Mipmapped High Resolution Video for Immersive. Virtual 3D Environments. Andrew Prudhomme ... The goal of this project was to create an efficient way of ...
( magnification) A pixel is smaller than one texel. ( minification) Get the nearest texel. ... magnification. 29. minification. 30. 31. mipmapping. To deal with ...
Walk-Through Illustrations Frame-Coherent Pen-and-Ink Style in a Game Engine Bert Freudenberg Maic Masuch Thomas Strothotte Institut f r Simulation und Graphik
Graphics Final Project: TANK! Zak Andree Kevin Pang Ed Kim Game Description 3rd person vehicular combat Windows / OpenGL Kill enemies to earn points Dodge obstacles ...
Walk-Through Illustrations. Frame-Coherent Pen-and-Ink Style. in a Game Engine. Bert Freudenberg ... Niklas R ber, Thomas Fuchs. Museum of Cultural History, Magdeburg ...
Tank Movement. Tank is always moving forward. User moves the tank left and right and aims turret up and down with mouse ... Tank drives down a preset track ...
Note that our method based on line antialising, shown on the right, does a better job hiding those evil jaggies. So here are a couple of demos of edge overdraw.
Genus-g surface 2g generator loops minimum. torus (genus 1) Surface cutting algorithm ... Make the cut pass through 'extrema' (note: not local phenomena) ...
Dino. Model. Timings. Rendering time per frame (in milliseconds) ... Dino. Model. Pentium III 800Mhz, GeForce2. Comparison with Supersampling. Original. 2x2 ...
Replace the filtering step with summed-area variance shadow maps (SAVSM) ... Variance shadow maps allow efficient filtering and solve many problems with ...
Bump mapping techniques: Alters the geometry of the surface. Dinesh Manocha ... Bump Mapping. Perturb the surface normal [Blinn76] Given Q(u,v), let the surface ...
Title: Title Text Placeholder, Arial 30pt Author: John Spitzer Description: GDC 2003 OpenGL Tutorial Last modified by: John Spitzer Created Date: 4/20/1999 1:13:55 AM
OpenGL. Matt Anderson. Chris Becker. George Gensure. Justin ... COM ( Windows OOP ) vs. C API. Black Box vs. White Box. Portability. Code size and complexity ...
Title: Title Slide Author: Miller Freeman, Inc. Last modified by: ccebenoyan Created Date: 1/19/2001 10:15:12 PM Document presentation format: On-screen Show
Although graphics cards can render over 10 million polygons per second, that ... Clamping: if s,t 1 use 1, if s,t 0 use 0. Wrapping: use s,t modulo 1 ...
WALSAIP-VTE: Visual Terrain Explorer A visualization tool for environmental monitoring and analysis Ricardo Veguilla M.S. Student Prof. Nayda Santiago Advisor
Data parallelism different ALUs can work on different stream elements ... Clusters that still have work continue. Those that do not get new element ...
Mainly from material in the second half of the quarter ... Magnification. Unweighted. Area-weighted. bilinear interpolation = texel = pixel. Textures ...
OpenGL Basics Compared to DirectX By Jin Li Jan 20th, 2005 Introduction to Computer Graphics Review of the major similarities and differences DirectX is more than ...
Computer Graphics Lecture 7 Texture Mapping, Bump-mapping, Transparency * Sorting by the depth First, you need to save the depth and colour of all the fragments that ...
Ed Angel. Vicki Shreiner. 2. What You'll See Today. General OpenGL Introduction ... quality color images composed of geometric and image primitives. window ...
SIGGRAPH 2002 Course 31: Interactive Geometric Computations Using ... 0.57 0.44 so pixel is wrongly 'in shadow' Truth: nothing is at 0.44, just 0.25 and 0.57 ...
Intro OpenGL Visualizaci n Computacional 2 Qu es OpenGL? OpenGL es una biblioteca para el desarrollo de gr ficos por computadora en 2D y 3D multiplataforma ...
When rendering, some of the terrain is close, and other parts are far away, ... we apply a nice texture showing sandy beaches, grassy hills, and snowy mountains ...
Anisotropy of the sampling grid. More vertical and horizontal bandwidth ... noise and good (lack of) anisotropy. Adaptive sampling. Focus computation where ...
Escher, 3 Spheres (x, y, zT) (x, y, zR) (nxT, nyT, nzT) (nxR, nyR, nzR) ([xLT xRT] ... We can start mixing and matching position, normal, and disparity! ...
2001 ACM Symposium on Interactive 3D Graphics Discontinuity Edge Overdraw Pedro V. Sander1 Hugues Hoppe2 John Snyder2 Steven J. Gortler1 1 Harvard University 2 ...
High resolution buffer. Stencil. Holds masks ... our programs, we generally work with images that are arrays of pixels. These images can be of a variety of ...
Temporal (frame to frame) coherence. Spatial continuity. Artistic freedom. Approach ... Will blend design with high coherence. Stroke nesting property. tone ...
for each pixel, cast a ray into the scene, and use the color of the point on the ... Lspec = Ks x cosn(a), a= angle between viewer and reflected ray ...
Control sound effect positions in game world using script ... Torque provides many script commands for manipulating and moving 3D objects in real time ...