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Cosc 6326/Psych6750X

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Cosc 6326/Psych6750X Vision and Visual Displays – PowerPoint PPT presentation

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Title: Cosc 6326/Psych6750X


1
Cosc 6326/Psych6750X
  • Vision and Visual Displays

2
  • Some theories of perception
  • Empiricism vs Nativism
  • Gestalt
  • Ecological
  • Constructionist
  • Active perception

3
http//www.nipissingu.ca/stange/courses/p2255/2255
-images/gestalt.jpg
4
  • Is vision inverse graphics?
  • Techniques to study vision include
  • Philosophical, Introspective Anaylsis
  • Psychophysics
  • Clinical Deficits
  • Electrophysiology
  • Anatomical studies
  • Imaging
  • Computational Analysis

5
Levels of Processing
  • Early vision
  • low level processing related to extracting image
    and surface properties such as luminance changes,
    depth and motion
  • Intermediate-level vision
  • Grouping operations, smoothing, cue integration,
    computation of shape, colour, contour

6
  • High-level vision
  • task based object recognition, relations between
    objects, selection for manipulation/navigation

7
  • Marr 1982 claimed that a visual system can be
    described at three levels of abstraction
  • computational
  • algorithmic
  • implementation

8
Structure of the Eye
  • About 70 of refractive power in cornea
  • Lens fine tunes focus depending on distance and
    pupil size (accommodation)
  • Pupil size adjusted to trade amount of light with
    depth of field

9
Structure of the Eye
  • Retina contains sensory receptors
  • In humans, receptor density is non-uniform
  • Highest density in centre of foveal pit
    decreases with eccentricity
  • Visual axis joins point of fixation with fovea
  • offset from optic axis

10
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11
Functional Organisation of the Retina
  • Two types of photoreceptors
  • Rods
  • high sensitivity
  • exclusively peripheral distribution
  • broad spectral tuning
  • retina contains gt108 rods

12
Functional Organisation of the Retina
  • Cones
  • 3 wavelength selective types
  • Long (? 40, 565nm peak)
  • Medium (? 40, 535nm peak)
  • Short (? 10, 450nm peak)
  • ? 5 Million, highest concentration in fovea
    (gt6000 in central 1)

13
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14
Spectral Sensitivities and Colour Vision Variants
15
Limits on Vision
  • Spectral sensitivity
  • 400-700 nm range
  • 3 cone types
  • Precise discrimination but no resolution
  • Sensitivity to intensity
  • Sensitivity to spatial variation
  • Sensitivity to temporal variation
  • Field of view

16
Limits on sensitivity to intensity
  • Phototopic range
  • day time vision, colour sensitivity, high
    resolution, cone-mediated
  • Scotopic
  • low light vision, achromatic, rod-mediated, more
    sensitive but low spatial resolution
  • Mesatopic
  • transition range (e.g. moonlight)

17
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18
Dynamic Range
  • Dynamic range of eye is about three log units
  • Range of visible stimuli is several log units, we
    rely on
  • adaptation
  • pupil size changes
  • rod and cone sensitivity ranges

19
Dynamic Range
  • Dynamic range of most displays is limited to a
    small fraction of natural range (1001 versus up
    to 10,0001 in a natural scene)
  • Issues are both display capability and image
    generation
  • Tone mapping is one technique that uses
    non-linear luminance mapping to distort image
    increase range of visibility
  • Some true HDR displays in development (including
    one at York)

20
Tone Mapping
Larson, Siggraph 1997
21
Retinal Microcircuits
  • Receptive field of a neuron refers to the region
    of the retinal that contributes (excites or
    inhibits) to its firing rate
  • Ganglion receptive fields have a centre-surround
    organisation
  • on-centre light in centre, inhibited by light in
    surround
  • off-centre excited by its surround, inhibited by
    light in centre

22
Retinal Microcircuits
23
from Palmer 1999
24
  • firing rate cannot be negative leads to
    rectification of response
  • off-channels complement response of on-channels
  • centre-surround organisation gives sensitivity to
    change in luminance

25
http//www.cnl.salk.edu/thomas/coce.html
26
  • Contrast dependent processing occurs at higher
    levels of the brain as well

27
Visual Pathways
  • principally lateral geniculate nucleus (LGN) then
    cortex
  • also important sub-cortical pathways
  • Accessory optic tract
  • Pulvinar, superior colliculus
  • massive feedback as well as feedforward pathways

from Howard Rogers 2001
28
Visual Areas
29
  • neurons usually sensitive to more than one
    feature
  • primary visual cortex
  • spatio-topically mapped
  • has columnar organization (hyper-columns) for
  • orientation
  • direction of motion
  • eye dominance columns

30
  • Function of oriented receptive fields in V1?
  • edge and bar detectors (black inhibitory, white
    excitatory)?
  • tuned to a variety of different orientations

Receptive Field
Stimulus eliciting best response
31
  • Fourier analysis of image (Blakemore and
    Campbell)? Need to combine responses of receptors
    with similar receptive fields distributed over
    visual field
  • spatial-temporal filtering

32
  • Visual areas believed to be specialised for
    features, e.g.
  • V1 oriented edges, colour
  • MST, MT motion, optic flow
  • V4 colour, form
  • IT objects
  • Well have time to look at only a small set of
    the functions vision supports

33
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34
  • 2 pathways hypothesis (seminar last Wednesday)
  • parasol ganglion cells project to magnocellular
    layers of LGN
  • high contrast sensitivity, larger receptive
    fields, insensitive to colour, short latency,
    sensitive to luminance changes
  • presumed to form input to a motion and depth
    pathway (to MT, MST )

35
  • midget ganglion cells project to parvocellular
    layers of LGN
  • colour opponent cells, less contrast sensitivity,
    colour sensitive, high spatial resolution, low
    temporal resolution
  • specialised pathways for form and colour (V4, IT
    )
  • Livingston and Hubel (1988) have suggested there
    may be 4 physiologically distinct pathways
    colour, binocular vision, motion and form

36
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37
Rolls and Deco 2002
38
Spatial Resolution
  • Fovea
  • Optics of eye blur image
  • Act as spatial frequency filter and prevents
    aliasing
  • Optics are diffraction limited for small pupil
    sizes
  • Retina is spherical, thus resolution is expressed
    in degrees of visual angle

39
  • best acuity in central fovea
  • receptor spacing closely matched to optics
  • grating 60 cycles per degree
  • line separation 30 seconds of arc
  • Periphery
  • resolution limited by sampling density of
    receptors
  • best resolution for scotopic (rod) vision is
    extrafoveal where rod density increases

40
Contrast Sensitivity Function
  • important caveat - acuity is for high contrast
    patterns under ideal conditions
  • contrast required for an object to be visible
    depends on the pattern
  • sensitivity falls at high and low spatial
    frequencies

41
Display Resolution
  • resolution of displays usually measured in
    pixels/display or pixels/cm
  • e.g. 30 cm wide, 1024x768 pixel display (30
    pixels per cm) would needs to be located at
  • away for pixel pitch to subtend 30 seconds of
    arc
  • effective resolution typically less than pixel
    pitch

42
  • For full foveal acuity in a six walled CAVE how
    many pixels do we need?
  • simplify to spherical surface (4p steradians)
    need about 5.9 x 108 pixels (Hopper, 2000) per
    eye
  • typical 6 sided CAVE has 1280x1024x6 7.9x106
    pixels, a two-order of magnitude difference
  • this is the key to the appeal of foveated displays

43
Field of View
  • each has a visual field extending approx 56
    nasally and 95 temporally 190 total visual
    field
  • extended to 290 with eye movements and nearly
    360 with head movement
  • portion seen by both eyes is up to 114
    horizontally and 125 vertically

44
Field of view, resolution trade-offs for displays
  • Instantaneous field of view (FOV) of a display is
    angle subtended by the image at the eye
  • In HMDs FOV is restricted by size of the display
    and optical aberrations/distortions, which
    increase with eyepiece FOV
  • typical values 20-100 horizontal FOV

45
  • inherent trade-off between FOV and resolution for
    a fixed number of pixels
  • many HMD systems have very poor resolution. For
    example video see-through HMD (640x480)
  • 50 horizontal FOV, 12 pixels per degree
  • 20 horizontal FOV, 32 pixels per degree

46
  • large FOV easier in optical see-through HMDs (at
    least for see-through portion)
  • tiling of multiple sub-displays has been proposed
    for large FOV HMDS
  • resolution/FOV tradeoff also limits large format
    projection displays and tiling has been also used

47
Hyperacuities
  • Hyperacuity (Westheimer McKee paper)
  • ability to discriminate relations between
    features that are finer than the resolving power
    of the visual system or even photoreceptor
    spacing
  • e.g. vernier acuity. Which line is higher? Foveal
    threshold is on the order of 1-5 seconds of arc
  • implies interpolation ( population coding)

48
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49
  • other hyperacuities
  • stereopsis
  • curvature
  • bisection
  • orientation
  • even colour discrimination (three wavelengths
    detected but can discriminate millions of colours)

50
  • closely related to anti-aliasing in graphics.
  • but need to trade off effective resolution for
    sub-pixel positioning
  • displays that provide hyper-acuity level
    positioning without sub-pixel techniques are
    usually not feasible, e.g. 5 arcsec pixels
  • 21600x16200 pixels for a 30 cm wide display at
    57cm
  • 21 trillion pixels in a spherical cave

51
  • In hyper-acuity we are more sensitive to small
    changes in relations between elements
  • in VR and AR we measure pose of the head and
    generate appropriate images
  • We are much more sensitive to relative
    mis-registration between real and synthetic
    imagery in AR than absolute misalignment in VR
  • distortion and aberration more apparent in
    see-through displays than in VR displays

52
Temporal Vision
  • critical fusion frequency temporal alternations
    above about 60 Hz are fused and perceived as
    steady illumination
  • depends on contrast, eccentricity,
  • below this threshold temporal changes are
    perceived as flicker or motion
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