Innovative Gameplay in Nintendo DS Launch Titles - PowerPoint PPT Presentation

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Innovative Gameplay in Nintendo DS Launch Titles

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Super Mario 64 DS. Use the Slingshot to hurl cannonballs at parachuting enemies ... Super Mario 64 DS. Slingshot is perfect for use with stylus. provides fully ... – PowerPoint PPT presentation

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Title: Innovative Gameplay in Nintendo DS Launch Titles


1
Innovative Gameplay in Nintendo DS Launch Titles
  • Steve Okimoto
  • Developer Relations Manager
  • Nintendo of America

2
Touch Screen Terminology
  • Touch, tap, pop, press provide discrete inputs
  • Drag, slide, trace click, drag, release
  • Move click, drag for 360 degree analog movement
  • Circle, rotate, spin circular motion

3
Touch Screen Terminology
  • Draw for arbitrary shapes and paths
  • Rub, polish, paint, fill, scratch rapid
    movement in a given area

4
Touch Screen Technical
  • Touch screen input is averaged to a single point
  • Possible Innovation Use two fingers to control
    a point between them

5
Super Mario 64 DS
  • Developer Nintendo Co. Ltd (EAD)
  • Publisher Nintendo

6
Super Mario 64 DS
  • Use the Slingshot to hurl cannonballs at
    parachuting enemies

7
Super Mario 64 DS
  • Slingshot is perfect for use with stylus

8
Super Mario 64 DS
  • Combos score higher

9
Super Mario 64 DS
  • Slingshot is perfect for use with stylus
  • provides fully analog aiming

10
Super Mario 64 DS
  • Slingshot is perfect for use with stylus
  • provides fully analog aiming ( in full 360
    degrees! )

11
Super Mario 64 DS
  • Gameplay styles

12
Microphone
  • Control methods
  • Duration - long puffs and short puffs
  • Amplitude hard and soft puffs
  • Timing

13
Feel the Magic
  • Developer Sonic Team
  • Publisher Sega

14
Feel the Magic
  • Candle

15
Feel the Magic
  • Candle

16
Feel the Magic
  • Candle

17
Feel the Magic
  • Candle

18
Feel the Magic
  • Candle

19
Feel the Magic
  • Candle

20
Feel the Magic
  • Burned by the flame

21
Feel the Magic
  • Yacht

22
Feel the Magic
  • Yacht

23
Feel the Magic
  • My Hero!

24
Feel the Magic
  • Yacht variations
  • Circling sharks

25
Feel the Magic
  • Yacht variations
  • "Sharker" a la Frogger

26
Tiger Woods PGA Tour 2005
  • Developer Team Fusion
  • Publisher EA Canada

27
Designer's Notebook
  • Courtesy of Nick Ferguson
    Team Fusion EA Canada

28
Final Design

Courtesy of Nick Ferguson
Team Fusion EA Canada
29
Design Goal
  • Take the analog swing system from console Tiger
    and make it work on the Nintendo DS.

30
What Worked
  • Similar to console Console features of Boost,
    Swing and Ball Spin were successfully translated
    to the DS touch screen
  • rub for Boost
  • drag for Swing
  • rub again for Spin

31
What Worked
  • Touch Screen only We didn't provide any
    alternative of using the D-Pad and buttons for
    the swing. We could only have done this on
    Nintendo DS, and game reviewers recognized this.
    You can play the entire game of Tiger Woods using
    just the touch screen.

32
What Worked
  • Popular once you work it out
  • Most people loved it, once they worked it all out.

33
What Could Have Been Better
  • Confusing interface - What does all this
    mean?!?!
  • a lot of information to take in
  • added a Help button to compensate, but the best
    interfaces dont use a Help button

34
What Could Have Been Better
  • Not enough user feedback Why did I mess up
    that shot?

35
What Could Have Been Better
  • Too much, too soon?
  • Going from Boost Bar to Swing to Ball Spin is a
    lot to handle
  • We should have added Boost Bar after you first
    upgraded your boost stat

36
What Could Have Been Better
  • Putting - Tap to Putt
  • We should have retained a version of our existing
    swing mechanic for putting, even though it was
    effectively cosmetic.

37
Changes During Development
  • Be aware that people need time to switch focus
    between the two screens

38
Changes During Development
  • If youre inventing a new control system - test
    early, test often and be brutally honest with
    yourself

39
Changes During Development
  • Subtle things can make a big difference By
    animating the swing display, suddenly players
    realized that they were supposed to move their
    stylus along a path

40
Changes During Development
  • On-screen Help Button
  • Not as good as a Tutorial Mode, but we were short
    on development time

41
Tiger Summary
  • Show, dont tell - A decent tutorial is worth a
    thousand words in the manual
  • One at a time - Introduce new elements gradually,
    people dont like to be thrown in at the deep end
  • Follow through - We should have retained the core
    swing mechanic for putting, even if it was a
    fake use of the system

42
Special Thanks
  • Nick Ferguson - Electronic Arts Canada
  • Doug Church - Eidos Interactive
  • Perrin Kaplan, JC Smith - Nintendo

43
ELECTROPLANKTON
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