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Title: CS2203 OBJECT ORIENTED PROGRAMMING 3 0 0 3


1
CS2203 OBJECT ORIENTED PROGRAMMING
3 0 0 3

  • (Common to CSE IT)
  • Aim
  • To understand the concepts of object-oriented
    programming and master OOP using C.
  • Unit I



    9
  • Object oriented programming concepts objects
    classes methods and messages abstraction and
    encapsulation inheritance abstract classes
    polymorphism. Introduction to C classes
    access specifiers function and data members
    default arguments function overloading friend
    functions const and volatile functions static
    members Objects pointers and objects
    constant objects nested classes local classes
  • Unit II



    9
  • Constructors default constructor
    Parameterized constructors Constructor with
    dynamic allocation copy constructor
    destructors operator overloading overloading
    through friend functions overloading the
    assignment operator type conversion explicit
    constructor
  • Unit III



    9
  • Function and class templates - Exception handling
    try-catch-throw paradigm exception
    specification terminate and Unexpected
    functions Uncaught exception.
  • Unit IV



    9
  • Inheritance public, private, and protected
    derivations multiple inheritance virtual base
    class abstract class composite objects
    Runtime polymorphism virtual functions pure
    virtual functions RTTI typeid dynamic
    casting RTTI and templates cross casting
    down casting .
  • Unit V



    9
  • Streams and formatted I/O I/O manipulators -
    file handling random access object
    serialization namespaces - std namespace ANSI
    String Objects standard template library.



  • Total 45
  • TEXT BOOKS
  • 1. B. Trivedi, Programming with ANSI C,
    Oxford University Press, 2007.
  • REFERENCES
  • 1. Ira Pohl, Object Oriented Programming using
    C, Pearson Education, Second

2
Unit I
  • Object oriented programming concepts objects
    classes methods and messages abstraction and
    encapsulation inheritance abstract classes
    polymorphism.
  • Introduction to C classes access specifiers
    function and data members default arguments
    function overloading friend functions const
    and volatile functions static members Objects
    pointers and objects constant objects
    nested classes local classes

3
Objects
  • An object is an encapsulation of both functions
    and data
  • Objects are an Abstraction
  • represent real world entities
  • Classes are data types that define shared common
    properties or attributes
  • Objects are instances of a class
  • All objects have attributes (characteristics),
    this is sometimes referred to as state.
  • Objects have State
  • have a value at a particular time
  • Objects have Operations
  • associated set of operations called methods that
    describe how to carry out operations (behavior)
  • Objects have Messages
  • request an object to carry out one of its
    operations by sending it a message
  • messages are the means by which we exchange data
    between objects

4
Classes
  • Class Whatever we can see in this world all the
    things are a object. And all the objects are
    categorized in a special group. That group is
    termed as a class.
  • Class has many other features like creation and
    implementation of the object, Inheritance etc.

5
classes
  • Every object belongs to (is an instance of) a
    class
  • An object may have fields, or variables
  • The class describes those fields
  • An object may have methods
  • The class describes those methods
  • An Abstract Data Type (ADT) bundles together
  • some data, representing an object or "thing"
  • the operations on that data
  • The operations defined by the ADT are the only
    operations permitted on its data
  • Example a CheckingAccount, with operations
    deposit, withdraw, getBalance, etc.

6
Problem printing student mark sheet
  • Class student
  • Real world entities student, teacher, subject,
    mark sheet etc.
  • Class student
  • Public
  • int RollNo
  • string name
  • string address
  • void PrintDetails()
  • cout ltltrollno
  • cout ltltname
  • cout ltlt address

7
TV-01 Class and 3 Instances
8
Object-Oriented Concept
  • The rectangle area problem
  • Define a class Rect
  • Data width, length
  • Functions compute_area()
  • An object an instance of the class Rect
  • To Solve the problem, create an object of Rect,
    and request this object to return the area of the
    rectangle

9
Encapsulation
class Circle private int radius public
Circle(int r) // The area of a circle int
compute_area()
class Triangle private int edgea, edgeb,
edgec public Triangle (int a, int b, int
c) // The area of a triangle int
compute_area()
10
Example Code
class Rect private int width,
length public Rect (int w, int l)
width w length l int
compute_area() return widthlength
main() Rect rect1(3,5) int
x xrect1.compute_area() coutltltxltltendl
11
Methods Messages
  • Sending a message is our way of
  • interacting with objects.
  • manipulating an objects state.
  • Tells the object what to do with itself
  • Example To change the channel on TV
  • We use the channel selection buttons ,This
    sends a message that we want to select a new
    channel
  • The TV responds to the message by selecting
    and executing a method.
  • The TV now receives a new signal which is the
    channel we selected

12
  • Method
  • Tells the object how to respond to a message
  • Our TV-01 objects respond to the
  • following messages
  • Turn the television set on or off
  • Change the channel
  • Change the volume

13
(No Transcript)
14
Characteristics of OOPL
  • Encapsulation Combining data structure with
    actions
  • Data structure represents the properties, the
    states, or characteristics of objects
  • Actions permissible behaviors that are
    controlled through the member functions
  • Data hiding Process of making certain data
    inaccessible
  • Inheritance Ability to derive new objects from
    old ones
  • permits objects of a more specific class to
    inherit the properties (data) and behaviors
    (functions) of a more general/base class
  • ability to define a hierarchical relationship
    between objects
  • Polymorphism Ability for different objects to
    interpret functions differently

15
O-O Principles and C Constructs
  • O-O Concept C Construct(s)
  • Abstraction Classes
  • Encapsulation Classes
  • Information Hiding Public and Private Members
  • Polymorphism Operator overloading,
  • templates, virtual functions
  • Inheritance Derived Classes

16
OOP Features
  • 4 major features in OOP
  • encapsulation
  • information hiding
  • inheritance
  • overloading

17
Encapsulation
  • an object encapsulates both its attributes
    methods
  • implications
  • an attribute/ method is attached to an object/
    class
  • when you mention an attribute/ methods, you have
    to specify which object/ class it comes from
  • why encapsulation?
  • when you get hold of an object, you also get hold
    of its data behaviour components
  • good for reuse

18
Information Hiding
  • an object can hide its internal details
  • e.g. you dont know how your mobiles electronics
    works except punching the buttons
  • can selectively show some details to the outside
    world
  • e.g. your mobile only shows the number it dials
  • defines an interface to interact with the
    outside world
  • e.g. your mobile interacts with your through the
    buttons screen

19
Why Information Hiding?
  • the object can have a complex internal but simple
    interface
  • making interaction with the outside world easier
  • you dont need to know about the internal of an
    object
  • only the interface is important
  • i.e. how to interact with it
  • facilitate code reuse
  • hiding any internal change from the outside world
    by keeping the interface unchanged

20
Inheritance
  • a class may be similar to another class but being
    more specialised
  • e.g. the class student is similar to the class
    person but student is more specialised
  • a person has attributes like sex, age, name
  • a student has all these a student no.

21
Inheritance (contd)
  • a subclass
  • extends/ specialises a superclass
  • inherits attributes methods from its superclass
  • may have more attributes/ methods than its
    superclass
  • may change the content/ procedure of an inherited
    method
  • i.e. same method name/ signature but different
    behaviour
  • why inheritance?
  • reuse existing class definition
  • customise/ specialise if needed

22
Overloading
  • different functions/ procedures/ methods can have
    the same name
  • provided that the parameters are of different
    types
  • giving a unique signature
  • the system will figure out which one to invoke
  • e.g. you can have 2 procedures, both named
    call, taking a dog or person object as
    parameter respectively. Depending on you give it
    a dog or person object as the parameter, Java
    will know which one to use.

23
Why Overloading?
  • you can call the same method (name) but invoke
    different behaviour
  • dynamic binding of method
  • which method to invoke is determined at runtime
  • code reuse
  • in term of the calling code

24
  • Encapsulation is the mechanism that binds
    together code and data, and keeps both safe from
    outside interference or misuse.1. Both data and
    member functions treated as single unit2.
    Abstract focuses on behavior of object,
    encapsulation focuses on actual implementation
    3. Encapsulation achieved through data hiding
    4. For abstractions to work, implementations
    must be encapsulated.

25
Abstract Types
class Shape public Shape() //
Calculate the area for // this shape virtual
int compute_area() 0
26
ABSTRACTION AND ENCAPSULATION
?? Definition Data Encapsulation or Information
Hiding is the concealing of the implementation
details of a data object from the outside
world. ?? Definition Data Abstraction is the
separation between the specification of a data
object and its implementation. ?? Definition A
data type is a collection of objects and a set of
operations that act on those objects. ??
Definition An abstract data type (ADT) is a data
type that is organized in such a way that the
specification of the objects and the
specification of the operations on the objects is
separated from the representation of the
objects and the implementation of the operation
27
  • Advantages of Data Abstraction and
  • Data Encapsulation
  • ?? Simplification of software development
  • ?? Testing and Debugging
  • ?? Reusability
  • ?? Modifications to the representation of a data
    type

28
Abstract Classes May Contain abstract
methods Some methods and data may be
defined abstract class ColouredShape private
Colour c // storage allocated for each public
abstract void draw() public Colour getColour()
return c public abstract void erase()
No instances allowed Subclasses must implement
all abstract methods or they are also abstract
29
Florida Community College at Jacksonville
  • Object-oriented Principle -
    Inheritance
  • Inheritance is the process by which one object
    acquires the properties of another object. By use
    of inheritance, an object need only define all of
    its characteristics that make it unique within
    its class, it can inherit its general attributes
    from its parent.

Account
Checking
Mortgage
Loan
29 of 10 slides
COP 2551 Object-Oriented Programming OO
Concepts Overview
30
Florida Community College at Jacksonville
  • Object-oriented Principle Encapsulation
  • Encapsulation is the mechanism that binds
    together the code and the data it manipulates,
    and keeps both safe from outside interference and
    misuse.

A Class
Public variables and methods
Private variables and methods
Public variables is not recommended
30 of 10 slides
COP 2551 Object-Oriented Programming OO
Concepts Overview
31
  • Encapsulation
  • Hides the implementation details of a class
  • Forces the user to use an interface to access
    data
  • Makes the code more maintainable
  • API doc as an example

32
Inheritance and Polymorphism
class Circle public Shape private int
radius public Circle (int r) int
compute_area()
class Triangle public Shape private int
edgea, edgeb, edgec public Triangle (int a,
int b, int c) int compute_area()
int sum_area(Shape s1, Shape s2) return
s1.compute_area() s2.compute_area() //
Example of polymorphism
33
INTRODUCTION TO C
  • Inherit all ANSI C directives
  • Inherit all C functions

34
Basic C Extension from C
  • comments
  • / You can still use the old comment style, /
  • / but you must be very careful about mixing them
    /
  • // It's best to use this style for 1 line or
    partial lines
  • / And use this style when your comment
  • consists of multiple lines /
  • cin and cout (and include ltiostream.hgt)
  • cout ltlt Hello"
  • char name10
  • cin gtgt name
  • cout ltlt Hi, " ltlt name ltlt ", nice name." ltlt endl
  • cout ltlt endl // print a blank line
  • declaring variables almost anywhere
  • // declare a variable when you need it
  • for (int k 1 k lt 5 k)
  • char am
  • cout ltlt k ltlt a

35
CLASSES
36
A Graphical Representation of Classes
the Dog class
the Person class
attributes (data component)
colour name where
name own
interface to the outside world
walk instruct write_email
walk swim bark
methods (procedural component)
37
A Graphical Representation of Objects
Paki, a Dog object
Lassie, a Dog object
Ravi, a Person object
colour yellow name Paki where xxx
colour white/brown name Lassie where Annur
name Ravi own Lassie
walk swim bark
walk instruct write_email
walk swim bark
, another Dog object
Raja, a Person object
nameRaja own null
, another Dog object
, another Person object
walk instruct write_email
38
Access specifiers
  • Specify whether the data defined will be
    available to the users of the objects of the
    class.
  • Public
  • Private
  • Protected
  • Public the data defined under public is
    available to objects.
  • Private data defined under private is not
    available to objects.

39
  • Class student
  • Public
  • int RollNo
  • private
  • string name
  • string address
  • public
  • void PrintDetails()
  • cout ltltrollno
  • cout ltltname
  • cout ltlt address
  • void main()
  • student student1

40
Function and data member
  • Functions can be defined either inside or outside
    the class.
  • Defining function members outside class
  • very simple to define functions outside class
  • If the functions are bigdefine outside
  • Static data members of class
  • Static members are stored at a location where
    they are retained throughout the execution of the
    program and are not stored with class objects.
  • Stored only as a single copy similar to member
    functions.
  • All the static data members are initialized to
    zero at the time of declaration.

41
  • Class student //defining function
    members outside class
  • Public
  • int RollNo
  • string name
  • string address
  • void PrintDetails() //prototype
  • void student PrintDetails()
  • cout ltltrollno
  • cout ltltname
  • cout ltlt address
  • void main()
  • student student1

42
  • class student
  • public
  • static int PassingMark
  • int SubjectMark5 bool fail
  • void DisplayMarks()
  • for (int i0ilt5i)
  • cout ltltMarks of subject
    No.
  • cout ltltiltltis
    ltltSubjectMarki
  • void SetMarks (int Marks5
  • for (int i0 ilt5 i)

  • SubjectMarksiMarksi
  • bool CheckPassing()
  • failfalse
  • for (int i0ilt5 i)
  • if (SubjectMarkiltPassi
    ngMark)

43
  • int student PassingMark
  • //required definition
  • void main()
  • studentPassingMark35
  • student X
  • student Y
  • int Xmarks75,55,65,56,89
  • int Ymarks15,25,100,98,89
  • X.SetMarks(Xmarks)
  • Y.SetMarks(Ymarks)
  • X.CheckPassing()
  • Y.CheckPassing()

44
Default Arguments
  • A default argument is a value given in the
    function declaration that the compiler
    automatically inserts if the caller does not
    provide a value for that argument in the function
    call.
  • Syntax

return_type f(, type x default_value,)
45
Default Arguments (Examples)
  • The default value of the 2nd argument is 2.
  • This means that if the programmer calls pow(x),
    the compiler will replace that call with
    pow(x,2), returning x2

double pow(double x, int n2) // computes and
returns xn
46
Default Arguments (Rules)
  • Once an argument has a default value, all the
    arguments after it must have default values.
  • Once an argument is defaulted in a function call,
    all the remaining arguments must be defaulted.

int f(int x, int y0, int n) // illegal
int f(int x, int y0, int n1) // legal
47
Function overloading
  • Function redefined with different set of
    arguments.
  • EX
  • add(float, float)
  • Add(int, int)
  • Add (int, int, int)
  • Function overloading is useful when similar
    function is required to be called with either
    variable number of arguments or arguments of
    different type or both.

48
Function Overloading
  • Two or more functions can have the same name but
    different parameters
  • Example

int max(int a, int b) if (agt b) return
a else return b
float max(float a, float b) if (agt b) return
a else return b
49
  • What is a Friend Function?
  • A friend function is used for accessing the
    non-public members of a class. A class can allow
    non-member functions and other classes to access
    its own private data, by making them friends.
    Thus, a friend function is an ordinary function
    or a member of another class.
  • How to define and use Friend Function in C
  • The friend function is written as any other
    normal function, except the function declaration
    of these functions is preceded with the keyword
    friend. The friend function must have the class
    to which it is declared as friend passed to it in
    argument.
  • Some important points
  • The keyword friend is placed only in the function
    declaration of the friend function and not in the
    function definition.
  • It is possible to declare a function as friend
    in any number of classes.
  • When a class is declared as a friend, the friend
    class has access to the private data of the class
    that made this a friend.
  • It is possible to declare the friend function as
    either private or public.
  • The function can be invoked without the use of an
    object.

50
Friend function
  • class class1privateint numpublicvoid
    get()coutltlt"Number"cingtgtnumfriend void
    display(class1 cl)void display(class1
    c1)coutltltC1.NUMint main()class1
    clscls.get()display(cls)

51
  • //static member friend function matrix
    multiplication
  •  
  • includeltiostream.hgt
  • includeltconio.hgt
  •  
  • class matrixvector
  • static int a33
  • static int b3
  • static int c3
  • public
  • void getmatrix(void)
  • void getvector(void)
  • friend int multiply(matrixvector mv)
  •  
  • int matrixvectora33
  • int matrixvectorb3
  • int matrixvectorc3

52
  • void matrixvectorgetvector(void)
  • coutltlt"\n"
  • coutltlt"\n enter the vector "
  • for(int k0 klt3k)
  • cingtgtbk
  •  
  • int multiply(matrixvector mv)
  • coutltlt"matrix - vector multiplication \n"
  • coutltlt"\n the vector \n"
  •  
  • for(int m0mlt3m)
  • coutltlt"\n"
  • coutltltmv.bm

53
  • coutltlt"\n"
  • for(int e0elt3e)
  • for(int d0dlt3d)
  • mv.cemv.cemv.aedmv.bd
  • coutltlt"\n the result is \n"
  • for(int n0nlt3n)
  • coutltltmv.cn
  • coutltlt"\n"
  • return 0
  •  int main()
  • clrscr()

54
const member functions
  • A function, which guarantees not to modify the
    invoking object.
  • If the body of the const function contains a
    statement that modifies the invoking object, the
    program does not compile.
  • One exception here is the mutable member. A
    mutable data member can be modified by const
    function.

55
  • void PrintDetails()const
  • cout ltltrollno
  • cout ltltname
  • cout ltlt address
  • rollno4 //error
  • If rollno definition is changed to
  • mutable int rollno
  • in the student class ,then there will not be an
    error.

56
Volatile functions
  • A member function invoked by a volatile object.
  • A volatile object s value can be changed by
    external parameters which are not under the
    control of the program.

57
  • volatile member functions. Declare a member
    function with the volatile specifier to ensure
    that it can be called safely for a volatile
    object
  • class B
  • int x
  • public
  • void f() volatile // volatile member
    function
  • int main()
  • volatile B b // b is a volatile
    object
  • b.f() // call a volatile
    member function safely
  • The object b is declared volatile. Calling a
    non-volatile member function from this object is
    unsafe, because b's state might have been changed
    by a different thread in the meantime.
  • To ensure that f() can be called safely for a
    volatile object, it's declared volatile too.

58
Pointers and objects
int x 10 int p p x p gets the
address of x in memory.
p
x
10
59
What is a pointer?
int x 10 int p p x p 20 p is
the value at the address p.
p
x
20
60
What is a pointer?
Declares a pointer to an integer
int x 10 int p NULL p x p 20
is address operator gets address of x
dereference operator gets value at p
61
Allocating memory using new
  • Point p new Point(5, 5)
  • new allocates space to hold the object.
  • new calls the objects constructor.
  • new returns a pointer to that object.

62
Deallocating memory using delete
  • // allocate memory
  • Point p new Point(5, 5)
  • ...
  • // free the memory
  • delete p
  • For every call to new, there must be
  • exactly one call to delete.

63
Using new with arrays
  • int x 10
  • int nums1 new int10 // ok
  • int nums2 new intx // ok
  • Initializes an array of 10 integers on the heap.

64
  • A pointer can point to an object created by a
    class.
  • Object pointers are useful in creating objects at
    run time.
  • student s1
  • student ptr s1
  • s1. getdata()
  • s1.show() equivalent to ptr-gtgetdata()

  • ptr-gt show() or

  • (ptr).show()
  • we can also create the objects using pointers
    and new operator
  • student ptr new student
  • This allocates enough memory for the data members
    in the object structure and assigns the address
    of the memory space to ptr.
  • We can also create an array of objects using
    pointers.
  • student ptr new student5

65
constant objects
  • const student s1(x,y) // object s1 is
    constant
  • Any attempt to modify the values of x and y will
    generate compile time error.
  • A constant object can call only constant member
    functions.
  • void PrintDetails()const
  • cout ltltrollno
  • cout ltltname
  • cout ltlt address

66
nested classes
  • It is an another way of inheriting properties of
    one class into another.
  • From this we can understand that an object can
    be collection of many other objects, that is a
    class can contain objects of other classes as its
    members .
  • class alpha()
  • class beta()
  • class gamma
  • alpha a1
  • beta b1
  • All objects of gamma class will contain the
    objects a1 and b1. This kind of relationship is
    called containership or nesting.

67
local classes
  • Classes can be defined and used inside a function
    or a block. Such classes are called local
    classes.
  • void test(int a) //function
  • ..
  • class student //local
    class
  • ..
  • ..
    //class definition
  • student s1(a) //create
    student object
  • .
  • Local classes can use global variables and
    static variables declared inside the function.
  • Enclosing function cannot access the private
    member of a local class.

68
Basic C Extension from C (II)
  • const
  • In C,define statements are handled by the
    preprocessor, so there is no type checking.
  • In C, the const specifier is interpreted by the
    compiler, and type checking is applied.
  • New data type
  • Reference data type . Much likes pointer
  • int ix / ix is "real" variable /
  • int rx ix / rx is "alias" for ix /
  • ix 1 / also rx 1 /
  • rx 2 / also ix 2 /

69
C - Advance Extension
  • C allow function overloading
  • In C, functions can use the same names, within
    the same scope, if each can be distinguished by
    its name and signature
  • The signature specifies the number, type, and
    order of the parameters
  • The name plus signature, then, uniquely
    identifies a function

70
Take Home Message
  • There are many different kinds of programming
    paradigms, OOP is one among them.
  • In OOP, programmers see the execution of the
    program as a collection of dialoging objects.
  • The main characteristics of OOPL include
    encapsulation, inheritance, and polymorphism. Not
    only OOPL can do OOP, but also others.
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