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Digital Media

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Digital Media Dr. Jim Rowan ITEC 2110 Bitmapped Images – PowerPoint PPT presentation

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Title: Digital Media


1
Digital Media
  • Dr. Jim Rowan
  • ITEC 2110
  • Bitmapped Images

2
Resolution is detail
  • The x and y dimensions of the image can be seen
    as a measure of how much DETAIL is contained in
    the picture
  • Many image formats encode these dimensions by
    putting in the header (as we saw in the first day
    demonstration)
  • The color depth determines how many colors this
    detail can assume

3
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4
Device Resolution affectsDisplay Size
  • Is the image smaller than you thought?
  • Same image, displayed at different resolutions

5
What happens when you increase resolution?
  • For example, to go from 72 dpi to 144 dpi
  • AKA upsampling
  • Must scale it up...
  • To do that, you must add pixels
  • This requires interpolation between pixels
  • For example, to go from 4x4 to 8x8 gt

6
But this example is pretty simple because the
original is all one color
Here the original 4x4 image is doubled in size to
8x8 by adding pixels












7
Well, the answer is it depends!
If you double the image size you have to add
pixels... But what color do you make the
additions?












?
8
You can consider what the colors are that
surround the original pixel Mathematically this
usually takes the form of matrix operation















?
9
Decrease Resolution
  • Must discard some pixels...
  • AKA downsampling
  • Downsampling Presents a paradox
  • There are fewer bits since youre throwing some
    pixels out
  • But... subjective quality goes up
  • How? Downsampling routine can use the tossed-out
    pixels to modify the remaining pixel
  • Intentionally doing this is called oversampling
  • For example gt

10
How do you decide which pixels to remove?
If you cut each of the dimensions in half (8x8 -gt
4x4)gt 64 - 16 48 pixels removed You have to
remove 3/4 of the pixels!








64 pixels




16 pixels
11








One answer throw them away! Here it
works... because it is a solid color












12








But what if it is multi-colored? You can use
the information in the surrounding pixels to
influence the remaining pixel















How do you do this? Remember its just numbers
in there!
13
Convolution Calculations
  • Convolution is the mathematical process that
    image software (like GIMP or Photoshop) use to do
    these things
  • (More of this in the next lecture)

14
Browsers... generally bad at downsampling
  • Their image processing is not very sophisticated
  • What are the implications?
  • Use image processing programs to do downsampling
  • (GIMP, Photoshop) are sophisticated enough to
    take advantage of the extra information so...
  • Images for WWW should be downsampled before they
    are used on the web.

15
Data Compression
  • What weve seen so far
  • Storing an image as an array of pixels
  • With color stored as three bytes per pixel
  • Image file gets BIG fast!
  • How to reduce that?
  • Using a color table reduces the file size of the
    stored image (as seen before)
  • So lets talk about compression techniquesgt

16
Data Compression
Consider this image








With no compression... RGB encoding gt 64 x 3
192 bytes
64 pixels
17
Side Note 1
  • Weve been talking about RGB encoding for images
  • So
  • How many different colors can you make if using a
    24 bit RGB color scheme?

18
Side Note 2
  • 24 bits gt How many colors?
  • 224 16,777,216 different colors
  • Now back to compression techniques gt

19
Data CompressionTable (or dictionary)with just
two colors
0 100 100
255 0 0
Consider this image








0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0
1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1 1 1 1 1 1 0 0 1
1 1 1 1 1 0 0 0 0 0 0 0 0 0
14 bytes
gt
or
64 pixels
112 bits
20
Data CompressionRun Length Encoding
Consider this image
RLE compression... 9RGB6RGB2RGB6RGB2RGB6RGB2RGB6R
GB2RGB6RGB2RGB6RGB9RGB 9(0,0,255)6(255,0,0)2(0,0
,255)6(255,0,0)2(0,0,255)6(255,0,0)2(0,0,255)6(255
,0,0)2(0,0,255)6(255,0,0)2(0,0,255)6(255,0,0)9(0,0
,255) 52 bytes








64 pixels
21
Run Length Encoding
  • This advantage would be dependent on the CONTENT
    of the image.
  • Why?
  • Could RLE result in a larger image?
  • How?

22
Run Length EncodingAlways better than RGB?
Consider this image








RLE compression... 1RGB1RGB1RGB1RGB1RGB...
1RGB1RGB1RGB -gt 256 bytes
64 pixels
23
Run Length Encoding
  • RLE is Lossless
  • What is lossless?

compressed original
Exact duplicate
24
Dictionary-based (aka Table-based) compression
technique
  • (Note Data compression works on files other than
    images)
  • Construct a table of strings (for images, colors)
    found in the file to be compressed
  • Each occurrence in the file of a string (for
    images, color) found in the table is replaced by
    a pointer to that occurrence.

25
Lossless techniques
  • Can be used on image files
  • color table can be lossless
  • (if the color table holds all colors in the
    image)
  • One lossless technique is a zip file
  • Run length encoding is also lossless
  • A lossless technique must be used for executable
    files
  • Why?

26
JPEG compression
  • JPG is Lossy
  • Best suited for natural photographs and similar
    images
  • Fine details with continuous tone changes
  • JPEG takes advantage of the fact that humans
    dont perceive the effect of high frequencies
    accurately
  • (High frequency components are associated with
    abrupt changes in image intensity like a hard
    edge)

27
JPEG compression...
  • JPEG finds these high frequency components by
  • treating the image as a matrix
  • using the Discrete Cosine Transform (DCT) to
    convert an array of pixels into an array of
    coefficients
  • DCT is expensive computationally so it the image
    is broken into 8x8 pixel squares and applied to
    each of the squares

28
JPEG compression...
  • The high frequency components do not contribute
    much to the perceptible quality of the image
  • They encode the frequencies at different
    quantization levels giving the low frequency
    components greater detail
  • gtJPEG uses more storage space for the more
    visible elements of an image

29
JPEG compression...
  • Lossy
  • Effective for the kinds of images it is intended
    for gt 95 reduction in size
  • Allows the control of degree of compression
  • Suffers from artifacts that causes edges to
    blur... WHY?
  • HMMMmmmm

30
One reason lossy compression works we just dont
notice it!
31
Side Note!To make matters worse
  • The human vision system is very complex
  • Upside down
  • Split- left side of eye to right side of brain
  • Right side of eye to left side of brain
  • Cones and rods not uniformly distributed
  • Cones and rods are upside down resulting in blind
    spots in each eye that we just ignore!
  • Partially responsible for making lossy techniques
    work you dont see what you think you see gt

32
Optical Illusions
  • See Additional Class Information Illusions

33
Bitmapped image manipulation
  • Like GIMP and Photoshop
  • Pixel point processing
  • just deal with a single pixel
  • Pixel group processing
  • the single pixel is influenced by the pixels that
    surround it

34
  • Adjustment of color in an image is pixel point
    processing
  • Color adjustment
  • brightness
  • adjusts every pixel brightness up or down
  • contrast
  • adjusts the RANGE of brightness
  • increasing or reducing the difference between
    brightest and darkest areas

35
Rescaling a bitmapped image is called resampling
Two kinds Downsampling Upsampling Pixel group
processing Different ways to do this that result
in different results Nearest Neighbor, bilinear
bicubic




















36
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37
Pixel Group Processing
  • Final value for a pixel is affected by its
    neighbors
  • Because the relationship between a pixel and its
    neighbors provides information about how color or
    brightness is changing in that region
  • How do you do this?
  • gt Convolution!

38
Convolution Convolution Masks
  • Very expensive computationally
  • each pixel undergoes many arithmetic operations
  • If you want all the surrounding pixels to equally
    affect the pixel in question...
  • You need an image and a mask
  • Then apply the mask to the image
  • Visually it looks like thisgt

39








1/9 1/9 1/9
1/9 1/9 1/9
1/9 1/9 1/9

X

Convolution mask
Convolution kernel
Using this convolution mask on this convolution
kernel the final value of the pixel (2,2) will
be pixel (2,2) 1/9(1,1) 1/9(1,2)
1/9(1,3) 1/9(2,1) 1/9(2,2) 1/9(2,3) 1/9(3,1)
1/9(3,2) 1/9(3,3)

X






40








1/9 1/9 1/9
1/9 1/9 1/9
1/9 1/9 1/9

X

Convolution mask
Using this convolution mask on this convolution
kernel the final value of the pixel (3,2) will
be pixel (3,2) 1/9(1,2) 1/9(1,3)
1/9(1,4) 1/9(2,2) 1/9(2,3) 1/9(2,4) 1/9(3,2)
1/9(3,3) 1/9(3,4)

X






41








1/9 1/9 1/9
1/9 1/9 1/9
1/9 1/9 1/9

X

Convolution mask
Using this convolution mask on this convolution
kernel the final value of the pixel (4,2) will
be pixel (4,2) 1/9(1,3) 1/9(1,4)
1/9(1,45) 1/9(2,3) 1/9(2,4) 1/9(2,5) 1/9(3,3)
1/9(3,4) 1/9(3,5)

X






42








1/9 1/9 1/9
1/9 1/9 1/9
1/9 1/9 1/9

X

Convolution mask
Using this convolution mask on this convolution
kernel the final value of the pixel (5,2) will
be pixel (5,2) 1/9(1,4) 1/9(1,5)
1/9(1,6) 1/9(2,4) 1/9(2,5) 1/9(2,6) 1/9(3,4)
1/9(3,5) 1/9(3,6)

X






43









X

1/9 1/9 1/9
1/9 1/9 1/9
0/9 3/9 0/9
Using a different Convolution mask...

X X X X






44
Convolution Calculations
  • Next class we will do some more of these

45
Questions?
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