Title: Basic Principles of Surface Reflectance
1- Basic Principles of Surface Reflectance
- Lecture 3
Thanks to Shree Nayar, Ravi Ramamoorthi, Pat
Hanrahan
2Methods Relying on Surface Reflectance
3Computer Vision Building Machines that See
Lighting
Scene
We need to understand the relation between the
lighting, surface reflectance and medium and the
image of the scene.
4Surface Appearance
sensor
source
normal
surface element
Image intensities f ( normal, surface
reflectance, illumination ) Surface Reflection
depends on both the viewing and illumination
direction.
5BRDF Bidirectional Reflectance Distribution
Function
source
z
incident direction
viewing direction
normal
y
surface element
x
Irradiance at Surface in direction
Radiance of Surface in direction
BRDF
6Important Properties of BRDFs
source
z
incident direction
viewing direction
normal
y
surface element
x
- Rotational Symmetry
-
- BRDF does not change when surface is rotated
about the normal.
BRDF is only a function of 3 variables
- Helmholtz Reciprocity (follows from 2nd Law
of Thermodynamics) -
- BRDF does not change when source and
viewing directions are swapped.
7Derivation of the Scene Radiance Equation
From the definition of BRDF
8Derivation of the Scene Radiance Equation
Important!
From the definition of BRDF
Write Surface Irradiance in terms of Source
Radiance
Integrate over entire hemisphere of possible
source directions
Convert from solid angle to theta-phi
representation
9(No Transcript)
10Differential Solid Angle and Spherical Polar
Coordinates
11(No Transcript)
12Mechanisms of Reflection
source
incident direction
surface reflection
body reflection
surface
Surface Reflection Specular Reflection Glossy
Appearance Highlights Dominant for Metals
Body Reflection Diffuse Reflection Matte
Appearance Non-Homogeneous Medium Clay, paper,
etc
Image Intensity Body Reflection Surface
Reflection
13Mechanisms of Surface Reflection
Surface Reflection Specular Reflection Glossy
Appearance Highlights Dominant for Metals
Body Reflection Diffuse Reflection Matte
Appearance Non-Homogeneous Medium Clay, paper,
etc
Many materials exhibit both Reflections
14Diffuse Reflection and Lambertian BRDF
source intensity I
incident direction
normal
viewing direction
surface element
- Surface appears equally bright from ALL
directions! (independent of )
albedo
- Lambertian BRDF is simply a constant
source intensity
- Commonly used in Vision and Graphics!
15Diffuse Reflection and Lambertian BRDF
16White-out Conditions from an Overcast Sky
CANT perceive the shape of the snow covered
terrain!
CAN perceive shape in regions lit by the
street lamp!! WHY?
17Diffuse Reflection from Uniform Sky
- Assume Lambertian Surface with Albedo 1 (no
absorption) - Assume Sky radiance is constant
- Substituting in above Equation
Radiance of any patch is the same as Sky radiance
!! (white-out condition)
18Specular Reflection and Mirror BRDF
source intensity I
specular/mirror direction
incident direction
normal
viewing direction
surface element
- Very smooth surface.
- All incident light energy reflected in a SINGLE
direction. (only when )
- Mirror BRDF is simply a double-delta function
specular albedo
19Specular Reflections in Nature
It's surprising how long the reflections are when
viewed sitting on the river bank.
Compare sizes of objects and their
reflections! The reflections when seen from a
lower view point are always longer than when
viewed from a higher view point.
20Specular Reflections in Nature
The reflections of bright objects have better
perceived contrast. Intensity of reflected light
is a fraction of the direct light Fresnel
term (derivation in a later class)
21Papers to Read
Shape and Materials by Example A Photometric
Stereo Approach
http//grail.cs.washington.edu/projects/sam/
http//www.eecs.harvard.edu/zickler/helmholtz.htm
l
Specularity Removal and Dichromatic Editing
http//www.eecs.harvard.edu/zickler/dichromaticed
iting.html
Color Subspaces as Photometric Invariants
http//www.eecs.harvard.edu/zickler/projects/colo
rsubspaces.html