The UNC major with the highest average salary is Geology ... What do these actions have in common? smoking 1.4 cigarettes drinking 0.5 liter of wine spending 1 ...
Dan Klein UC Berkeley. Many s over the course adapted from either ... In solitaire, shuffle is unknown. In minesweeper, don't know where the mines are ...
Online Sampling for Markov Decision Processes Bob Givan Joint work w/ E. K. P. Chong, H. Chang, G. Wu Electrical and Computer Engineering Purdue University
Adversarial Search Game Playing Chapter 6 Outline Games Perfect Play Minimax decisions - pruning Resource Limits and Approximate Evaluation Games of chance Games ...
Markov Decision Process (MDP) Ingredients: System state x in state space X Control action a in A(x) Reward R(x,a) ... Two-pronged solution approach: ...
Abstraction: To describe a game we must capture every relevant aspect of the game. ... E.g, w's could be the values of pieces (1 for prawn, 3 for bishop etc. ...
Metric-Temporal Planning: Issues and Representation. Search ... (belief) state action tables. Deterministic Success: Must reach goal-state with probability 1 ...
The approaches we have discussed do not guarantee optimality or even near ... Use domain knowledge to handcraft a more intelligent default policy than random ...
loop for b in succ(board) b-val = minimax(b,depth-1,max) cur-min = min(b-val,cur-min) ... if cur-max = b finish loop. return cur-max. else type = min. cur-min = inf ...
Title: CS 561a: Introduction to Artificial Intelligence Author: Paolo Pirjanian Last modified by: bhecker Created Date: 8/30/2000 3:22:35 AM Document presentation format
Example features for chess are piece count, piece placement, squares controlled, etc. ... Chess: Deep Blue defeated human world champion Garry Kasparov in a ...
USAir America West Route Map. Chp. 3, 4: Searches. Blind Searches. Breadth-first search ... What makes a good heuristic (admissable, consistent,...) How to ...
Desires. Sensory Input. Proximity to items of interest (Jon ... Location of players. Map is generated step-wise by adding clumps. Transport units in RTS games: ...
Othello: human champions refuse to compete against computers, who are too good. Go: human champions refuse to compete against computers, who are too bad.
How to play games as an application/extension of search ... Is search applicable to game playing? ... best play. Algorithm: Generate game tree completely ...
How to play games as an application/extension of search ... Is search applicable to game playing? ... best play. Algorithm: Generate game tree completely ...
Some material adopted from notes by Charles R. Dyer, University of ... Clear ... Deep Junior (Feb 2003): tie! Kasparov vs. X3D Fritz (November 2003): tie! ...
Chess: b = 35, m=100 nodes = 100 35. if each node takes about 1 ... EVAL: evaluation function to replace utility function (e.g., number of chess pieces taken) ...
Sketch of Chess History. First discussed by Shannon, Sci. American, 1950 ... Sketch of Chess History. Chess 4.x reaches 2000 (expert level), 1979. Belle 2200, 1983 ...
7.1.3 Epistemic Types. Recall: Players really only uncertain about the game's ... Use the epistemic type definition of Bayesian game because it's the most ...
Construct a sample determinization by 'simulating' each stochastic action to pick the outcome. ... Upper bound (ub): for policy computation. gap(s) = ub(s) lb ...