Unity
- Proportion
- Simplicity
- Groupings
Source Dr. Xia Lin, Principles of Good Screen
Design, INSYS 110 HCI -- Week 4, College of
Information Science and Technology, Drexel
University
31Balance
- Equal weight of screen elements
- Left to right, top to bottom
32Balance
Unstable
33Symmetry
- Replicate elements left and right of the centre
line
34Symmetric
Asymmetric
35Regularity
- Create standard and consistent spacing on
horizontal and vertical alignment points
36Regular
Irregular
37Predictability
- Put things in predictable locations on the screen
38Predictable
Spontaneous
39Predictability
- User expects title menu bar on top of screen
- Visual scene needs to be completely processed -
objects not in expected places
40Sequentiality
- Guide the eye through the task in an obvious way
- The Eye is attracted to
- bright elements over less bright
- Isolated elements over grouped
- graphics before text
- colour before monochrome
- saturated vs. less saturated colours
- dark areas before light
- big vs. small elements
- unusual shapes over usual ones
41Sequential
Random
42Economy
- Use as few styles, fonts, colours, display
techniques, dialog styles, etc., as possible
43Economical
Busy
44Colour Clashes
What colour combinations should be avoided?
45(No Transcript)
46- It is very difficult to read red on blue, as the
colours are at opposite ends of the spectrum and
it makes hard work for the eye and leads to eye
strain.
It is also very difficult to read blue on red, as
the colours are at opposite ends of the spectrum
and it makes hard work for the eye and leads to
eye strain.
47Difficult to read
Easy to read
Easy to read
48Blue and green should never be seen
Blue and green should never be seen
49Compare the boxes
The yellow on turquoise looks slightly
muddied. The yellow leaps off the black box,
clean and bright. These two yellows are exactly
the same colour value.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
50Blind me! Drive me crazy!
On a Web site, colour can be used for destructive
purposes it can obliterate the message you want
to convey to your users it can drive them blind
and half-insane and worse yet, it can cause them
to promptly click that Back Button, never to
return to your site.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
51Blind me! Drive me crazy!
On a Web site, colour can be used for destructive
purposes it can obliterate the message you want
to convey to your users it can drive them blind
and half-insane and worse yet, it can cause them
to promptly click that Back Button, never to
return to your site.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
52By putting bright colours next to each other, you
can create some really nasty effects.
Mix them and you eliminate what potential value
they might have had to enliven or brighten your
topic.
Source Jim Duncan http//www.avalon.net/libraria
n/bones/mapdir.html
53Unity
- Make items appear as a unified whole (for visual
coherence) - Use similar shapes, sizes, or colours
- Leave less space between screen elements than at
the margin of the screen
54Unity
Fragmentation
55Proportion
- Create groupings of data or text by using
aesthetically pleasing proportions
56Pleasing Proportions
57Simple
Dues
Complex