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Multiple Choice Mobile Audio:

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Making contextualizing content available on demand. Listen, comment, feedback, vote ... bundled in all you can eat packages' (e.g. Cingular / AT&T) ... – PowerPoint PPT presentation

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Title: Multiple Choice Mobile Audio:


1
  • Multiple Choice Mobile Audio
  • Latest Research on Visitor Preferences

AAM 2007 Chicago, Illinois Tuesday May 15th
Leora Kornfeld leora_at_ubiquityinteractive.com
2
  • The cell phone more than just a phone
  • Personal familiar
  • No planning required the device is already with
    you
  • Immediacy
  • Content in context

3
  • Making contextualizing content available on
    demand
  • Listen, comment, feedback, vote

4
(No Transcript)
5
  • How was the Vancouver Sculpture Biennale
  • different from a museum exhibit?
  • Public art traditionally offers little to no
    interpretive
  • content
  • Intentional vs happenstance environment
  • Expectation and availability of information

6
  • The challenge to test innovative ideas
  • in mobile interpretation
  • non-traditional content approach (art-prov)
  • text and multimedia messaging
  • user comments by voice
  • integration with web site, public school
  • curriculum, flickr contest, speaker series

7
Art You Can Feel
8
Map of Sculpture Locations
9
Cell Phone Tour
10
King Queen Sorel Etrog
11
So What did we learn?
12
  • Research Design
  • Fall 2006 Fieldwork - sponsored by Nokia
  • 5 groups of 6-8 participants / 18-49
  • focus groups, participant observation, surveys
  • Simon Fraser University School of Communication
    /
  • TEDA Methodology
  • Citation
  • Smith, R, Chee, F, Hebert, J (2007)
  • Mobile Media Consumption and the Vancouver
  • Sculpture Biennale An examination of user
    experience
  • in order to understand the meanings associated
    with
  • technologies in the contest of Media-Rich Urban
  • Shared Environments

13
  • Key Findings (Qualitative)
  • Personal mobile devices exist in another
    ecosystem
  • partial attention / affective state/ time of
    day
  • Outdoor environment environment of distraction
    /
  • multiple demands
  • Cell phone currently associated with urgency and
    micro-
  • co-ordination more than recreation/leisure
    contradictions
  • of urgency vs play
  • Fast Facts preferred first (in lieu of main
    interpretive
  • piece)

14
  • Key Findings Continued (Qualitative)
  • Listeners liked combination of male and female
    voices
  • Content / experience more favourably received as
    a
  • podcast than by cell phone
  • Issues related to cost being on the clock
  • Self-consciousness listening, looking,
    reacting but not talking

15
  • Key Findings (Quantitative)
  • April 2006 to April 2007 over 5100 calls to the
    system
  • Snapshot May 2006 to August 2006 (peak tourist
    season)
  • 2029 unique callers
  • 3267 sculptures called
  • Average time spent per user 4 minutes 24
    seconds
  • Average number of sculptures called 1.6
  • Percentage of users that left voice comments
    1.6
  • Percentage of users that voted 7.3
  • Virtually 0 usage of text commenting and
    multimedia
  • commenting


16
  • Beyond the Biennale.
  • Mobile campaigns for a variety of
  • arts and culture groups


17
  • Talking Posters
  • Using the mobile device to
  • activate the static
  • Event Guides
  • Audio Samples for multi-band
  • performances
  • Singing Posters

18
Transit Tosca
19
Retail Tosca
20
Toilet Tosca
21
  • Mobile Audio Business Models
  • Tours Visitor can opt to pay 3-5 while at
    museum
  • provide access to audio for 24 hrs / 48 hrs
  • Visitor can purchase tour for flat fee during
  • visit (upon seeing other users or brochure)
  • A la carte pricing (e.g. 25-50 cents per stop)
  • Consumers more likely to use more when they have
    paid
  • a fixed rate (sunk cost theory)

22
  • Conclusions
  • Shift from rented devices to BYOD
  • EU roaming charges rules about to change
  • In the US carriers offer free long distance
  • no roaming charges within US
  • Fees for receiving multimedia (MMS) on phones
    being
  • bundled in all you can eat packages (e.g.
    Cingular /
  • ATT)

23
  • Hardware realities of the audio wand / media
    device on
  • premises vs BYOD
  • Production/manufacturing
  • Financing/leasing
  • Maintenance
  • Upgrading
  • Training/staffing
  • Content technology services can be separated
  • Revenue splits new models?

24
  • Multiple Choice Mobile Audio
  • Latest Research on Visitor Preferences

Presented by Leora Kornfeld leora_at_ubiquityinteract
ive.com
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