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Robustness Issues

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Street Generation for City Modeling Xavier D coret, Fran ois Sillion iMAGIS GRAVIR/IMAG - INRIA – PowerPoint PPT presentation

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Title: Robustness Issues


1
Street Generationfor City Modeling
Xavier Décoret, François Sillion iMAGIS
GRAVIR/IMAG - INRIA
2
Foreword
  • A Computer Graphics point of view
  • Graphic artists
  • Game developers
  • Researchers
  • A work in 2 parts
  • A framework
  • An algorithm

3
Motivations
  • City Modeling is a growing field of interest
  • Game and Leisure
  • Virtual environments are widely used
  • Need for larger environments
  • Cities are natural and appealing large
    environments
  • Analysis and Simulation
  • Pedestrians or traffic flow
  • Wave transportation

4
Motivations
  • Creating the virtual model is a tedious task
  • Realistic model
  • Model it by hand long and costly
  • Reconstruct it automatically not working yet
  • Semi-realistic model
  • Procedural modelling
  • Map is exact, geometry is approximative

5
Motivations
  • Creating the virtual model is a tedious task
  • Realistic model
  • Model it by hand long and costly
  • Reconstruct it automatically not working yet
  • Semi-realistic model
  • Procedural modelling
  • Map is exact, geometry is approximative

No existing tool
6
Overview of the tool
  • Retrieve the 2D footprints of buildings
  • Aerial photographs
  • Existing 2D models
  • Procedurally generate buildings
  • Grammar, library of shapes
  • Style information provided by a designer (GIS)
  • Generate streets
  • Retrieve the street network
  • Generate geometry

7
Overview of the tool
  • Retrieve the 2D footprints of buildings
  • Aerial photographs
  • Existing 2D models
  • Procedurally generate buildings
  • Grammar, library of shapes
  • Style information provided by a designer (GIS)
  • Generate streets
  • Retrieve the street network
  • Generate geometry

Our contribution
8
Input Output
Polygonal footprints
Input
Output

9
Principle
  • We use a median axis (skeleton)
  • Seems natural for roads
  • Goes in between 2 buildings
  • Goes approximately at equal distance

10
Use of a median axis
Street graph
Polygonal footprints
11
Robustness Issues (1)
  • Input sensitivity

Ideal case
Noise effect
Expected result
12
Robustness Issues (2)
  • Artefacts

Unwanted branches requiring post-processing
13
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings

14
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings

15
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings

1
2
5
4
6
7
8
3
9
16
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings
  • A geometric phase
  • The graph is shaped to a correct position
  • Optimisation with constraints

1
2
5
4
6
7
8
3
9
17
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings
  • A geometric phase
  • The graph is shaped to a correct position
  • Optimisation with constraints

1
2
5
4
6
7
8
3
9
18
Topological Phase
  • Sample the footprints with extra vertices

19
Topological Phase
  • Sample the footprints with extra vertices

20
Topological Phase
  • Sample the footprints with extra vertices
  • Delaunay triangulate the samples

21
Topological Phase
  • Sample the footprints with extra vertices
  • Delaunay triangulate the samples
  • Ignore edges joining samples of a same building

22
Topological Phase
  • Sample the footprints with extra vertices
  • Delaunay triangulate the samples
  • Ignore edges joining samples of a same building

23
Topological Phase
  • Sample the footprints with extra vertices
  • Delaunay triangulate the samples
  • Ignore edges joining samples of a same building
  • Take the dual of edges (Voronoï diagram)

24
Topological Phase
  • Sample the footprints with extra vertices
  • Delaunay triangulate the samples
  • Ignore edges joining samples of a same building
  • Take the dual of edges (Voronoï diagram)
  • Construct a graph from the edges

Crossings
Streets
25
Our approach
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings
  • A geometric phase
  • The graph is shaped to a correct position
  • Optimisation with constraints

9
26
Geometric Phase
  • Place sample median points

27
Geometric Phase
  • Place sample median points

28
Geometric Phase
  • Place sample median points

29
Geometric Phase
  • Place sample median points

30
Geometric Phase
  • Place sample median points

31
Geometric Phase
  • Place sample median points
  • Compute minimum width

32
Geometric Phase
  • Place sample median points
  • Compute minimum width
  • Greedily place a valid polyline in between

33
Geometric Phase
  • Place sample median points
  • Compute minimum width
  • Greedily place a valid polyline in between

34
Geometric Phase
  • Place sample median points
  • Compute minimum width
  • Greedily place a valid polyline in between
  • Split the polyline in
  • Segments
  • Curves

Curve
Segments
35
Robustness
  • A topological phase
  • Partition the map into
  • Streets
  • Crossings
  • A geometric phase
  • The graph is shaped to a correct position
  • Optimisation with constraints

- Based on distance - Robust to
footprintsshape - Solves input sensitivity
- Based on optimisation - Robust to
footprintsshape - Solves artefacts
36
Results
37
Street Generation
  • Generate streets
  • Retrieve the street network
  • Topology
  • Simple primitives
  • Generate geometry
  • Match buildings boundaries
  • Connect correctly at crossings

38
Workflow
  • Generate streets
  • Retrieve the street network
  • Topology
  • Simple primitives
  • Generate geometry
  • Match buildings boundaries
  • Connect correctly at crossings

39
Generating geometry
Use library of parametric modelsto build
segments and curves
Triangulate the remaining border
40
Parametric model
41
Results
42
Conclusion Future Works
  • We can generate geometry from a 2D map of
    buildings
  • Work in 2D1/2
  • Write more parametric modules
  • High level features extractions
  • Avenues
  • Squares
  • Generate coherent trafic signs
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