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P1251945948plFWB

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Games Development. Interactive Gameplay Design. Games Development. Mario Michaelides. Lecture 7 (10am) ... and Java (Web/ Mobile Games) Emulators. Consoles ... – PowerPoint PPT presentation

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Title: P1251945948plFWB


1
Games Development
2
What do we need?
  • The Games Design Document
  • The Technical Design Document
  • Development Team
  • Publisher
  • Plan (and Money)!

3
Technical Design Document
  • Interaction/ Layout Diagrams (see week 3 Lecture
    Notes)
  • UML (Unified Modelling Language) Diagrams
  • Use Case Diagrams
  • Class Diagrams
  • State Diagrams
  • Collaboration Diagrams
  • Sequence Diagrams etc.

4
Considerations
  • Planning/ Schedule and Budget
  • Saving Time and Money - Existing Component
    Libraries
  • Graphics
  • Sounds
  • Game Engines (e.g. Goldeneye 007 gt Perfect Dark,
    Quake 2 gt Half Life)
  • Middleware (e.g. Renderware)
  • APIs (Application Programming Interface)
  • Portability
  • Game Licences
  • Films
  • Sports
  • Characters etc.
  • Prototyping/ Research and Development

5
Development Team - Roles
  • Director/ Project Leader
  • Producer
  • Game Designer/s
  • Programmers
  • Lead, Level, Gameplay, Physics, Interface, AI,
    Data etc.
  • Artists/ Graphical Designers
  • Lead, Level, Interface, Characters, Animation,
    FMV (Full Motion Video), Objects etc.
  • Sound Engineers
  • Lead, Sound Effects, Music, Voice Recordings etc.
  • Quality Assurance
  • Lead, Game Testing (Black Box)
  • Manual Developer
  • Writer, Editor, Designer, Translators

6
Programming a Game
  • PCs
  • C
  • C
  • Java
  • Assembler
  • DirectX
  • COM (Component Object Model)
  • Flash/ Director and Java (Web/ Mobile Games)
  • Emulators
  • Consoles
  • Exclusive SDKs (Software Development Kit)

7
Quality Assurance
  • Testing
  • Does it need to be any good?
  • Quality vs. Profit.
  • Patches
  • Why oh why?!
  • Good use.
  • Bad use.
  • Console Ports
  • Quality vs. Profit
  • The Gold Master
  • Mission Accomplished!

8
Release Considerations
  • Schedule/ Timing
  • Film Premieres
  • Sport Season
  • Christmas and Other Holidays
  • Shelf Span
  • Location
  • Society
  • Censorship
  • Languages (Speech and Text)
  • Publicity/ Marketing
  • Demos
  • Trailers
  • Exhibitions/ Expos
  • Websites, Posters etc.
  • Audience

9
Questions?
10
Next Lecture
The Social and Contextual Issues of Computer
Games Mitja Kostomaj Next week at 10am.
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