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3D Visualisation of Simulation Data.

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More meaningful than lists of numbers. People have good visual intuition of ... Easy to implement on any platform with raster graphics. -Objects drawn as 2D. ... – PowerPoint PPT presentation

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Title: 3D Visualisation of Simulation Data.


1
3D Visualisation of Simulation Data.
Informal Seminar 08/03/2004. By Chris Sweet.
2
Why Visualise?
  • More meaningful than lists of numbers.
  • People have good visual intuition of dynamics.
  • Visual check that simulation is correct.
  • Easier to communicate interesting features of the
    simulation to others.

3
Methods for 3D Output.
  • Projection of 3D image onto 2D plane.
  • 3D libraries such as OpenGL or DirectX.

4
Projection of 3D onto 2D
  • This can be accomplished by using a matrix to
    project the 3D data onto a 2D plane, which can be
    varied to change the viewpoint.
  • For a viewing plane defined as follows we get a
    transformation matrix

5
Projection of 3D onto 2D
  • Example of 2D rendering of objects in 3D.

6
Projection of 3D onto 2D
  • Example of 3D surface rendering.

7
Advantages/Disadvantages of 3D Projection
  • Easy to implement on any platform with raster
    graphics.
  • -Objects drawn as 2D.
  • -Hard to determine depth from viewer, (front
    objects do not obscure rear objects).
  • -Hard to implement perspective.
  • -Hard to apply textures.
  • -Slow as pixel driven.

8
Advantages/Disadvantages of 3D Libraries
  • -Hard initial implementation.
  • All methods of depth/ perspective/ texturing
    looked after.
  • Hardware support for drawing so fast.
  • Libraries exist for many different platforms.
  • Comparison 3D projection of Solar System.
  • 3D library rendering of Solar System.

9
Advantages/Disadvantages of 3D Libraries
  • Comparison 3D projection of Solar System.

10
Advantages/Disadvantages of 3D Libraries
  • 3D library rendering of Solar System.

11
OpenGL
  • OpenGL is a cross-platform 3D graphics and
    modelling library with extremely good hardware
    support.
  • OpenGL is a procedural graphics API containing
    over 200 commands and functions.
  • OpenGL works in conjunction with other libraries,
    such as GLUT, for easier implementation.

12
OpenGL basics, Vertex Transformation
  • Vertices are transformed according to the
    following pipeline

13
OpenGL basics, Initialisation.
  • Typical C initialisation commands
  • Typical C re-draw commands

14
OpenGL View/Perspective
  • The viewing Frustum parameters are set using the
    command
  • According to the diagram

15
OpenGL Drawing Objects
  • All OpenGL objects are constructed from polygons
    by defining the vertices
  • or by using GLUT more complex shapes

16
OpenGL Lighting
  • Both ambient and point source lighting can be
    defined

17
OpenGL Textures
  • Textures can be mapped onto objects according to
    their vertex positions

18
OpenGL Translate/Rotate Object
  • OpenGL objects can and rotatedbe
    translated

19
OpenGL Solar System Model
  • The Solar System model is a 10 body model
    designed to test the long term stability of
    different integrators and uses the previous
    OpenGL techniques to generate the graphics.

20
References/Acknowledgments
  • The following book provides a good reference to
    OpenGL with examples in C/C OpenGL SuperBible
    by R.S.Wright, M.Sweet (No relation!).
  • The following online tutorial covers most aspects
    of OpenGL programming http//nehe.gamedev.net/
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