Got Design? - PowerPoint PPT Presentation

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Got Design?

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Got Design? Design Optimization Through M.A.S.H. Analysis M.A.S.H. A method of generating, tracking, and objectively evaluating product design in this environment. – PowerPoint PPT presentation

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Title: Got Design?


1
Got Design?
  • Design Optimization
  • Through M.A.S.H. Analysis

2
M.A.S.H.
  • A method of generating, tracking, and objectively
    evaluating product design in this environment.
  • Mechanics
  • Aesthetics
  • Sustainability
  • Human Factors

3
Product Design
  • Function
  • Form
  • Environmental Impact
  • Ease of Use

4
Product Analysis
  • Broadly defined categories need to be tailored to
    suit each design project.
  • Electronic interface projects will have different
    issues than developing a new weed whacker.
  • Raw materials pixels vs. metals and plastics.

5
Mechanics
  • Focus on product structure and function.
  • How does the design perform its intended
    function?
  • What materials is it made from?
  • How is it constructed or assembled?
  • Is it based on existing or emerging technology
    platform?
  • How do these elements impact the products
    efficiently and durability? What kind of
    mechanical limitations do you expect to
    encounter?

6
Aesthetics
  • Focus on a products form and appearance.
  • Is it based on a certain type of proportion
    system?
  • Is there an historical or natural precedent for
    appealing shapes and colors?
  • What color/colors is it?
  • What does its shape/form communicate to the
    viewer?
  • Is it an appropriate size and scale for its
    intended use?
  • Is it meant to evoke a certain mood or emotion?
  • Is it appropriate for its intended audience?
  • How and where are graphics and labels applied?

7
Sustainability
  • Focus on the environmental impact of the design.
  • How long will the product be useful (intended
    lifespan)?
  • Is it meant to wear out or be disposable?
  • Can it be made from recycled materials?
  • Can it be disassembled so its parts can be
    recycled or reused?
  • Can you reduce the number of parts or fasteners
    required?
  • Does it have multiple uses?
  • Where does its power come from? Is that energy
    source renewable?
  • Are the manufacturing processes required to
    create it harmful?
  • Is there a service that exists that could replace
    this product?

8
Human Factors
  • Focus on human interaction.
  • What are the important human measurements for
    interaction with the product?
  • In what environment will this human and product
    interact?
  • Will that influence the parsons or products
    performance?
  • Are there any conceptual, physical, or cultural
    barriers to your products acceptance and use?
  • How much learning or training is required for
    someone to use the product?
  • Is it safe to use?
  • Can you minimize unintentional use or reduce the
    negative impact of incorrect use?
  • Is your design fun or pleasurable to use?

9
Idea-Generation Tool
  • Use M.A.S.H. as a structure for guiding and
    collecting ideas.
  • Filter out extraneous ideas and generate
    sufficient depth.
  • List as many variables as possible in each
    category.
  • Systematically or randomly combine them to guide
    a new design.
  • Some obvious relationships will form.
  • Some relationships will be surprises.
  • Some designs will be practical and others will
    radical.

10
An Evaluation Tool
  • M.A.S.H. can be used as an objective measure of
    an objective performance.
  • Used to easily identify strengths and weaknesses
    of a given design concept.

11
Scoring
  • Score Poor as 1 to Excellent as 5 with 2, 3, 4 in
    between.
  • Add the scores and divide by the number of
    scores.
  • Multiply by 10 and add 50.
  • Example 3.2 avg. X 10 50 82

12
Mechanics
poor
excellent
n/a
  • Function
  • Materials
  • Production
  • Construction
  • Assembly
  • Technology
  • Efficiency
  • Durability
  • Limitations

13
Aesthetics
poor
n/a
excellent
  • Proportions
  • Precedent
  • Color
  • Semantics
  • Scale
  • Emotions
  • Appropriate
  • Branding
  • Graphics

14
Sustainability
poor
n/a
excellent
  • Life-Span
  • Obsolescence
  • Recycled
  • Disassembly
  • Parts
  • Multiuse
  • Energy Source
  • Manufacture
  • Service

15
Human Factors
poor
n/a
excellent
  • Anthropometrics
  • Ergonomics
  • Learning
  • Physical Access
  • Cultural Access
  • Concepts Access
  • Safety
  • Error
  • Pleasure
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