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Hypernedia as Mindtools

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Browsed by user in self-selected sequence. Different users experience it differently ... Consider audience, content, relationships (structure & links), interface ... – PowerPoint PPT presentation

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Title: Hypernedia as Mindtools


1
Hypernedia as Mindtools
2
Objectives
  • Introduce explain hypermedia concept
  • Discuss examples of hypermedia
  • Discuss hypermedia as Mindtools
  • Consider advantages disadvantages of hypermedia

3
Multimedia
  • Integration of gt1 communication medium
  • Text, images, audio, video, animation
  • Could be combined in any way
  • Conventionally now refers to integration under
    computer control

4
Hypertext
  • Hyper above, beyond, super
  • More than normal
  • Normal text is linear
  • Read from beginning to end
  • Hypertext is non-sequential text
  • Structured around nodes links
  • Content chunks in nodes
  • Links from node to node

5
Hypermedia
  • Combination of multimedia hypertext
  • Content is in nodes
  • Text, images, audio, video, etc.
  • Nodes connected by links
  • Represent associations between nodes
  • Browsed by user in self-selected sequence
  • Different users experience it differently
  • Problems may occur with navigation
  • Disorientation overload

6
Hypermedia construction
  • Hypermedia uses in education
  • Source of information
  • Vehicle for presenting information
  • Hypermedia creation is constructivist
  • Learner constructs presents understanding
  • Promotes active engagement
  • Promotes understanding

7
Hypermedia as a MindTool
  • Need to consider content audience
  • Matching content operation to purpose
  • Learning through authentic projects
  • Collaborative working
  • Shared understandings
  • Representing different voices

8
Hypermedia in the classroom
  • Have students make a plan
  • Consider audience, content, relationships
    (structure links), interface
  • Access, transform translate
  • Information into knowledge
  • Evaluate effectiveness
  • Does it work with the audience?
  • Revise based on feedback
  • Reflect on the activity

9
Software for hypermedia
  • Web editors
  • DreamWeaver, FrontPage, etc.
  • HyperStudio
  • MicroWorlds
  • PowerPoint

10
Advantages limitations
  • Advantages
  • Creation is more engaging than studying
  • Concrete multiple representations
  • Greater creative scope than text
  • Encourages critical thinking
  • Limitations
  • Time consuming
  • Hardware software requirements are significant
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