Title: Human Abilities Part 1 of 3
1Human Abilities - Part 1 of 3
- Understanding the user Introduction, the
Senses, the Motor System
This material has been developed by Georgia Tech
HCI faculty, and continues to evolve.
Contributors include Gregory Abowd, Jim Foley,
Diane Gromala, Elizabeth Mynatt, Jeff Pierce,
Colin Potts, Chris Shaw, John Stasko, and Bruce
Walker. Comments directed to foley_at_cc.gatech.edu
are encouraged. Permission is granted to use with
acknowledgement for non-profit purposes. Last
revision January 2004.
2Outline
- Human capabilities
- Senses
- Motor systems
- Information processing
- Memory
- Cognitive Processes
- Selective attention, learning, problem solving,
language - Simple predictive models
3Typical Person )
- Do we really have limited memory capacity?
- Stay tuned
4Basic Human Capabilities
- Do not change very rapidly
- Not like Moores law!
- Have limits, which are important to understand
- Our understanding of human capabilities does
change, ie - Cognitive neuroscience
- Theories of color perception
- Effect of groups and situation on how we act and
react
5Human Capabilities
- Why do we care?
- Better design!
- Want to improve user performance
- Knowing the user informs the design
- Senses
- Information processing systems
- Physical responding
Time and effort expendedto complete tasks
6Overview
I. Senses A. Vision B. Hearing C. Touch
D. Smell
III. Motor system A. Hand movement B.
Workstation Layout
II. Information processing A. Perceptual B.
Cognitive 1. Memory a. Short
term b. Medium term c. Long
term 2. Processes a. Selective
attention b. Learning c.
Problem solving d. Language
7Senses (Our Input System)
- Sight, hearing, touch important for current HCI
- Smell, taste ???
- Abilities and limitations affect design
8Key concepts for Senses
- Just noticeable difference (jnd)
- How much of a change in stimulus is needed before
can be sensed - Tends to be logarithmic - Webers Law
- Magnitude of physical stimulus versus perceived
magnitude - (Doubling number of photons does not double
perceived intensity)
9Vision (Covered in greater detail in section on
visual design)
- Visual System
- Eye
- Retina
- Neural pathway
- 80 of brains operation
10Color JND
JND, mm
Color, from 400 to 700 mm V I B G Y
O R
11Audition (Hearing)
- Capabilities (best-case scenario)
- pitch - frequency (20 - 20,000 Hz)
- loudness - amplitude (30 - 100dB)
- location (5 source stream separation)
- timbre - type of sound (lots of instruments)
- Often take for granted how good it is(disk
whirring) - Implications ?
12Auditory JND
- Pitch
- Loudness
- Location
- Temporal variation (eg, songs) is another
dimension
13Touch
- Three main sensations handled by different types
of receptors - Pressure (normal)
- Intense pressure (heat/pain)
- Temperature (hot/cold)
- Sensitivity, Dexterity, Flexibility, Speed
- Where important?
- Mouse, Other I/O, VR, surgery
14Touch JND
- Spatial - relevant for reading braille
- Pressure
- Temperature
15Smell
- Joseph Kaye, Making scents aromatic output for
HCI ACM interactions Volume 10, Number 1 (2004),
Pages 48-61
Solenoid-controlled scent bottles
16Motor System (Our Output System)
- Capabilities
- Range of movement, reach, speed,strength,
dexterity, accuracy - Workstation design, device design
- Often cause of errors
- Wrong button
- Double-click vs. single click
- Principles
- Feedback is important
- Minimize eye movement
- See Handbooks for data
17Work Station Ergonomics to Facilitate I/O
18End Part 1