Title: Chapter 11: Situational Influences
1Chapter 11 Situational Influences
Consumer Behavior - A Framework John C.
Mowen Michael S. Minor
2Key Concepts
- Consumer Situations
- Types of situational influences
- Influence of physical surroundings
- Store location effects
- Store atmosphere
- Task definition
- Categories of gift-giving situations
- Influence of time
- Time differences across cultures
- Types of antecedent states
3The Environment and the Exchange Process
Cultural Environment
Economic Environment
Subcultural Environment
Regulatory Environment
Group/ family Processes
Situational Influencers
Individual Processes
Buying Unit
Exchange Process
Marketer
4Consumer Situations . . .
- consist of temporary environmental factors that
form the context within which a consumer activity
occurs at a particular place and time. - include factors that
- Involve the time and place in which a consumer
activity takes place - Explain why the action takes place
- Influence consumer behavior
5Table 11-1 Belks Situational Elements
- Physical surroundings
- Social surroundings
- Time
- Task definition
- Antecedent states
6Physical Surroundings . . .
- . . .are the concrete physical and spatial
aspects of the environment that encompass a
consumer activity.
7Effects of Music on Shoppers
- In a supermarket store study sales increased
daily by 38 when slower music was played. - A restaurant study found when slow music was
played, liquor sales increased.
8Effects of Music continued
- Playing peppy music while on hold or waiting in
line doesnt make time pass more quickly. - Louder music increases pace of events
perception but raises estimates of time durations.
9The Effects of Crowding on Consumers
- Density - how closely packed people are (i.e.,
the physical arrangements of people in a space). - Crowding - the unpleasant feelings that people
experience when they perceive that densities are
too high and that their control of the situation
has been reduced to unacceptable levels.
10High - and Low-density...
- High-density situations may be beneficial -
- More perceived control in bar study, less in bank
study. - In fun situations, density enhances pleasure.
- There is usually an optimal level of density.
- Other elements (time, convenience) as important
for shopping behavior.
11Consumer Crowd Behavior
- In some circumstances consumers behave like
hysterical crowds - Large groups may cause high physiological arousal
among each of the members - The high arousal results in the tendency of each
member of the crowd to act on a dominant idea or
tendency - Each person in a crowd becomes inconspicuous and
individual responsibility is lost.
12Store Location . . .
- . . . influences consumers from several
perspectives. - Consumers have cognitive maps of a citys
geography that may not match the actual locations
of retail stores. - Image transference exists The image of anchor
stores affects that of smaller stores in the same
shopping center.
13Store Layout . . .
- . . . is the physical organization of a store
that creates specific traffic patterns, assists
retailers in the presentation of merchandise, and
helps create a particular atmosphere.
14Atmospherics . . .
- . . . refers to how managers manipulate the
design of the building, interior space, layout of
aisles, texture of carpets and walls, scents,
colors, shapes, and sounds experienced by
customers to achieve a certain effect.
15Atmospherics and Shopping Behavior
Emotional Response
Behavior
Atmosphere
Influences
Influences
Time in Store Affiliation Buying
Layout Sounds Smells Texture...
Pleasure/ displeasure Arousal/ Boredom
16Olfactory Cues...
- Shoppers perceive higher quality goods in scented
stores. - Odors should be consistent with store offerings.
- These cues are expensive to maintain.
17Effects of Spatial Arrangements
- Space modifies/shapes behavior
- Retail store space affects consumers
- Retail stores affect attitudes, images
- Stores can create desired consumer reactions
18Social Surroundings . . .
- . . . deals with the effects of other people on
a consumer in a consumption situation.
19The Task Definition . . .
- . . . the situational reasons for buying or
consuming a product or service at a particular
time and place. - Usage situations form the context in which a
product is used and influence the product
characteristics sought by a consumer.
20Occasion-Based Marketing Opportunities
- Sometimes a product is locked into one usage
situation, limiting market potential. - Consumers may come to consider the product
inappropriate for all other situations.
21Gift-Giving Motivations
Low
High
Reciprocity creation
Voluntary Obligatory
Altruism
Gift Type
Ritual obligation
Love, friendship
Degree of Self-Interest
22Gift Behavior and Gender...
- Women start shopping earlier for Christmas
(October vs. November) - Spend more time shopping/gift (2.4 vs. 2.1 hours)
- Are more successful (fewer of their gifts are
exchanged) - But men spend 50 more/gift.
23Self-Gifts...
- Premeditated, indulgent
- Rewarding an accomplishment, therapy for
disappointment - Baseball glove/Front-end loader
24Time...
- Individual differences in conception
- Time as a product
- Time as a situational variable
25Time Individual Differences...
- People Can Use Time in Four Different Ways
- Work
- Necessities
- Housework
- Leisure
Obligatory
Discretionary
26Individual Time Differences Are Influenced by
Culture...
- Linear Separable. There is a past, present,
future. The future is expected to be better the
idea of progress. Activities are a means to an
end. - Circular Traditional. The future is like the
present. Do today only what has to be done
today. Time and money arent related. - Procedural Traditional. Task Orientation.
Meetings take as long as necessary.
27Time as a Product
- Many Purchases Are Made to Buy Time
- The time-buying consumer is a consumer who
engages in buying time through these products - Time-saving qualities are a key promotional idea
- Time can act as a product attribute
28Perception Management, Time, and Lines
- In 1998, 70 Northern California MacDonalds
restaurants tried multiple lines vs. one line. - The single, serpentine line is most popular -
- Multiple lines actually move people faster
- But jumping from line to line creates stress.
29Time as a Situational Variable
- How much time a consumer has available to do a
task influences the buying strategy used to
select and purchase the product. - With limited time, there is less information
search.
30Antecedent States . . .
- . . . are the temporary physiological and mood
states that a consumer brings to a consumption
situation. - Physiological State Hunger.
- Mood State Happy feelings.
-
31Antecedent States . . .
. . . Can lead to problem recognition. . . .
Can change the feeling component of
hierarchy of effects (Ch. 8) . . . Mood states
influence behavior, e.g. shopping to alleviate
loneliness.
32Usage Situation, Person, and Product Interactions
- The Buying Act Results From Interactions That
Occur Among - Consumption situations
- Characteristics of the buying unit/person
- The product or service being offered
33Managerial Implications
- Positioning. Situational variables offer
multiple opportunities for positioning. - Research. May indicate which situations present
opportunities for new products. - Marketing Mix. Firms may be able to present
time-saving attributes as a tradeoff for a higher
price. - Segmentation. An increase in the female work
force presents opportunities to market to the
segment of males doing more of their own shopping.
34Situation-by-Product Interaction
High Low
Ginger Ale
Gatorade
Tennis Match
Party Mixer