Module 7: Process Synchronization - PowerPoint PPT Presentation

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Module 7: Process Synchronization

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Operating Systems Lecture 31 Memory Management Read Ch. 9.1 - 9.3 – PowerPoint PPT presentation

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Title: Module 7: Process Synchronization


1
Operating SystemsLecture 31 Memory
Management Read Ch. 9.1 - 9.3
2
Recovery from Deadlock Process Termination
  • Abort all deadlocked processes.
  • Abort one process at a time until the deadlock
    cycle is eliminated.
  • In which order should we choose to abort?
  • Priority of the process.
  • How long process has computed, and how much
    longer to completion.
  • Resources the process has used.
  • Resources process needs to complete.
  • How many processes will need to be terminated.
  • Is process interactive or batch?

3
Recovery from Deadlock Resource Preemption
  • Selecting a victim minimize cost.
  • Rollback return to some safe state, restart
    process for that state.
  • Starvation same process may always be picked
    as victim, include number of rollback in cost
    factor.

4
Combined Approach to Deadlock Handling
  • Combine the three basic approaches
  • prevention
  • avoidance
  • detection
  • allowing the use of the optimal approach for
    each of resources in the system.

5
Background
  • Program must be brought into memory and placed
    within a process for it to be run.
  • A process may be moved between memory and disk
    during execution.
  • The input queue is a collection of processes on
    the disk that are waiting to be brought into
    memory to run the program.
  • User programs go through several steps before
    being run. Addresses are represented in
    different ways during these steps.
  • Addresses in the source program are symbolic
    (e.g. count)
  • The compiler binds the symbolic addresses to
    relocatable addresses (e.g. 14 byes from the
    beginning of the module).
  • The linker or loader will bind the relocatable
    addresses to absolute addresses (e.g. 74014).

6
Binding of Instructions and Data to Memory
Address binding of instructions and data to
memory addresses canhappen at three different
stages.
  • Compile time If memory location known a priori,
    absolute code can be generated must recompile
    code if starting location changes.
  • Load time The compiler must generate
    relocatable code if memory location is not known
    at compile time.
  • Execution time Binding is delayed until run
    time if the process can be moved during its
    execution from one memory segment to another.
    Need hardware support for address maps (e.g.,
    base and limit registers).

7
Multistep Processing of a User Program
8
Logical vs. Physical Address Space
  • The concept of a logical address space that is
    bound to a separate physical address space is
    central to proper memory management.
  • Logical address generated by the CPU also
    referred to as virtual address.
  • Physical address address seen by the memory
    unit.
  • Logical and physical addresses are the same in
    compile-time and load-time address-binding
    schemes.
  • Logical (virtual) and physical addresses differ
    in execution-time address-binding scheme.

9
Memory-Management Unit (MMU)
  • The memory management unit (MMU) is a hardware
    device that maps virtual to physical address.
  • In MMU scheme, the value in the relocation
    register is added to every address generated by a
    user process at the time it is sent to memory.
  • The user program deals with logical addresses it
    never sees the real physical addresses.

10
Dynamic relocation using a relocation register
11
Dynamic Loading
  • If the entire program and data must be placed in
    physical memory for execution, then the size of
    the process is limited by the physical memory
    size.
  • With dynamic loading, a routine is not loaded
    until it is called.
  • Better memory-space utilization unused routine
    is never loaded.
  • Useful when large amounts of code are needed to
    handle infrequently occurring cases.
  • No special support from the operating system is
    required implemented through program design.

12
Dynamic Linking
  • In static linking the system libraries are
    combined by the loader into the binary program
    image.
  • This can be wasteful of space if many programs
    use the same libraries.
  • With dynamic linking, the linking is postponed
    until execution time.
  • A small piece of code, the stub, is used to
    locate the appropriate memory-resident library
    routine.
  • Stub replaces itself with the address of the
    routine, and executes the routine.
  • Operating system needed to check if routine is in
    another processes memory address, and to allow
    multiple processes to share memory space.
  • Dynamic linking is particularly useful for
    libraries.

13
Overlays
  • Overlays are used to decrease to the total amount
    of memory needed by a process.
  • A process keeps in memory only those instructions
    and data that are needed at any given time.
  • When other instructions are needed, they are
    loaded into the space previously occupied by
    instructions that are no longer needed.
  • Overlays are needed when a process is larger than
    amount of memory allocated to it.
  • Overlays can be implemented by the user no
    special support isneeded from operating system.
  • Programming design of overlay structure is
    complex.

14
Overlays for a Two-Pass Assembler
15
Swapping
  • A process can be swapped temporarily out of
    memory to a backing store, and then brought back
    into memory for continued execution.
  • Backing store a fast disk large enough to
    accommodate copies of all memory images for all
    users must provide direct access to these memory
    images.
  • Roll out, roll in swapping variant used for
    priority-based scheduling algorithms
    lower-priority process is swapped out so
    higher-priority process can be loaded and
    executed.
  • Major part of swap time is transfer time total
    transfer time is directly proportional to the
    amount of memory swapped.
  • Modified versions of swapping are found on many
    systems, i.e., UNIX, Linux, and Windows.

16
Schematic View of Swapping
17
Contiguous Allocation
  • Main memory usually into two partitions
  • Resident operating system, usually held in low
    memory with interrupt vector.
  • User processes then held in high memory.
  • Single-partition allocation
  • Relocation-register scheme used to protect user
    processes from each other, and from changing
    operating-system code and data.
  • Relocation register contains value of smallest
    physical address limit register contains range
    of logical addresses each logical address must
    be less than the limit register.

18
Hardware Support for Relocation and Limit
Registers
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