Title: Overview%20of%20Robotic%20Path%20Planning
1Overview of Robotic Path Planning
- Rahul Kala,
- Department of Information Technology
- Indian Institute of Information Technology and
Management Gwalior - http//students.iiitm.ac.in/ipg_200545/
- rahulkalaiiitm_at_yahoo.co.in,
- rkala_at_students.iiitm.ac.in
2Publications
- Kala, Rahul, Shukla, Anupam Tiwari, Ritu
(2009), Robotic Path Planning using Multi Neuron
Heuristic Search, Proceedings of the ACM 2009
International Conference on Computer Sciences and
Convergence Information Technology, ICCIT 2009,
pp 1318-1323, Seoul, Korea - Kala, Rahul, Shukla, Anupam, Tiwari, Ritu,
Roongta, Sourabh Janghel, RR (2009) Mobile
Robot Navigation Control in Moving Obstacle
Environment using Genetic Algorithm, Artificial
Neural Networks and A Algorithm, Proceedings of
the IEEE World Congress on Computer Science and
Information Engineering, CSIE 2009, pp 705-713,
Los Angeles/Anaheim, USA - Shukla, Anupam, Tiwari, Ritu Kala, Rahul
(2008), Mobile Robot Navigation Control in Moving
Obstacle Environment using A Algorithm,
Proceedings of the International conference on
Artificial Neural Networks in Engineering, ANNIE
2008, Intelligent Systems Engineering Systems
through Artificial Neural Networks, ASME
Publications, Vol. 18, pp 113-120, Nov 2008 - Shukla, Anupam, Tiwari, Ritu, Kala, Rahul (2009)
Mobile Robot Navigation Control in Moving
Obstacle Environment using Genetic Algorithms and
Artificial Neural Networks, International Journal
of Artificial Intelligence and Computational
Research, Vol. 1, No. 1, pp 1-12, June 2009
3MOBILE Robot Path Planning
4The Problem Statement
- Inputs
- Robotic Map
- Location of Obstacles
- Static and Dynamic
- Constraints
- Time Constraints
- Dimensionality of Map
- Static and Dynamic Environment
- Output
- Path P such that no collision occurs
5Existing Algorithms
Problem Implementation by
Self designed Algorithms
- Multi Algorithms/Hierarchical Algorithms
- Hierarchal MNHS
- Hierarchical A with Genetically Optimized Fuzzy
Inference System - Evolving Robotic Path with Genetically Optimized
Fuzzy Inference System - Swarm Intelligence etc
- A Algorithm
- Artificial Neural Networks
- Genetic Algorithms
- Multi-Neuron Heuristic Search (MNHS)
- Neuro-Fuzzy
6A Algorithm
- I believe this is this way takes me shortest to
the destination. Lets give it a try - Hey I got struck Ill choose another path
- Add all possible moves in an open list.
- Make the best move as per open list status
- Add all executed moves in the closed list
7Results
8ANN with Back Propagation Algorithm
- Whenever this type of situation arrives Always
make this move - Hey rules failed Im struck OK make random
moves till you are out - Frame input/output pairs for every situation
comprising of robot position, goal position and
environment - Learn these and use them in decision making
- Make random moves when position deteriorates
9Results
10Genetic Algorithms
- Show me some random paths so that I may decide
- OK this path is the best to go till a point and
this path the best for the other part of the
journey Let me mix them both - Generate random complete and incomplete
solutions source to nowhere, nowhere to goal and
source to goal - Try to mix paths to attain optimality
- Generate random paths between needed points
11Graphical Genetic Operators
Crossover
Mutation
12Results
13MNHS Algorithm
- I believe this is this way takes me shortest to
the destination. Lets give it a try - But in the process I may get struck Lets walk
a few steps on bad paths as well - Add all possible moves in an open list.
- Make the a range of moves best to worst as per
open list status - Add all executed moves in the closed list
14Basic Concept of MNHS
15Results
16Simple Algorithm Analysis
Algorithm Advantages Disadvantages
A Algorithm Computationally shortest paths in best times. Works only for small graphs and restricted and quantized moves
Artificial Neural Networks Can incorporate dynamic changes in environment. Computationally very fast Only works for simple graphs. Gets trapped in complex graphs. Path not optimal. Restricted Moves.
Genetic Algorithms Work for larger and complex graph. Computationally expensive.
MNHS Low computation and best path lengths in complex and uncertain graphs Works only for small graphs and restricted and quantized moves
Neuro-Fuzzy Algorithms Can incorporate dynamic changes in environment. Computationally very fast Only works for simple graphs. Gets trapped in complex graphs. Path not optimal.
These are theoretically advocated and
experimentally supported
17The Big Observation
and hence the game starts
18Thank You