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Viewing & Clipping In 2D Contents Windowing Concepts Clipping Introduction Brute Force Cohen-Sutherland Clipping Algorithm Area Clipping Sutherland-Hodgman Area ...
The Cohen-Sutherland Line-Clipping Algorithm. First bit: above top edge y ymax ... Polygon Clipping. Sutherland-Hodgeman algorithm (A divide-and-conquer strategy) ...
Larry F. Hodges, G. Drew Kessler. 1. 3-D Clipping. Larry F. Hodges, G. Drew Kessler ... 3-D Extension of 2-D Cohen-Sutherland Algorithm, Outcode of six bits. ...
Wanting to be accepted even in a deviant group. Tension relief. Habitual comfort ... thinking 'This is my son' 4 year old artist from Art Gallery on OASIS home page ...
3.2.5 Clipping, zooming and roaming. p. 91: smooth animations and double buffering ... 3.3.2 Cohen-Sutherland clipping. Checks for trivial accept or trivial reject ...
... to be inside a rectangle t, b, r, l , it should be guaranteed that l x r and b y t. ... The edge crosses top and left. t b r l. Cohen-Sutherland clipping ...
Clipping. analytically calculating the portions of ... Clipping Lines To Viewport. combining trivial accepts/rejects ... Cohen-Sutherland Line Clipping ...
Just as with scan-conversion algorithms, clipping algorithms are called whenever ... easy for thick and filled primitives as part of scan line fill ...
History of computer graphics CS 248 - Introduction to Computer Graphics Autumn quarter, 1999 Slides for September 23 lecture Ivan Sutherland (1963) - SKETCHPAD pop-up ...
Given a point (x, y) and clipping window (xmin, ymin), (xmax, ymax), determine ... Big Optimization: trivial accepts/rejects ... of (x,y) clip points is ...
Given a point (x, y) and clipping window (xmin, ymin), (xmax, ... Big Optimization: trivial ... of u for which x and y both inside the viewing window. 72 /128 ...
Clipping. Aaron Bloomfield. CS 445: Introduction to Graphics. Fall 2006 ... Clipping. Analytically calculating the portions of primitives within the viewport. 12 ...
... into a set of pixel values through scan conversion. ... Any primitive potentially affects any set of pixels. in the frame buffer/z buffer. Image oriented: ...
... Transformation - The process of going from a window in world coordinates to ... If a pixel is square, we can map NDC to the largest square region of the screen. ...
Computer Graphics using OpenGL, 3rd Edition F. S. Hill, Jr. and S. Kelley Chapter 3 Additional Drawing Tools PART II Clipping Lines We want to draw only the parts of ...
Form new line segment AB and discard BD because above the window. ... Student Exercise. Draw three possible results of interior clipping of the string 'ABC' ...
Intersection calculation ... for x, get t, calculate corresponding y. ... The calculation of an outcode for each endpoint allows for an efficient implementation. ...
Ray Casting, Ray Tracing. Week 7, Lecture 14. David Breen, William ... Snell's Law: i sin i = t sin. t Let = i / t =sin t / sin. i Let m = (cos i n - i) / sin ...
A fundamental task in graphics is to keep those parts of an object that lie ... We chop each end-point of the line at the 'nearest' window boundary. 1. 2. 3. 4 ...
Title: 3 DIMENSIONAL VIEWING Last modified by: ceng Document presentation format: Custom Other titles: Times New Roman Arial Trebuchet MS StarSymbol Verdana Default ...
Object space: coordinate where each component is defined ... Clipping space: All point is in homogeneous coordinate. ... homogeneous coordinate is translated ...
else if code0 AND code1 0000. reject (don't draw) else clip and retest ... else code = code1. dx = x1 x0; dy = y1 y0. if code AND 1000 then begin // ymax ...
Shading (combined with normals and lighting information to compute the color ... Half-toning (dithering) Color-correction. 9. Implementation of Transformation ...
Main idea: fast computations based on comparing with max/min x, y values of window ... Compare endpoints to determine if they are in/out of the rectangle ...
Geometry outside the view volume also behaves very strangely under perspective projection ... Parametric clipping - view line in parametric form and reason ...
An area on a display device to which a window is mapped. ... Pass each pair of adjacent polygon vertices to a window boundary clipper. There are four cases: ...
... pixels by graphics hardware, a piece of geometry goes through a number of transformations... Tristimulus of Color Theory. Spectral-response functions of ...