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The Liquid Brain

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The Liquid Brain Chrisantha Fernando & Sampsa Sojakka – PowerPoint PPT presentation

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Title: The Liquid Brain


1
The Liquid Brain
  • Chrisantha Fernando Sampsa Sojakka

2
Motivations
  • Only 30,000 genes, 1011 neurons
  • Attractor neural networks, Turing machines
  • Problems with classical models
  • Often depend on synchronization by a central
    clock
  • Particular recurrent circuits need to be
    constructed for each task
  • Recurrent circuits often unstable and difficult
    to regulate
  • Lack parallelism
  • Real organisms cannot wait for convergence to an
    attractor
  • Wolfgang Maass invented the Liquid State Machine
    (a model of the cortical microcircuit) in which
    he viewed the network as a liquid (or liquid-like
    dynamical system).

3
Liquid State Machine (LSM)
  • Maass LSM is a spiking recurrent neural network
    which satisfies two properties
  • Separation property (liquid)
  • Approximation property (readout)
  • LSM features
  • Only attractor is rest
  • Temporal integration
  • Memoryless linear readout map
  • Universal computational power can approximate
    any time invariant filter with fading memory
  • It also does not require any a-priori decision
    regarding the neural code'' by which
    information is represented within the circuit.

4
Maass Definition of the Separation Property The
current state x(t) of the microcircuit at time t
has to hold all information about preceding
inputs.
Approximation Property Readout can approximate
any continuous function f that maps current
liquid states x(t) to outputs v(t).
5
  • We took the metaphor seriously and made the real
    liquid brain shown below. WHY?

6
BECAUSE.
  • Real water is computationally efficient.
  • Maass et al. used a small recurrent network of
    leaky integrate-and-fire neurons
  • But it was computationally expensive to model.
  • And I had to do quite a bit of parameter
    tweaking.
  • Exploits real physical properties of water.
  • Simple local rules, complex dynamics.
  • Potential for parallel computation applications.
  • Educational aid, demonstration of a physical
    representation that does computation.
  • Contributes to current work on computation in
    non-linear media, e.g. Adamatsky, Database
    search.

7
Pattern Recognition in a Bucket
  • 8 motors, glass tray, overhead projector
  • Web cam to record footage at 320x240, 5fps
  • Frames Sobel filtered to find edges and averaged
    to produce 700 outputs
  • 50 perceptrons in parallel trained using the
    p-delta rule

8
Experiment 1 The XOR Problem.
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2 motors, 1 minute footage of each case, 3400
frames Readouts could utilize wave interference
patterns
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Can Anyone Guess How it Works?
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Experiment 2 Speech Recognition
21
  • Objective Robust spatiotemporal pattern
    recognition in a noisy environment
  • 2020 samples of 12kHz pulse-code modulated wave
    files (zero and one), 1.5-2 seconds in length
  • Short-Time Fourier transform on active frequency
    range (1-3000Hz) to create a 8x8 matrix of inputs
    from each sample (8 motors, 8 time slices)
  • Each sample to drive motors for 4 seconds, one
    after the other

22
One
Zero
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Analysis
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Conclusion
  • Properties of a natural dynamical system (water)
    can be harnessed to solve non-linear pattern
    recognition problems.
  • Set of simple linear readouts suffice.
  • No tweaking of parameters required.
  • Further work will explore neural networks which
    exploit the epigenetic self-organising physical
    properties of materials.

34
Acknowledgements
  • Inman Harvey
  • Phil Husbands
  • Ezequiel Di Paolo
  • Emmet Spier
  • Bill Bigge
  • Aisha Thorn, Hanneke De Jaegher, Mike Beaton.
  • Sally Milwidsky
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