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Interactive Visualization in 4k

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Title: Interactive Visualization in 4k


1
Interactive Visualization in 4k
  • A Tutorial
  • Jürgen P. Schulze, Ph.D.
  • California Institute for Telecommunicationand
    Information Technology (Calit2)
  • University of California San Diego
  • PRAGMA 14 March 10, 2008

2
Bio
  • M.Sc. Computer Science (1999)
  • Ph.D. Computer Science (2003)
  • Post-doc at Brown University (2003-05)
  • Post-doc at UCSD (2005-2006)
  • Project Scientist at UCSD (since 2006)
  • 1 staff programmer (hiring another)
  • 5 students (2 graduate, 3 undergraduate)

3
UCSD
  • Founded 1960
  • Number of students 26,000

Taiwan
4
California Institute for Telecommunications and
Information Technology (Calit2)
  • New Laboratory Facilities
  • Nanotech, Chips, Radio, Photonics, Grid, Data,
    Applications
  • Virtual Reality, Digital Cinema, HDTV, Synthesis
  • Over 1000 Researchers in Two Buildings
  • Linked via Dedicated Optical Networks
  • International Conferences and Testbeds

UC San Diego
UC Irvine
Preparing for an World in Which Distance Has
Been Eliminated
5
Calit2 Digital Cinema Theater
200 Seats, 8.2 Sound, Sony SRX-R110, SGI Prism
w/21TB, 10GE to Computers/Data
6
Stereo Wall (C-Wall)
  • Dual HD resolution (1920 x 2048 pixels) with JVC
    HD2k projectors
  • 2 Linux PCs w/Nvidia Quadro 5600
  • Passive stereo
  • Ascension Flock of Birds tracking system w/Wanda

7
Outreach
8
The StarCAVE
  • Computers 15 Dell XPS PCs with Quad Core Intel
    CPUs
  • OS CentOS Linux
  • Graphics cards2 Nvidia Quadro 5600 per node
  • Projectors 30 JVC HD2k (1920x1080 pixels), 30
    megapixelsm per eye
  • Stereo passive with circular polarization
    filters
  • 15 screens, 8 x 4 feet each
  • Optical tracking system by ART
  • Visualization softwareCOVISE, OpenSceneGraph
  • Programming Language C

9
Calit2s 225 Megapixel HiPerSpaceTiled Display
10
Overview
  • Interactive graphics
  • Graphics frameworks
  • COVISE/OpenCover
  • DaVinci project

11
Computer Graphics and Virtual Reality
  • Computer Graphics
  • non-real-time rendering
  • focus on image quality
  • can be non-interactive, configuration file driven
  • in interactive applications progressive
    refinement possible (simple data set during mouse
    interaction, full detail when no interaction)
  • Virtual Reality
  • real-time rendering (15 fps)
  • focus on frame rate
  • interactive, input device driven
  • no progressive refinement because of head-tracked
    user

12
Low Level Graphics API
  • OpenGL is most widely used
  • available for Linux and Windows
  • fast
  • state-machine
  • good support for new graphics cards
  • DirectX
  • requires Windows
  • very good support for new features in graphics
    cards

13
Multi-Display Support Mechanisms
  • Distributed scene graph
  • e.g., OpenSG (not OpenSceneGraph)
  • automatically updates on all cluster nodes upon
    changes
  • support for very large scene graphs
  • Event-synchronized
  • e.g., Covise, VR Juggler/Clusterjuggler
  • master node sends input events to render nodes
  • each render node runs a complete copy of the code
  • scene graph size limited to single node
  • Pixel map based
  • e.g., SAGE (EVL)
  • master node sends pixel images to render nodes

14
Graphics APIs vs. Software Frameworks
  • Graphics APIs
  • provide interface to graphics routines
  • e.g., OpenGL, SGI Performer, OpenSceneGraph,
    OpenSG, Java3D
  • VR Frameworks
  • integrate
  • graphics API
  • VR input device support
  • flexible display device configurations
  • audio support

15
Frameworks Differences
  • Size of user base, on-line forums
  • Free, open source, commercial
  • Supported platforms
  • Programming language
  • Availability and quality of documentation
  • Input device support
  • Display device support
  • GUI API, widget library
  • Synchronization of cluster nodes
  • Supported graphics APIs and scene graphs
  • Data distribution paradigm on clusters
  • Supported standard visualization algorithms
    (volume rendering, particle tracing, etc.)

16
Software Frameworks Examples
  • COVISE (HLRS)
  • SAGE (EVL)
  • CGLX (Calit2)
  • VTK (Kitware)
  • WorldToolkit (Sense 8)
  • CAVELib (VRCO)
  • Ygdrasil (UIC/EVL)
  • VR Juggler (Iowa State)
  • DIVERSE (VA Tech)
  • Avocado (GMD)
  • FreeVR (Bill Sherman)
  • dVS (Division)
  • Lightning (Fraunhofer IAO)
  • Amira (TGS/Mercury)

17
SAGE
HD Video from BIRN Trailer Macro View of Montage
Data Micro View of Montage Data Live Streaming
Video of the RTS-2000 Microscope HD Video from
the RTS Microscope Room
Source David Lee, NCMIR, UCSD Jason Leigh,
EVL, UIC
LambdaCam Used to Capture the Tiled Display on a
Web Browser
SAGE Developed Under Jason Leigh, and Luc
Renambot, EVL
18
4k Projectors at Calit2
  • Sony SRXD R110
  • Resolution 4096x2160 pixels
  • Video input 4 x HD-SDI
  • 10,000 Lumens
  • Refresh rate 24 or 30 Hz
  • SXRD Silicon X-tal Reflective
    Displayreflective liquid crystal microdisplay
  • JVC DLA-SH4K
  • Resolution 4096x2400 pixels
  • 3,500 Lumens
  • Video input 4 x Dual-Link DVI-D
  • Refresh rate 60 Hz

19
Sony 4k Projector with HD-SDI
  • Miranda DVI to HD-SDI converters
  • Miranda boxes send incorrect resolution
    parameters to DVI port
  • Solution
  • connect JVC HD2k projector
  • run 'nvidia-settings' tool
  • save EDID file
  • Configure EDID file in xorg.conf
  • Use Twinview on each graphics card
  • Use Xinerama between graphics cards

20
Quadrant Synchronization
  • Synchronized buffer swap
  • Hardware level NVidia G-Sync II board
  • If Nvidia driver does not work try
  • http//www.nvidia.com/object/linux_display_amd64_
    169.07.html

Nvidia G-Sync II
21
4k PC at Calit2
  • Dell XPS 710
  • Intel quad core CPU
  • 4 GB RAM
  • 500 GB harddisk
  • Dual Nvidia Quadro 5600 graphics cards
  • Nvidia G-Sync II board
  • CentOS 4.6 (ROCKS compatible)

22
Operating System
  • CentOS 4.6 (ROCKS compatible)
  • Basic installation steps
  • Download CentOS ISO image at http//isoredirect.c
    entos.org/centos/4/isos/
  • Burn DVD and install OS from DVD
  • Update OS (with round red icon at top of screen)
  • Install latest graphics driver
  • use "nvidia-settings" tool to configure display
    resolution
  • Install additional libraries as needed with rpm
    or yum
  • Detailed instructions for IVL are at
  • http//ivl.calit2.net/wiki/index.php/Guide_to_inst
    all_Linux_on_lab_computer

23
xorg.conf for Sony 4k projector
Created with 'nvidia-settings' tool
  • Section "Screen"
  • Identifier "Screen0"
  • Device "Videocard0"
  • Monitor "Monitor0"
  • DefaultDepth 24
  • Option "TwinView" "1"
  • Option "metamodes" "DFP-0
    1920x1080_60 19200, DFP-1 1920x1080_60 00"
  • Option "CustomEDID" "DFP-0/etc/X11/edi
    d_miranda.bin DFP-1/etc/X11/edid_miranda.bin"
  • SubSection "Display"
  • Depth 24
  • Modes "1920X1080" "1600x1200"
    "1280x1024" "1024x768" "800x600" "640x480"
  • EndSubSection
  • EndSection

24
COVISE
  • Developed at University of Stuttgart
  • Support for desktop and VR display and input
    devices
  • Support for tiled displays

25
OpenCover
  • COVISE's virtual reality renderer
  • Can run inside or separate from COVISE
  • Written in C
  • Based on OpenSceneGraph
  • No license required
  • Closed source, but open programming interface
    (API)
  • Modular application system
  • Modules can run concurrently
  • Download from HLRS web site

26
OpenCover Plugins
  • C callbacks for initialization, rendering,
    message passing
  • C module class
  • Access to XML configuration file
  • OpenSceneGraph based
  • Support for straight OpenGL code
  • Run-time linking (plugins compile separately)

27
OpenCover Plugin Structure
  • C plugin interface code
  • Plugin code is in C class

ModelViewer plugin NULL // global instance
of C plugin class int coVRInit(coVRPlugin m)
// initialization called once at start-up if
(pluginNULL) plugin new ModelViewer(m)
return 0 void coVRPreFrame() // called once
before rendering plugin-gtpreFrame() void
coVRDelete(coVRPlugin ) // called when plugin
is removed delete plugin
28
OpenCover Menu System
  • Programming interface similar to Java/AWT
  • Widgets menu, sub-menu, label, action button,
    check box, radio button, dial, slider
  • Support for custom dialog windows
  • All menus live in 3D space

29
Covise Configuration File
  • 1 window, 1 pipe, 1 screen

ltCOVERgt ltPipeConfiggt ltPipe
display"0.0" name"0" screen"0" pipe"0" /gt
lt/PipeConfiggt ltWindowConfiggt ltWindow
width"3840" height"2160" left"0" bottom"0"
comment"FRONT" window"0" pipeIndex"0" name"0"
decoration"false" /gt lt/WindowConfiggt
ltChannelConfiggt ltChannel comment"FRONTLeft"
channel"0" left"0" right"3840" bottom"0"
top"2400" stereoMode"LEFT" windowIndex"0"
name"0" /gt lt/ChannelConfiggt
ltScreenConfiggt ltScreen width"2400"
comment"FRONTLEFT" h"0.0" originX"0"
originY"0" originZ"0" height"1350" p"0.0"
r"0.0" name"0" screen"0" /gt
lt/ScreenConfiggt ltStereo enable"off"
value"off" /gt ltStereoMode value"NONE" /gt
ltNumPipes value"1" /gt ltNumScreens value"1"
/gt ltNumWindows value"1" /gt lt/COVERgt
30
Visualization of multi-spectral images
  • Goals
  • Concurrent real-time visualization of multiple
    large, high-resolution images
  • Research of user interface how best to interact
    with multi-spectral images for experts and
    general public
  • Comparison of immersive environment (3D, large
    field of view) with high resolution displays (4k,
    tiled display wall)

31
Walking Into a DaVinci Masterpiece
  • Image size400 megapixels(20,000 x 20,000
    pixels)
  • Multiple layersvisible, IR, UV, Xray

The multi-spectral DaVinci painting on the C-Wall
32
Visible Light
33
Infrared Light
34
Walking into a Leonardo Masterpiece
  • Co-registered modality images
  • Support for translucent osgTerrain images
  • Images can lock to screen
  • Zoom by turning pointer
  • Pan by moving pointer
  • Fade between modalities by user distance from
    screen
  • Single button interaction simple user interface
  • Support for multiple image sets
  • Co-registered marker

35
Rendering ultra-high resolution images
  • Uses OpenSceneGraph's osgTerrain engine
  • Supports RGB images and 2 1/2D terrain
  • Clipmapping approach mipmapped tiles
  • Dynamic loading manager loads only visible tiles
  • Constant frame rate

36
User Interaction
  • At Calit2 we use an Ascension Flock of Birds
  • 6 degrees of freedom (DOF)
  • Only wand is used in auditorium installation
  • Distance of wand from screen determines modality
  • Wand allows pan zoom
  • 2D visualization with 6 DOF interaction

37
Future Work
  • Master G-Sync use
  • Develop lower cost solution for user interaction
    Nintendo Wii remote?
  • Support gt3 modalities
  • Two-handed interaction for pan zoom
  • Learn from NCHC stereo 4k at Calit2!

38
Demonstration on 4k Projector
39
More Information
  • IVL Wikihttp//ivl.calit2.net/wiki/
  • Homepagehttp//www.calit.net/jschulze
  • E-Mailjschulze_at_ucsd.edu
  • Thank you!
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