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WebQuest Design Workshop

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Title: WebQuest Design Workshop Author: Mother Last modified by: Slouha Created Date: 3/9/2005 3:56:19 PM Document presentation format: On-screen Show – PowerPoint PPT presentation

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Title: WebQuest Design Workshop


1
WebQuest Design Workshop
  • Learning Team B
  • Denise Briggs, Sandy Kunzle,
  • Sandy Slouha, Elizabeth Kenny-Foggin,
  • Carmen Ward

2
What is a WebQuest?
  • An inquiry-oriented activity where students
    interact with resources on the Internet.
  • Students engage higher level thinking processes
    using a sound teaching strategy designed to
    engage students in discussion and learning.

3
Benefits to Students
  • Self-discovery through a defined learning
    process.
  • Actively involved in the lessons.
  • Utilization of critical thinking skills.

4
Benefits to Teachers
  • Increases/improves independent learning
  • Creates additional teacher time with at-risk
    students
  • Evaluative measure to assess student growth.

5
Six Stages of WebQuest
  • Introduction Orientates learners and raises
    awareness of topic.
  • Task Describes activity and final outcomes.
  • Resources Provides links to be used for the
    activity.
  • Process Outlines steps of the activity.
  • Evaluation Explains grading or assessment of
    activity.
  • Conclusion Reminds learners of purpose and
    outcomes

6
Selection of a Topic
  • Should be based on a curriculum standard(s)
  • Increases utilization of the Internet for inquiry
    purposes
  • Requires a level of understanding, not just rote
    learning

7
INTRODUCTION
  • State your objectives
  • Generates students interest.
  • Written informally to help student navigate
    through webquest with ease.

8
TASK
  • Clearly defines students goals and expectations.
  • Step by step directions are provided for clarity
    and ease of webquest

9
Task Design
  • Retelling
  • Compilation
  • Mystery
  • Journalistic
  • Design
  • Creative Product
  • Consensus Building
  • Persuasion
  • Self-Knowledge
  • Analytical
  • Judgment
  • Scientific

10
PROCESS
  • This section provides guided practice.
  • Students are instructed on how to complete the
    task and steps needed in order to complete
    webquest.
  • Students independently begin webquest

11
Designing the Process
  • Create your webquest based on the student
    population in your class
  • Identify a topic of interest to students
  • Determine roles and responsibilities of students
  • The PROCESS section is where most of the external
    web sites will be linked.
  • Design the PROCESS so the students engage in a
    natural flow of learning

12
RESOURCES
  • The specific materials needed to complete the
    webquest.
  • The specific websites required to complete the
    task.

13
EVALUATION
  • Clearly defined assessment of the webquest
  • Expectations of grading policy required prior to
    starting webquest

14
Develop A Rubric
  • Complex tasks require multidimensional
    measurement. For example, the use of multiple
    choice tests would not be sufficient
  • Writing the rubric standards prior to presenting
    the web quest helps to identify key points to be
    graded. It is not uncommon to revise your task
    after thinking about your evaluation.

15
CONCLUSION
  • The summary of what the students have
    accomplished.
  • Students can reflect upon the process and what
    they have learned.
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