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BEN CARSON

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CHAPTER 6 BEN CARSON SUNIL D SOUZA RAJESH GOLLA Section 6.1 - Introduction Users of systems incorporating direct manipulation are enthusiastic supporters Traits of ... – PowerPoint PPT presentation

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Title: BEN CARSON


1
CHAPTER 6
  • BEN CARSON
  • SUNIL D SOUZA
  • RAJESH GOLLA

2
Section 6.1 - Introduction
  • Users of systems incorporating direct
    manipulation are enthusiastic supporters
  • Traits of direct manipulation systems typically
    include
  • Easy to learn
  • Competent and efficient use of the system
  • Enjoy using
  • Eager to learn more about the system
  • Visibility of objects and actions

3
6.2 Examples
  • Word Processing Systems
  • Spreadsheets
  • Spatial data management
  • Video games
  • Computer Aided Design
  • Office Automation

4
Word Processing
  • Progression of word processing systems
  • Line-oriented
  • Full-page display editors
  • WYSIWYG
  • Enhancements
  • Inclusion of objects
  • Desktop publishing
  • Slide presentation software
  • Hypermedia environments
  • Improved macros
  • Spell/grammar checkers and thesauri
  • Documents assemblers
  • Enjoyment from easily designing complex documents
    versus original command line editors

5
Spreadsheets
  • Progression of spreadsheets
  • VisiCalc
  • Lotus 1-2-3
  • Excel
  • Enhancements
  • Graphics
  • 3-D representations
  • Multiple sheets
  • Database features
  • Enjoyment from ease of making many tedious
    calculations quickly and representing it in many
    meaningful forms

6
Spatial Data Management
  • Visual representation of a specific area of
    interest
  • Personnel of a company
  • Map with travel information
  • File directories
  • Enjoyment from interacting with the visual
    elements of this type of system

7
Video Games
  • PONG
  • 1st video game
  • Commands are physical actions, results on-screen
  • Can be entertaining and/or educational
  • Differs from other systems behavior
  • Game systems challenge the user
  • Non-game systems try not to challenge the user
  • Enjoyment from user being challenged and
    entertained

8
Computer Aided Design (CAD)
  • virtually design products and receive quick
    feedback
  • Computer aided manufacturing
  • Aids in improving already existing processes
  • Enjoyment from ability to manipulate systems
    directly and easily view multiple alternatives.

9
Office Automation
  • Uses direct manipulation principles
  • hardware and software has evolved to support more
    and better graphics, dropdowns, icons, etc.
  • Enjoyment from easier working environment than
    with command line based environments

10
6.3 - Explanations of Direct Manipulation
  • Nelson
  • Principle of virtuality
  • Rutkowski
  • Principle of transparency
  • Hutches
  • Gulf of execution and evaluation
  • All refer to making the interface as invisible as
    possible

11
Problems with Direct Manipulation
  • Visual representation may not be the best way to
    represent a particular problem or scenario
  • Must learn meaning of visuals
  • Can be misleading
  • Using a mouse can be more time-consuming than a
    keyboard

12
Objects-Actions Interface (OAI) model explanation
of direct manipulation
  • D.M. systems usually have the following
  • Consistent and meaningful visual representations
    and actions
  • Physical actions or labeled button presses
    replace complex command syntax
  • Quick reversible changes on objects with
    immediately visible results
  • Users report D.M. systems to be
  • Easy to learn
  • Experts are very fast and effective and can
    expand upon existing functionality of the system
  • Easy to retain knowledge
  • Error messages rarely needed
  • Less anxiety-inducing because of ease-of-use and
    reversible actions
  • D.M. systems operate on a high-level task domain
  • Easy of learning and use is a result of their
    more intuitive interface, compared with command
    syntax based environments

13
6.4 Visual Thinking and Icons
  • Concepts of Visual language and visual thinking-
    promoted by Arnheim (1972)
  • Computer provides remarkable visual environment
  • New- WIMP
  • Old -inflexible and stubborn
  • Different people have different cognitive styles

14
Issue of Icons
  • An icon is an image, picture or symbol
    representing a concept.
  • For visually oriented tasks- stay visual by using
    icons
  • For text document- stay textual by using textual
    menus
  • Sometimes use a mix of both.

15
ICONS or TEXT
  • Icons or Text depends on
  • Users
  • Tasks
  • Quality of the icons or tasks.

16
Icon specific guidelines
  1. Represent the object in a familiar manner.
  2. Limit he number of icons.
  3. Make the icon stand out from its background.
  4. Consider 3-D icons.
  5. Single selected icon clearly visible when
    surrounded by unselected icons.
  6. Make each icon distinctive from every other icon.
  7. Ensure the harmoniousness of each icon as a
    member of family of icons.
  8. Design the movement animation.
  9. Add detailed information. Ex-shading to show size
    of file.
  10. Explore the use of combinations of icons.

17
Four levels of design
  1. Lexical qualities Machine generated tasks-pixel
    shape, color, brightness, blinking.
  2. Syntactics Appearance and movement-lines,
    patterns, size, shape.
  3. Semantics Objects represented- concrete versus
    abstract, part versus whole.
  4. Pragmatics overall legibility, utility,
    identifiable, memorable, pleasing.
  5. Dynamics receptivity to clicks.

18
6.5 Direct Manipulation
  • Performing tasks by DM- not the only goal
  • Programming by DM

19
CHALLENGES
  • Five challenges of programming in the user
    interface
  • Access to appropriate date structures.
  • Sufficient computational generality.
  • Ease in programming and editing programs.
  • Simplicity in invocation and assignment of
    arguments.
  • Low risk.

20
6.6 Home Automation.
  • Prediction of larger market in extensive controls
    in homes- but only if the user interfaces can be
    made simple.

21
6.7 Remote Direct Manipulation
  • Teleoperation/Remote Controlled Environment
  • E.g. Home-automation, applications underwater

22
TELEMEDICINE
  • Disadvantages
  • Time Delays
  • Incomplete Feedback
  • Cumbersome due to multiple sensors
  • Unanticipated Interferences

23
6.8 VIRTUAL ENVIRONMENTS
  • Components
  • Visual display
  • Head position sensing
  • Hand position sensing
  • Force feedback
  • Sound input and output

24
6.9 SUMMARY
Benefits
Concerns
  • Faster feedback
  • Reduced error rates
  • Faster learning retention
  • Encourages innovation
  • More resources, possibly
  • Some actions cumbersome
  • Tracing difficult?
  • Difficult for visually impaired users

25
6.10 RESEARCHERS AGENDA
  • Better understanding of factors
  • Better history keeping
  • Encourage innovation in DM using software tools
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